Sid Meier's Civilization V

Sid Meier's Civilization V

Cities 4 Hexes Away
71 Comments
aaaaa142 13 Sep, 2024 @ 4:41am 
is it work with VP?
Mantha 4 Nov, 2023 @ 12:08am 
I can confirm that this mod does work, at least without using Community Patch.
est 26 Feb, 2022 @ 5:06am 
Note this mod doesn't work with Community Patch. Edit /Core Files/Core Changes/WorldChanges.sql yourself
Μολοχ 6 Apr, 2020 @ 3:51pm 
Just what I was looking for, thanks!
Sparky Sparky Boom Man 30 Jul, 2018 @ 3:03am 
Thanks for the mod!
Cringe Isekai Enjoyer 16 Dec, 2017 @ 2:43am 
Hi! Thank you very much for posting this mod. I know maybe this is not the best place to do it, but may I make a question? I am having an issue making my own mod, I am trying to edit the same table Defines in GlobalDefines, however it seems like the mod simply doesnt' apply. May I ask you how did you do it?
Here is what I did:
<GameData>
<Update>
<Where Name="INITIAL_CITY_POPULATION"/>
<Set Value ="2"/>
</Update>
</GameData>
von Jahgmann  [author] 12 Mar, 2017 @ 9:08pm 
Hey Everyone... Long time no talk. I just posted equivalent Civ6 mods earlier today for cities being 4, 5, 6, 7, 8 or even 9 (yikes) hexes away. Enjoy.
Uuugggg 11 Apr, 2016 @ 3:52am 
Is there be a way to make this 4 away for civ's cites only - still 3 away for city-states?
Assassin (Bully Hunter) 9 Dec, 2015 @ 6:38am 
Is there a reason why, even when I unsubscribe from this mod, it still imposes a 4 tile limit for me building cities?
Danneth 29 Aug, 2015 @ 11:18am 
Good mod but I unsubbed due to not being able to get great city spots due to it being a tiny bit too close to between 2 other cities. It caused me more frustration than preventing it sadly.
Sam Porter Bridges 25 Jul, 2015 @ 9:53am 
@Elwin He doesn't use Mac based on the games he plays, unless he changed computer since then. Also, why would you even play on a Mac? It's retarded.
Elwin 22 Jul, 2015 @ 8:08am 
@Vid-szite: "Can I have a direct download?"
OR, it might mean that they play on Mac, where the Steam Workshop is not supported.
... the OS X version does not officially support mods, although working around and moving files from and to certain folders will enable them. (source) [en.wikipedia.org].

And that is why even people who own the game could need a direct download link.
tbarcello 4 Jun, 2015 @ 4:58am 
No good, agree with vid
Juniper & Sanae & Friends 11 Apr, 2015 @ 8:23pm 
Sadly, this mod does not actually cut down on AI city spam, it has the opposite effect. They take more land per settler, but still drop settlers in awful locations that aren't worth conquering, and now they can screw you out of beautiful plots even worse because you might have this big plot right between both of you, but nobody can settle it because there needs to be no cities 4 tiles away in every direction. It also messes with city-states, who sometimes can't settle where they started.

The AI still builds just as many settlers, except now they run out of land faster, so they forward-settle twice as often.
Juniper & Sanae & Friends 11 Apr, 2015 @ 8:15pm 
"Can I have a direct download?" is code for "I didn't pay for this game but I want to play with mods."

Buy the game, you tossers. It's worth it.
unknownperson5555 25 Jul, 2014 @ 3:49am 
Can you put in a direct download?
RAU 5 Apr, 2014 @ 1:19pm 
@Jahgmann --- many thanks, in the meantime i´ll try the method you detailed below.
At least it seems i´m not the only having problems with some mods.
von Jahgmann  [author] 4 Apr, 2014 @ 10:42am 
I am able to load/reload other mods again --- but very slowly . Here's my sad and sorry technique to grabbing a new mods:

1. Shutdown Civ5 and Steam.
2. Relaunch Steam and login
3. Wait for any other downloads to finish.
4. Using the Steam fat client (not a browser and not the in-game tool), navigate to the Civ5 workshop.
5. Find the mod you want and click Subscribe. Only select 1 mod.
6. Wait to see the download display --- even if there is only a thin line --- on the status bar.
7. Go to Library / Downloads and verify that single mod content downloaded.
8. For 2 second mod, etc. --- repeat steps 4-7.
9. Launch Civ5
10. Go to Mods
11. Wait until the new mods show up. This used to be instantaneous, but now can takes a few minutes.
12. Play.

The above is inane, but it is the only reliable way I have found in the last month or more to update an existing mod or subscribe to a new one.
von Jahgmann  [author] 1 Apr, 2014 @ 11:38am 
@RAU --- I'll setup a direct link this weekend and post. Ditto for my other "hexes away" mods too.

FWIW, I am having similar problems with several other mods [from other folks too] --- If I click the update link the mod goes away from the list of choices and never re-downloads or updates. Occassionally this works but not always: unsubscribe, shutdown Steam, delete the mod from the \mods\ directory, re-launch Steam and re-subscribe the updated mod gets downloaded and comes back. Sadly, at least for me, that only works about 20%-25% of the time. Not sure if the problem is Steam or Civ5, but either way very maddening and frustrating.
RAU 21 Mar, 2014 @ 10:39am 
I enjoyed using the mod but since a steam update lately it doesn´t appear in my mods anymore. I already deleted the cache, un- and resubscribed the mod, but it didn´t show up again. There´s a few other mods that give me the same problem. So i´m sure it´s not this mods fault. Anyhow: is there a direct downlaod link somewhere?
von Jahgmann  [author] 18 Feb, 2014 @ 6:15pm 
@cregmiettinen - that's the first I have heard of that, though there are conflicts if other mods also set the city distance value --- like (I think) Vanilla Enhanced does. This mod changes a single config parameter and, at least by itself, is Vanilla, G&K and BNW compatibile. Cheers.
von Jahgmann  [author] 18 Feb, 2014 @ 6:12pm 
@nocturnaleye - nope, though that is an interesting idea provided is was coupled with the cirt work radius --- assuming that is possible.
cregmiettinen 16 Feb, 2014 @ 12:04pm 
Causes the game to crash during load, conflicts with other mods.
NocturnalEye 14 Feb, 2014 @ 3:40pm 
does this also increase civilian work tile range?
Simo Das Übermensch 4 Jan, 2014 @ 2:26am 
good
von Jahgmann  [author] 23 Sep, 2013 @ 8:49pm 
@Sovartis --- not yet but that is something I can set up later this week. Stay tuned.
Sovartis 21 Sep, 2013 @ 5:56am 
Any direct download link anywhere ? The 5 hex mod appears in my folder fine, but 4 does not and thats the one I would really like !
von Jahgmann  [author] 22 Aug, 2013 @ 12:07pm 
I originally created the "4" mod to reduce AI city spam so that I would not have to hand edit the game's XML to get the behavior I like. After uploading the "4" mod, folks promptly asked for sibling "5" and "6" mods too. Done.

Surprisingly, at least to me, yet more folks have since asked for additional mods with the distance set to "2", "7" and "8". At long last, done. Cheers.
von Jahgmann  [author] 17 Aug, 2013 @ 9:36pm 
@demdim ---- sometimes random mods, mine or others, flake out on me too and just disappear. I think it has something to do with when I switch playing on my PC (where I normaly play) to a laptop then back. To fix, this normally works for me (1) unsubscribe, (2) stop Civ5, (3) verify the mods directory no longer has the mod, and then (4) resubscribe. Good luck!
von Jahgmann  [author] 17 Aug, 2013 @ 9:32pm 
The new version I uploaded today tweaks the game help text to match that mod's city distance change. Short of that, it's the same as it ever was. ;p
CHAPLAIN QUOTES 18 Jul, 2013 @ 9:18am 
Hey! nice work, used to play with your mod, but it dosent appear in my mods directory any more after the new expansion came out. help appreciated
Manius Julius Prime 12 Jul, 2013 @ 6:25am 
any chance of a 2 hex. For my maps I find 2 hex is needed for empires to fully work out. I know how to manually change them, but I want to change them without the editing.
von Jahgmann  [author] 9 Jul, 2013 @ 9:21pm 
@Traveler --- I would think so, but do not yet know for certain. I just bought/downloaded BNW but won't have time to play until this weekend --- will confirm yeah or nay then.
Traveler 9 Jul, 2013 @ 11:12am 
Is this compatible with Brave New World?
Martin 17 Jun, 2013 @ 5:21am 
4 hex is ideal, allows decent overlap of resources without blocking, 5/6 I don't see the need for, would be better to mod city coverage to 5-6 hexes, would allow for some giant cities later in game.
diceycloth 4 May, 2013 @ 2:19pm 
make 1 hex
HABS 11 Apr, 2013 @ 4:46pm 
try a 1 hex or 2
Paven 5 Apr, 2013 @ 12:50am 
is it posible to build a 1 hex distance and a 2 hex distance mod?
vernontan 15 Feb, 2013 @ 1:07am 
I dunno wuzetian is like the resident whipping girl in my games. she never expands and is always crushed by other ai
Schwaz 13 Feb, 2013 @ 6:11am 
so yeah
il be waitin
Schwaz 13 Feb, 2013 @ 6:11am 
and i dont care i f people lie wu zetian (i have a long, bad histroy with her) can do the same
i settle fast

Schwaz 30 Jan, 2013 @ 12:00pm 
understand?
Schwaz 30 Jan, 2013 @ 12:00pm 
lets say a dash = a city
so i could do like this -- instead of having to do - -
Schwaz 30 Jan, 2013 @ 11:59am 
im saying i could have a city with another city directly next to it
von Jahgmann  [author] 23 Jan, 2013 @ 5:52pm 
@LJC --- the default is 3, so you want it 2 or less? I'll try and create it but there's probably a lower bound; look for the new mod this weekend. Assuming the cahnge is viable I suspect you'll see a performance hit in the end-game when playing on larger sized maps. And reminder: there's only 1 setting and it is global not civ-specific --- meaning both players and AI play by the same city distance/spamming rule. Cheers.
Schwaz 23 Jan, 2013 @ 11:20am 
like Wu Zetian........
Schwaz 23 Jan, 2013 @ 11:19am 
could you make the opposite of this, as i am a big person on having a large yet concetrated empire, kinda like an oximoron, but if you look at one of my civs you would understand.
but i HATE having city spammers, so i need it to be like cities in the adjeceant tile so i can city spam others
von Jahgmann  [author] 22 Jan, 2013 @ 7:47pm 
@LJC - Like many things, it's a trade off. Traits and Wonders aside, more cities means greater cumulative production --- and perhaps gold and/or science --- at the price of additional unhappiness and more costly cultural policies. I personally prefer a fewer number of much larger cities, especially on huge maps, but see where others might not.
Schwaz 20 Jan, 2013 @ 7:58pm 
i really dont understand, its better to have a city be able to be super close to you and make a HUGE civ and can one basically the entire world because of sheer number.
now then you have an AI city spam problem since their coming to close, well with that many cities, how many bombardments/unit makes can you do in 1 turn?
yeah, alot. so make a bizillion <insert cheap combat unit here>s and bulldoze annoying city spammers (WU ZETIAN!!!!!!!!!!!!!!)
von Jahgmann  [author] 6 Jan, 2013 @ 5:00pm 
@Spooner - Workable area is still a 3-hex radius around your city. This mod only affects how close a city on the same land mass can be built near other cities. Cheers.