Sid Meier's Civilization V

Sid Meier's Civilization V

YnAEMP DLL 34 civs
146 Comments
SANDE iG. 26 Aug, 2024 @ 5:13pm 
broken for me, I use vox populi
Captain-Erwin 7 Nov, 2019 @ 12:33pm 
anytime I am trying to load a savegame, I get a runtime error and game crashes. I´ve seen that other players have the same issue, so any help to fix that would be much appreciated!
abs.sg 8 Nov, 2018 @ 12:37pm 
Could you PLEASE compile it into .so for Linux users?
Gehenna 5 Jun, 2017 @ 7:16pm 
It's really too bad that this doesn't work with the Community Patch.
Spy Boy 7 Mar, 2017 @ 6:28am 
this DLL - what does it mean?
BatavianJonkheer 5 Jul, 2016 @ 8:38am 
i have issue with world congress when playing more than 22 civ,is there any fix for that?
Harmless Bicycle Shorts 3 Mar, 2016 @ 9:32pm 
Has anyone gotten this or any of the other "YnAEMP DLL xx civs" mods to work?
Forsofarang 19 Nov, 2015 @ 12:29am 
My screen also freezes when i start the game, any fixes?
Yakub NOI Gaming 28 Sep, 2015 @ 1:01am 
doesnt work just freezes the screen when i start game
Historious 31 May, 2015 @ 5:37pm 
Anyone else getting a "Missing required components" or something like that even when you already have GNK and BNW?
👀 BiG \\ ¯\_(ツ)_/¯ 22 Apr, 2015 @ 8:07am 
is this broken?
Dan 30 Aug, 2014 @ 7:35am 
Is there a way to use this with worldbuilder?
ProfoundSuspect 19 Jul, 2014 @ 6:54pm 
Hey Gedemon, love you work!
Unfortunately it seems as when you activate the DLL-Various Mod Components mod it completely disables the ability to add more than 22 civs into the game. I'm not sure if it is happening to anyone else but if it is, it would be greatly appreciated if you would be able to fix this.
-Ze Chicken :)
Obito 9 Jun, 2014 @ 9:03am 
where can i get the leader fix mod ?
Jibulus 4 May, 2014 @ 5:03am 
On the 43 civs and 34 civs mods I'm crashing on the loading screen, just wondering if there is any solution because I don't know what the problem is
Gedemon  [author] 10 Apr, 2014 @ 2:14pm 
should be activated now.
layton452 10 Apr, 2014 @ 4:30am 
Many thanks! It's worked like a charm! :) My username on CFC is layton322.
Gedemon  [author] 9 Apr, 2014 @ 12:39pm 
note that some mods won't work in MP, causing desyncs. For example my Revolutions mod is one of those, I'm working on a MP compatible version. YnAEMP don't work too (setup screens can't be used at all), and will be next.
Gedemon  [author] 9 Apr, 2014 @ 12:35pm 
Ok, I'll detail that part, but first to use firetuner you must edit the config.ini file in your "..\Documents\my games\Sid Meier's Civilization 5" folder, find "EnableTuner = 0" and change it to "EnableTuner = 1" then save the file

Now launch firetuner (that's one of the apps launched from the Civilization SDK), launch a game following the indication from the thread, and once in-game, do the following:
- alt-tab to firetuner, the active tab should be "Lua Console"
- below the tab name, there is a dropdown menu, with all lua states
- select the MPMP_Maker from that list (should be one of the first, the name may be troncated but will start by "\Users\[yourName]\Documents")
- you can enter text in the line the bottom of the firetuner windows, type CreateMP() there and press enter

you should then get some lines describing the conversion process (it can take a bit of time, especially when copying the text database and big mods)

what's your user name on CFC by the way ?
layton452 9 Apr, 2014 @ 5:43am 
Apologies for posting this here, Gedemon, but I couldn't think of any other way to ask this since my account is still awaiting activation on Civfanatics. I've been using your Multiplayer manager found here http://forums.civfanatics.com/showthread.php?t=523450 and got up to the part where I must call the CreateMP() function in the context of 'MP_ModMaker' in Firetuner. My knowledge of lua is very limited, so I'm just essentially just asking how I can do this? I'm very eager to play some of your mods and custom civilisations on multiplayer, so your help would be much appreciated! :) Again, sorry for posting this here, I'm just anxious to get it working!
Gedemon  [author] 8 Apr, 2014 @ 11:37am 
yes.
Mr Champ Ukas 8 Apr, 2014 @ 11:34am 
does this require bnw or gnk?
MilkMoney 1 Mar, 2014 @ 5:39pm 
why wont it show up in my mods menu
lemuria 12 Jan, 2014 @ 5:04am 
Good morning, installed the MOD and put 34 civilizations have ended when I played the game saying that he had lost not accept the 34 civ how do
mzichao 19 Nov, 2013 @ 11:37am 
Is the problem I mentioned on Oct. 18 fixed? Is there a workaround? I am stuck for a month now.

"I found a new issue when starting a new/saved game with this 34DLL Mod. Spies or spy window can't be managed and archaeologists can't produce Culture/Tourism points or create a culture site when digging is completed. This issue prevents the turn to be completed. "
Adenru 18 Nov, 2013 @ 3:49am 
I'm getting only 22 civs on setting screen is it supposed to be like this or something is wrong?
Cold 9 Nov, 2013 @ 11:59am 
I work on the caravans! What to do?
wolfman972 19 Oct, 2013 @ 5:06pm 
i have the same problem but nobody seems to have an answer
mzichao 18 Oct, 2013 @ 2:13pm 
Firstly, I want to thank the developer for this great mod. I found a new issue when starting a new/saved game with this 34DLL Mod. Spies or spy window can't be managed and archilogists can't produce Culture/Tourism points or create a culture site when digging is completed. This issue prevents the turn to be completed.

Does anybody have this issue? Thanks.
Wraith 24 Sep, 2013 @ 4:24am 
Hey there. First of all, thank you for this amazing mod. However, I can't seem to utilize it in the Map Builder. Ingame I can now select up to 34 civilizations, but in the map editor/builder it won't let me add more than 22. Is there a way to fix this?
thebrooddude 11 Jul, 2013 @ 7:28pm 
sooooooooo is the compatability problem fixed in the new version?
Gedemon  [author] 11 Jul, 2013 @ 11:16am 
New version uploaded. The mod should work with both G+K and BNW. For those knowing how to move files around, there is also a vanilla version of the DLL included.

The leaderhead fix will be available in another small mod.

28 civs and 43 civs version are planned. (the more slots are reserved for major civilization, the less left for minor civs)
ClockWorkOrange 10 Jul, 2013 @ 9:47pm 
wait for BNW
darkpatgtx01 10 Jul, 2013 @ 11:25am 
Hope this is close to a fix :D
jrbois 9 Jul, 2013 @ 6:17pm 
Is there going to be another mod like this for BNW, or will there be an update to this mod adding 9 more civs?
Socrates 9 Jul, 2013 @ 4:05pm 
will it be for bnw
scullery_made 8 Jul, 2013 @ 8:22pm 
is it fixed?
Gedemon  [author] 3 Jul, 2013 @ 3:59pm 
@yodog21284: for custom civs, you have to edit the CivilizationsStartPos.xml
see first post here : http://forums.civfanatics.com/showthread.php?t=397387

@B-Train: yep, only the "normal" screen is working, I'll have a look at the trade screen.
RaZoR 3 Jul, 2013 @ 3:12pm 
43 civs version .... OMG this is the total package.

Just one question. the first dilposcreen in 2d is fine but when other civleader make offers or what so ever, the screen is just grey. Is this a bug?
War Intern™ 3 Jul, 2013 @ 6:14am 
Thanks, but I was asking about modded in civs
Gedemon  [author] 2 Jul, 2013 @ 11:35pm 
@yodog21284: that's wanted... and not easy unless you've set "no barbarians".

and yep, I'll do a 43 civs version, and a "lite" version with 28 civs too (the more major civs available, the less CS in game)
War Intern™ 2 Jul, 2013 @ 7:39pm 
you can go through iceland to greenland w/o going on ocean, making early game crosscontinent travel possible
RaZoR 2 Jul, 2013 @ 12:38pm 
too bad that i just got back in civ5 -.- so i have to wait. thanks for the fast reply.
Gedemon  [author] 2 Jul, 2013 @ 12:33pm 
I'll fix the mod ASAP, but I'll have to wait for the source code that should be released after BNW.
RaZoR 2 Jul, 2013 @ 12:30pm 
game crshed after tonights patch
War Intern™ 30 Jun, 2013 @ 6:20pm 
How do I add new civs, alos can I play w/o base YnAEMP
Janteportas 26 Jun, 2013 @ 5:31am 
Love this Map, Good Job !
Will-O-Maker07 26 Jun, 2013 @ 3:30am 
@Cuchulain read the author's comments on page 2. This is a recurring problem with Steam failing to load/show mods for Civ 5.
Chadinator 16 Jun, 2013 @ 8:37am 
For some reason It's not showing up. Yesterday It was working just fine. I've already Un-Subed then Subed again. Didn't Fix anything. Any Solutions??
Fan67 12 Jun, 2013 @ 11:23pm 
Does it work with Giant map only or Huge as well? Never managed to play Giant map till the end due to ever increasing time for AI turn processing. Have you fixed the bug with City States mod?