Starbound

Starbound

Disable crew requests
66 Comments
Erelae 10 Mar @ 9:14pm 
@Grand Poo-Bah de Canadiannaise, did you find further problems? I know it's been a few years but hopefully you're still around and remember this, hah.
Grand Poo-Bah de Canadiannaise 6 Sep, 2021 @ 4:32pm 
@Hanabishi
Thanks of your reply and awesome work!
I will give this mod a go again and see if there's an issue.
Thanks again!
Hanabishi  [author] 19 Aug, 2021 @ 6:41am 
So here is an update (1.03). I can't reproduce your problems for myself, but maybe it will help.
Hanabishi  [author] 19 Aug, 2021 @ 4:36am 
Well, I not played the game quite a while already. Not even investigated for 1.4, just checked that it seems to work.
I will try to check out the current game state and hopefully will find a possible fix. But no promises.
Grand Poo-Bah de Canadiannaise 18 Aug, 2021 @ 11:51pm 
@Hanabishi
Had a bug where after completing a quest for an NPC he vanished. Kind of a bummer.
Hope there's an easy fix for this.
Cheers
Nox the Shadow Dragon 9 May, 2021 @ 2:27pm 
Hey, hey hey, I found a typo-

Think ya mean quest & recruit :P
Lil Fella 19 Apr, 2021 @ 6:41am 
I don't use any mods other than this one to remove the crewmate request and yet they dissapear indeed.
Hanabishi  [author] 26 Feb, 2021 @ 3:26am 
I don't know, maybe.
Spiritsintertwined 25 Feb, 2021 @ 9:14am 
Thank you so much for the quick answer! I'll coordinate with my friends about it. Is this mod also compatible with Datebound? I recall it was being mentioned here earlier.
Hanabishi  [author] 25 Feb, 2021 @ 1:16am 
No, it should be on server.
Spiritsintertwined 24 Feb, 2021 @ 5:34pm 
Super useful! Is this mod client-side?
Hanabishi  [author] 24 Aug, 2019 @ 10:44am 
Subject: Orange , no. I pretty sure this is some other mod conflict.
Subject: Orange 24 Aug, 2019 @ 9:20am 
It seems like when I complete a quest for an NPC that isn't a tenant they just disappear, is this normal? Does this just work by causing NPCS to respawn?
GerbilRex 21 May, 2019 @ 8:47am 
I love the fact that everyone's asking about exploding npcs XD mod conflicts are hilarious even when they're game breaking
X2AUL 3 May, 2019 @ 1:28pm 
I believe this mod is incompatible with tenanator as it allows you to prevent tenants from graduating but not world-generated npcs. I looked for the problem since npcs were exploding upon quest completion after a few quests as if instead of graduating they died. Just an fyi if anybody else mentions a problem like that
Triel 12 Dec, 2018 @ 6:48pm 
weird, i could swear that wasnt there before
Hanabishi  [author] 12 Dec, 2018 @ 12:48am 
[WAR3] Ragepyre , nothing is exploding. Comment below describes some mod conflict.
And yes you can use Job Offers (did you even read description?).
Triel 11 Dec, 2018 @ 12:43pm 
Do npcs still explode? and it doesnt affect stuff like FU job offers?
LogicKitty 5 Dec, 2018 @ 4:51pm 
I'm not sure what mod it might be conflicting with but it makes my tenants/villagers explode if I talk to them when they're not offering a quest. If I accidently talk to them because they're in the way of me doing something else they just go splat all over the landscape. Kinda funny at first but now it's just annoying.
GerbilRex 15 Aug, 2018 @ 2:43pm 
It's not working with elithian races, unfortunately. They're all still badgering me (but at least they don't wear the annoying uniform)
Hanabishi  [author] 15 Aug, 2018 @ 2:22pm 
btb556 , maybe, Mod affects NPCs by types (villiager, guard, etc.). Except race specific tennats, they will not be affected I think.
GerbilRex 15 Aug, 2018 @ 12:38pm 
Is there a chance of making this work for modded races as well?
Hanabishi  [author] 17 May, 2018 @ 12:29am 
Depression Hurts, Eat More KFC , yes
Depression Hurts, Eat More KFC 16 May, 2018 @ 7:51pm 
does this mod straight up remove the graduationTable from the npcType?
Shiinyei 25 Apr, 2018 @ 4:48am 
Alright, thanks for answering!
Hanabishi  [author] 25 Apr, 2018 @ 3:06am 
「Shiinyei」 , all vanilla NPCs affected
Shiinyei 24 Apr, 2018 @ 1:23pm 
Hello! I just have a small question about the mod:
Does it only affect tenants? Or will villagers (in generated villages on planets) won't be able to join your crew too?
Thanks for making this mod by the way, have a great day!
Absolute Unit 3 Apr, 2018 @ 9:52pm 
Oh no worries, I got her back! I had a recent backup of the world she was on, and just copied that world over. As for quests, I have done a couple (one from a villager who is not a tenant, one from a guard tenant) and neither have wanted a job. Worst thing about bug testing this mod is that if you did it right, you will never know until you know you did it wrong, haha! Thank you!
Hanabishi  [author] 2 Apr, 2018 @ 4:19am 
Dances, yeah, looks like I missed some. Here is an update.

1.02
- Fixed some missed tenants

But if your tenant already in crewmember state, there is no way back. Find new one.
Absolute Unit 1 Apr, 2018 @ 9:13pm 
I had one of my favourite tenants ask to join. I am using FU, which should be the only mod that changes this.
Hanabishi  [author] 30 Mar, 2018 @ 9:10am 
Thanks, guys. If someone testing compatibility with other mods (FU, etc), please report results here.
Passel 29 Mar, 2018 @ 2:31pm 
Guard fix! You're a life saver <3
Widral 29 Mar, 2018 @ 10:15am 
Cool and good.
Hanabishi  [author] 29 Mar, 2018 @ 10:07am 
UPDATE ver 1.01!
- Mod converted to "patch", so this should bring great compatibility improvement
- Guards fix

Sorry for the inconvenience, I didn't know about this system earlier.
Passel 15 Mar, 2018 @ 3:42pm 
Hey. I gave it a few tests, a regular village guard asked to join my crew, which I can accept now.

It seems guards were unaffected by this mod.
Hanabishi  [author] 14 Feb, 2018 @ 5:51am 
Dances, if FU somehow affects vanilla NPCs it may override this mod. No guarantees at all.
Absolute Unit 13 Feb, 2018 @ 9:21pm 
Am I right in thinking that only vanilla villagers with vanilla jobs would be affected by this mod, just not FU villagers and FU jobs?
Hanabishi  [author] 12 Feb, 2018 @ 2:27pm 
Dances, no, only with vanilla game.
Absolute Unit 11 Feb, 2018 @ 9:33pm 
Hey there, great mod! I still had a villager ask to recruit, probably because I am using FU. Does this not work with FU?
Hanabishi  [author] 6 Jan, 2018 @ 6:32am 
Passel, looks like mod conflict. If you have another mods which affects NPCs or adds new NPC types, obviously this will conflict.
Passel 5 Jan, 2018 @ 8:00pm 
Well actually, they turn into a "recruitable" NPC but I can't actually interact with em.
Passel 5 Jan, 2018 @ 8:03am 
Hey, for some reason an NPC actually asked to join my crew, hopefully this mod didn't stop working?
peaches♡ 22 Dec, 2017 @ 5:51pm 
hey I just wanna let you know thanks so much for making this mod! it makes doing quests a lot more relaxing and now i don't have to feel bad about leaving an NPC stranded alone in their house lol.. can't wait for the FU patch when you have the time!!
Hanabishi  [author] 15 Dec, 2017 @ 12:58pm 
Widral, ok.
Widral 15 Dec, 2017 @ 8:13am 
I see, that explains all the problems that I had...
If it's not a problem, can you make a compatibility patch to this in the first place then?

(I mean this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733139672
Thanks again by the way :steamhappy:)
Hanabishi  [author] 15 Dec, 2017 @ 3:51am 
Widral
First mod actually can cause incompatibility, because affects recruiting mechanics + my mod doesn't work with non-standard recruits at all.
Widral 14 Dec, 2017 @ 8:15pm 
Hanabishi  [author] 11 Dec, 2017 @ 4:23am 
XanWasting, Widral
Thanks for the responding. Sorry, I don't have time for modding now. But I will try to do something soon. (Looks like it might be need separate patch for every mod.)
Widral 6 Dec, 2017 @ 9:06pm 
Hi, sorry for the bother but can I have a request?
Can you make it compatible (or at least make a patch before/after the upcoming ,,1.4") with the other job mods?
Like:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=954995970&searchtext=new+job

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168162866&searchtext=date+bound

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733132345&searchtext=chef

For any case, thank you. :steamhappy:
SinisterPoem 3 Nov, 2017 @ 10:20am 
I guess there's no chance you'd make a version compatible with FU, is there?
Still, it's a big step-up from having half my tediously re-rolled tenants running around in those ugly protectorate anti-rape uniforms asking me to make them the Xth member of the type I already have.
Big kudos.