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HAHA I SPOILED IT
This game is so good! Way to raise the bar 3000%!
One rather drastic solution would be to switch to widescreen by increasing the view width or decreasing its height. Obviously that's a big change to make at this stage but you will have to do that anyway if you ever want to port to android or ios.
Thank you very much, I really appreciate your in-depth comment.
We've really tried to make it so that it should be beatable without having to know what comes up in advance, but maybe there are still some single instances left we'd need to improve on in this area. If you could direct us to some direct examples that would be a great help, because we agree, it should be possible to complete without dying/having to know what comes up before it does.
I've also thought about your comment on the rainbow myself, so yes, we'll be looking into that.
Thanks! I'm glad you liked it! :)
Reminds me a lot of the last level of braid, which I daresay was part of the inspiration.
I found the fixed jump height a bit annoying at first but after a bit of playing I realised timing your jumps right is part of the challenge. Other than that there are a few moments where it's either impossible or nearly impossible to complete a level first time without knowing what's coming up. That might have been a design choice but it's a tad cruel to the player - even Limbo is (theoretically) possible to play through the first time without dying.
Also I'd smooth the edges of the rainbow made by the pink boss at the start, it doesn't really fit the aesthetic of the rest of the game.
Thank you, appreciate your comments! Where did you find it rough around the edges? We'd love any feedback on what we should improve! :)
In regards to the spike-question, I guess it's a matter of how you perceive it. But, at the end of the day, it becomes a question of finding a balance between staying true to the concept, but while also make the game entertaining. In this regard, the difficulty curve also doesn't make sense - it goes from easy to hard, where it should traditionally be reversed, but this would not make for very compelling game design or experience in practice, so we chose to do it in a manner that serves the overall quality of the game the best. With unorthodox concepts like this, finding the balance between concept and compelling gameplay can be a challenge, and it certainly was in this case. :)
Perfectly understandable! Forgetting to remove it was totally a mistake from my side.
Thank you very much, I'm glad you liked it!
To all: new version is up. The Steam issue should be fixed *very* soon now, but until then, enjoy this latest version. It does a great number of things MUCH better. Please re-download and try it out!
The spacebar thing was something I included to be able to skip levels fast when testing, and forgot to take out before publishing. I will remove this in an update as soon as the november comp is over (if I update it will disqualify).
Just ignore the space button, and only use the ones instructed (Arrow Key Up + Z)
Hope that helps! Please do try again :)
I know, unfortunately there are currently some issues with the Steam version. Should be fixed soon.
In the meanwhile, please try this standalone Windows version!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105985482&searchtext=
I'm not surprised, there are currently some problems with the Steam version. It is being looked at - I'm terribly sorry for the inconvenience, and it will be fixed ASAP.
In the meanwhile, please try this standalone Windows version: http://spoileralertgame.com/game/SpoilerAlert_RC4_Windows.zip - it should work! :)
Thank you so much, that's very nice to hear! Would you mind giving a rating based on that experience? :)
Aww, thanks man! I hope YoYoGames fixes this soon, but until then, I can offer you to download a standalone Windows version here: http://spoileralertgame.com/game/SpoilerAlert_RC3_Windows.zip
Please let me know if that works (although on XP, I don't think it will work - that is also a bit troublesome, appearantly!)
Damn, you're right. It seems that it was fine a couple of days ago, don't know what happened, but it's doing the same thing here. I have reported this to the YoYoGames support team, hope they will fix it soon, and I hope you will give my game another chance! :)
And thanks for the report!