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For example. If you have an enchantment Fortify Destruction. Destruction spells are 15% stronger but cost 15% more to cost.
The Robes version has the opposite effect. "Destruction spells are 15% stronger and cost 15% less to cast.
And I have a new college robes version. Destruction spells are 15% stronger and cost 15% less to cast and increase skill 25% faster.
The armor version can only be enchanted on everything possible, same as before. The new robes version are only enchantable on robes. The college robes are not disenchantable.
I meant, Fortify "Magic Skill" and Magicka Regen.
But I don't think you're right, the normal enchanting for: Fortify "Magic Skill" and Magicka Cost, actually accounted for the size of the Stone and the Skill for both numeric values...
C:
(I didn't effectively enchanted, but the description kept 25% even though I swapped the stones)
Subscribed, very nice! C:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=89156198
The main use is for destruction magic since the enchantments increases the raw damage of those spells. Its not too useful for conjuration. Your summon will have a longer duration, but they won't be any stronger in battle. Enchant fortify restoration will let you heal much faster in combat.