GameMaker: Studio

GameMaker: Studio

Spoiler Alert
44 Comments
Kazuma Kiryu 21 Feb, 2016 @ 5:02am 
it's a game.


HAHA I SPOILED IT
Kevin(The Rock) 16 Oct, 2015 @ 7:10pm 
Nice job, you guys made it on steam.
Memeguppy (ミーム) 4 Feb, 2015 @ 6:51am 
good game bro realy nice :)
GamrMan420 9 Jul, 2014 @ 4:50pm 
Doesn't this cost like 7 bucks?
Kevin(The Rock) 26 May, 2014 @ 7:06pm 
really amazying game
Ølskalle 6 May, 2014 @ 6:13am 
I found a bug! I have 3 world and first lvl of the game is 10!!
disKO 4 Nov, 2013 @ 5:46pm 
An original idea, amazing art, a kickin soundtrack and unique gameplay. I came to the workshop expectin another incomplete glitchy mess but instead I am blessed to come across this amazing gem!
This game is so good! Way to raise the bar 3000%!
god's funniest clown 13 Oct, 2013 @ 6:20am 
anazing
Ryemanni 9 Aug, 2013 @ 3:50am 
I love the graphics! :D:
TheFinalDuck 26 Dec, 2012 @ 1:28pm 
Having played some more it does seem quite unforgiving with the time-windows you have to jump. Sometimes it's not clear if you're jumping when you shouldn't or just not timing your jump precisely enough. Also the disappearing ice-blocks should look a bit more distinctive - I didn't notice they were different till my third play.
TheFinalDuck 26 Dec, 2012 @ 1:13pm 
The one time I really noticed was level 2 of world 3. After you step on the red switch and fall to the ground, the round elf-like thing rolls into you before you can jump over it, unless you jump before it appears. (At least with my reactions). I'll let you know if I spot any more.

One rather drastic solution would be to switch to widescreen by increasing the view width or decreasing its height. Obviously that's a big change to make at this stage but you will have to do that anyway if you ever want to port to android or ios.
Itamar 20 Dec, 2012 @ 8:20am 
amazing man!!
JeffJ  [author] 17 Dec, 2012 @ 3:22am 
@TheFinalDuck
Thank you very much, I really appreciate your in-depth comment.
We've really tried to make it so that it should be beatable without having to know what comes up in advance, but maybe there are still some single instances left we'd need to improve on in this area. If you could direct us to some direct examples that would be a great help, because we agree, it should be possible to complete without dying/having to know what comes up before it does.

I've also thought about your comment on the rainbow myself, so yes, we'll be looking into that.

Thanks! I'm glad you liked it! :)
TheFinalDuck 15 Dec, 2012 @ 4:29am 
A very creative game, I like it =)

Reminds me a lot of the last level of braid, which I daresay was part of the inspiration.

I found the fixed jump height a bit annoying at first but after a bit of playing I realised timing your jumps right is part of the challenge. Other than that there are a few moments where it's either impossible or nearly impossible to complete a level first time without knowing what's coming up. That might have been a design choice but it's a tad cruel to the player - even Limbo is (theoretically) possible to play through the first time without dying.

Also I'd smooth the edges of the rainbow made by the pink boss at the start, it doesn't really fit the aesthetic of the rest of the game.
JeffJ  [author] 11 Dec, 2012 @ 10:27am 
@PogueSquadron
Thank you, appreciate your comments! Where did you find it rough around the edges? We'd love any feedback on what we should improve! :)

In regards to the spike-question, I guess it's a matter of how you perceive it. But, at the end of the day, it becomes a question of finding a balance between staying true to the concept, but while also make the game entertaining. In this regard, the difficulty curve also doesn't make sense - it goes from easy to hard, where it should traditionally be reversed, but this would not make for very compelling game design or experience in practice, so we chose to do it in a manner that serves the overall quality of the game the best. With unorthodox concepts like this, finding the balance between concept and compelling gameplay can be a challenge, and it certainly was in this case. :)
PogueSquadron 8 Dec, 2012 @ 10:24pm 
Here's my only question right now. When you see a body on the spikes (meaning that your character died on his playthrough of the game)....how exactly does that work? If this was say, a Mario game, and we watched a playthrough in reverse, wouldn't Mario not die? And if he did die, wouldn't he start at the beginning of his level (or in your case...wouldn't you actually make progress?) Just something to chew on I guess, haha. Lots of things you could exploit here (and like any time travel game/movie, it's best not to think about things too much haha). I love any concept like this that turns things on their heads. I definitely have my ideas regarding jRPGs.
PogueSquadron 8 Dec, 2012 @ 10:08pm 
What a great concept!I think it's a little rough around the edges but I can't wait to see you progress with this. Er...I mean, I can't wait til you...finish...un-making the game? I can't wait to...start? It? :-p
JeffJ  [author] 5 Dec, 2012 @ 11:37pm 
@VonZippenstein
Perfectly understandable! Forgetting to remove it was totally a mistake from my side.
Thank you very much, I'm glad you liked it!

To all: new version is up. The Steam issue should be fixed *very* soon now, but until then, enjoy this latest version. It does a great number of things MUCH better. Please re-download and try it out!
zippenstein 5 Dec, 2012 @ 12:53pm 
I see! I was missing the concept because the spacebar is my default jump key and the instantly completed levels made me genuinely believe it was a bug. Now I feel like an idiot. Just replayed it. It's a great game. Love the music.
JeffJ  [author] 5 Dec, 2012 @ 1:05am 
@VonZippenstein

The spacebar thing was something I included to be able to skip levels fast when testing, and forgot to take out before publishing. I will remove this in an update as soon as the november comp is over (if I update it will disqualify).

Just ignore the space button, and only use the ones instructed (Arrow Key Up + Z)

Hope that helps! Please do try again :)
zippenstein 4 Dec, 2012 @ 8:02pm 
Downloaded from the provided link in the comments here and ran the game. The only level I could start on was the last one. The game loaded up the credits which rolled backwards. Followed by the boss fight in reverse. Then all the levels in reverse sequence with the player running backwards and could be completed simply by pressing space. Finished the whole game with about 2 seconds per stage. At this point I thought it was a joke introduction. But then, after it finished at the beginning, when I tried to actually play a stage it would autocomplete as soon as a jumped. Either you're playing a trick on me or the game has a serious problem.
JeffJ  [author] 4 Dec, 2012 @ 9:34am 
Thanks! :D
Krythix 21 Nov, 2012 @ 7:39pm 
Nice Platformer!
Dez 17 Nov, 2012 @ 11:21am 
looks interesting)
JeffJ  [author] 11 Nov, 2012 @ 5:31pm 
igre.morojna:
I know, unfortunately there are currently some issues with the Steam version. Should be fixed soon.
In the meanwhile, please try this standalone Windows version!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105985482&searchtext=
Hydrazine 11 Nov, 2012 @ 12:57pm 
dont work
JeffJ  [author] 11 Nov, 2012 @ 12:14pm 
ND:
I'm not surprised, there are currently some problems with the Steam version. It is being looked at - I'm terribly sorry for the inconvenience, and it will be fixed ASAP.
In the meanwhile, please try this standalone Windows version: http://spoileralertgame.com/game/SpoilerAlert_RC4_Windows.zip - it should work! :)
ND 11 Nov, 2012 @ 5:14am 
Crashes on startup for me. (Win 7 64 bit)
Gillstronkulous 9 Nov, 2012 @ 11:50am 
Good job Martin!
JeffJ  [author] 9 Nov, 2012 @ 11:37am 
CrazyManiac100: Hehe, I wish! The awesome graphics are by Martin Bruun Pedersen. He does indeed know his craft!
Gillstronkulous 9 Nov, 2012 @ 11:29am 
Question: Did you make all these graphics yourself? They are so awesome.
JeffJ  [author] 9 Nov, 2012 @ 10:34am 
Great! Ok, so a pause function would bring it up to a 5? xD
Darugio 9 Nov, 2012 @ 9:54am 
I just passed that penguin. I think it would be nice if the game included the option to pause.
Darugio 9 Nov, 2012 @ 9:49am 
I didn't completed it yet. I'm stuck in 2-8 stage. I don't know how to resurrect armored penguin safely. Always catch me and i can't go further.
JeffJ  [author] 9 Nov, 2012 @ 9:32am 
Thanks for the rating! Any comments on what we could do to bring it up in the future? :)
Darugio 9 Nov, 2012 @ 9:26am 
I give it a 3.5/5. Easy controlling and challenging levels. An explosive and addictive combination
JeffJ  [author] 9 Nov, 2012 @ 9:17am 
Darugio:
Thank you so much, that's very nice to hear! Would you mind giving a rating based on that experience? :)
Darugio 9 Nov, 2012 @ 7:29am 
Standalone version works fine for me. Pretty good game. Original gameplay and adjusted difficulty. I love it
JeffJ  [author] 8 Nov, 2012 @ 11:17pm 
CrazyManiac100:
Aww, thanks man! I hope YoYoGames fixes this soon, but until then, I can offer you to download a standalone Windows version here: http://spoileralertgame.com/game/SpoilerAlert_RC3_Windows.zip

Please let me know if that works (although on XP, I don't think it will work - that is also a bit troublesome, appearantly!)
Gillstronkulous 8 Nov, 2012 @ 6:26pm 
Yeah that error is lame, I got real excited when I saw all those screen shots XD
JeffJ  [author] 8 Nov, 2012 @ 9:21am 
Darugio:
Damn, you're right. It seems that it was fine a couple of days ago, don't know what happened, but it's doing the same thing here. I have reported this to the YoYoGames support team, hope they will fix it soon, and I hope you will give my game another chance! :)

And thanks for the report!
Darugio 8 Nov, 2012 @ 7:41am 
Game doesn't work for me. I have windows 7 64 bits edition installed on my computer and when i try to run it, crashes. :(
JeffJ  [author] 4 Nov, 2012 @ 12:17pm 
Thanks!
Real_Foxes🦊 3 Nov, 2012 @ 11:54pm 
cool