BallisticNG

BallisticNG

Klies Bridge (remake)(no longer works in latest BNG)
31 Comments
darkmouse20001 14 Jan, 2020 @ 9:19am 
Any chance of resurrecting this magnificent track? It's one of my favourites.
Warriot 20 Sep, 2019 @ 9:22am 
texture doesn't load (i have purple texture everywhere), it is normal ?
Barls 20 Jun, 2019 @ 7:42pm 
Lol - Bunnings Sossage Sizzle ... I remember these guys were walking to Bunnings and they walked out on the road in front of the car. I said "Stuuuuupid!"

One of the guys turned around and goes "Oh yeah you want a sossage" lol
󠀡󠀡 15 Jun, 2019 @ 3:04am 
Talon's Reach from Wipeout 2097 please
Talon's Reach from Wipeout 2097 no all 2097 tracks
Wait if i can get you the 2097 track models and textures will you pump it out as a make
I also make mods but i fail in unity
Bunnings sausage sizzle  [author] 14 Jan, 2019 @ 1:30am 
@colton you might be subscribed to both klies bridge tracks. Try unsubscribing from one, deleting both cache files, relaunch bng & see how it goes.

I am unable to update this track file (i reinstalled the game and now it can't verify that i'm the original uploader). cheers.
rawr51919 13 Jan, 2019 @ 5:34pm 
@Bunnings sausage sizzle Klies Bridge has a minor track cache issue where the game generates a cache for the track name in proper case, but it also tries to generate a cache for the same track but in all lowercase for whatever reason. Can this please be fixed? It's a great track otherwise.
Xale00 17 Dec, 2018 @ 3:32pm 
I think I prefer this one, more actual :)
Jezza 26 Nov, 2018 @ 10:16pm 
Haha, I love your username. sometimes they have bacon too.
darkmouse20001 6 Mar, 2018 @ 10:09am 
Probably my favourite custom track!
Eien Yhu Hana 1 Sep, 2017 @ 8:30pm 
If peoples feel the track is too narrow try changing the FOV in the video settings to something higher. (90degree)
Bunnings sausage sizzle  [author] 1 Sep, 2017 @ 8:27pm 
I'll see what i can do (no promises though)
itchy tasty 17 Aug, 2017 @ 2:36pm 
Wipeout 64's the only one I never really played, but I really like this track! :steamhappy:
Eien Yhu Hana 7 Aug, 2017 @ 12:42pm 
Please keep this great map bug free, drop in fps should not be caused by lack of optimisation (aka lazyness to complete it), love is in the details.
ChinoGensya 26 Jul, 2017 @ 11:22am 
very fun to drive and looks stunning.
Bunnings sausage sizzle  [author] 22 Jul, 2017 @ 6:13am 
Thank you Senpai for your feedback (don't worry - your previous comment was acknowledged :)

I've added these on the "todo list".

I'm currently taking a break right now. But if I find that enough people enjoy this track, I'll maybe consider doing 1 final update.

This would include making the skinny section run @ 60fps, making terrain points perfect, & ensuring that every user's feedback is reflected in the track.

Thanks again for spotting these out & have a great weekend :)
AppleHeck Awareness Committee 21 Jul, 2017 @ 10:42pm 
going through the skinny portion of the track creates some pretty massive lag, to the point that it becomes genuinely unplayable for about 3 seconds until passing out of it. also, there's some gap points in the scene terrain through there you can get straight up stuck on,which are just the edges of the polygons that aren't connected to the track perfectly.
Familia_VJ 20 Jul, 2017 @ 8:29pm 
You do a great job in this track, looks like a wipeout fusion track that a 3/64 track.
Hybrid_Divide 20 Jul, 2017 @ 6:14pm 
I'm a huge fan of WipEout 64, and I've raced Klies Bridge many times. The overall layout seems ok in general, but it feels off somehow. The track in WipEout 64 feels wider, for the most part, and the first long left turn, I feel goes higher in the original.

All that said, the enviornment looks FANTASTIC! Better than I could have hoped for!

Terafumos next, please!
Bunnings sausage sizzle  [author] 18 Jul, 2017 @ 10:06am 
updated based on feedback.

Skinny section before spawn runs @ 60fps when I disable the live video camera, but i'm leaving it in there for now.

When hitting a specific spot, ship can be pushed into pitlane (due to the way the game does path-finding).. i'll have to talk to devs about that.
Familia_VJ 17 Jul, 2017 @ 7:06pm 
Epic track with good eye candy, good work.
EmilyHellKat 17 Jul, 2017 @ 5:03pm 
Gorgeous environment in this one! The snow in the tunnels is a little weird weird but otherwise great track!
AppleHeck Awareness Committee 17 Jul, 2017 @ 2:17pm 
there's some really bad framerate drops when going through the spots with the rocks on the track, as well as going through the starting area during the race.
Speed Star 17 Jul, 2017 @ 11:10am 
well done good sir, we finally have a wipeout track
Victor Prime 17 Jul, 2017 @ 10:31am 
This track is amazing.
Great job, I'm looking forward to another, so good projects.
Good luck
Laudy 17 Jul, 2017 @ 7:38am 
This looks interesting. I'd like to see the other tracks from 64 be brought in too.
Citizen 17 Jul, 2017 @ 7:13am 
Very nice. I think the snow should stop in the tunnels though.
Bunnings sausage sizzle  [author] 17 Jul, 2017 @ 4:58am 
I'll come back and optimize this thing after a break. This was just some random thing I did after work for fun (coding gets boring), so apologies for any high-poly/performance/startLine "features". Happy mapping!
Mano 17 Jul, 2017 @ 2:36am 
Beautiful
pmar.prj 17 Jul, 2017 @ 1:17am 
you know the game has a photo mode right?
Legend of Tiny Bird 16 Jul, 2017 @ 10:07am 
Very nice! Its nice to see some WipEout tracks making their way here!
Its Blaster 16 Jul, 2017 @ 7:54am 
Incredible!