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Because NPCs need AI programming, proper animations, and proper weapons to create properly.
WHERES THE MOTHAFUDGING MAKRON?!?!?!??!?!??!?
(like the way they would gib in the actual game or at least similar to how older games would, or options for newer models like hl2 were they don't gib, but fall into physics, this way you could set the model to not only be affected by physics at death but be severed at the limb like in fallout or call of duty sometimes for example.)
However, I would really like to say I'm glad someone is making efforts to in a way restore games like this as a mod. I thought it was cool when I found out I could place old doom characters in the game.
Secondly, Section 8 Prejudice ARM sets, skins, and vehicle models if possible.
Section 8 Prejudice has some nice models, despite it's multiplayer being concluded. Sadly only the SEC-8 infantry and weapon models were all that's on this workshop. Would like to see more of those things. Additionally, go onto Facepunch and complain to hibernating people regarding Halo 4 models (Only Kig'yar, Chief, and lots of Sweps, I can't make a RVB Promethean Edition without them and they know this!), if willing. All this is optional; thou don't need to act. We are the 732. We are Kal'eon. I am the 732.
http://www.moddb.com/mods/berserkerquake2
If this can be any help. I noticed that when gibbing corpses their weaponry is separate gib.
It it possible you to get stuff from this to gmod? All the Stroggs, corpses of Marines, gibs and multiplayer characters too?
That's definietly possible. I just have to download the HD textures first.
LOVE
QUAKE2
The Armed version of the Technician might end up being a seperate model to the current one. I might do that sometime later though.
Sorry for the late reply. Anyway, I've made a start with the world models of nearly all the weapons. The view models might come later. Thanks for your comment.