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Unfortunately it seems as when you activate the DLL-Various Mod Components mod it completely disables the ability to add more than 22 civs into the game. I'm not sure if it is happening to anyone else but if it is, it would be greatly appreciated if you would be able to fix this.
-Ze Chicken :)
Now launch firetuner (that's one of the apps launched from the Civilization SDK), launch a game following the indication from the thread, and once in-game, do the following:
- alt-tab to firetuner, the active tab should be "Lua Console"
- below the tab name, there is a dropdown menu, with all lua states
- select the MPMP_Maker from that list (should be one of the first, the name may be troncated but will start by "\Users\[yourName]\Documents")
- you can enter text in the line the bottom of the firetuner windows, type CreateMP() there and press enter
you should then get some lines describing the conversion process (it can take a bit of time, especially when copying the text database and big mods)
what's your user name on CFC by the way ?
"I found a new issue when starting a new/saved game with this 34DLL Mod. Spies or spy window can't be managed and archaeologists can't produce Culture/Tourism points or create a culture site when digging is completed. This issue prevents the turn to be completed. "
Does anybody have this issue? Thanks.
The leaderhead fix will be available in another small mod.
28 civs and 43 civs version are planned. (the more slots are reserved for major civilization, the less left for minor civs)
see first post here : http://forums.civfanatics.com/showthread.php?t=397387
@B-Train: yep, only the "normal" screen is working, I'll have a look at the trade screen.
Just one question. the first dilposcreen in 2d is fine but when other civleader make offers or what so ever, the screen is just grey. Is this a bug?
and yep, I'll do a 43 civs version, and a "lite" version with 28 civs too (the more major civs available, the less CS in game)