Serious Sam 3: BFE

Serious Sam 3: BFE

Approaching Hell - part 2
35 Comments
\1Z\4e\7r\2o 18 Nov, 2020 @ 10:30pm 
error loading level ;(
Blue Screen 22 Dec, 2019 @ 1:57am 
I cant play that map






















why?
Coachi 14 Sep, 2019 @ 8:15am 
just completed it on serious ant it was so cool, better than the original campaign, there's a lot of hard and intense moments, and the secrets are so well planned :hammersickle:
jaskop2465 8 Jun, 2018 @ 7:51am 
O-m-g It's a AMEZING:steamhappy:
erc493 22 Feb, 2017 @ 7:25am 
good gameplay
[IM] Iyops 12 Feb, 2017 @ 12:28pm 
I have a big problem D:
I finished Mental's Tower, i killed all enemies but the map is empty (?).
I can't do anything D:
Sry for my bad english
51umut 19 Mar, 2016 @ 6:17am 
The End is the best! Too Much Action and Enemys !
51umut 18 Mar, 2016 @ 3:03pm 
I love this Campaign
howwoward 20 Dec, 2014 @ 1:07pm 
This was amazing. Thank you!
Gared 3 Jul, 2014 @ 2:51am 
No! This is HELL!
Kapitan Bomba 22 Apr, 2014 @ 11:42am 
This is madness!
Choco Fitz 7 Feb, 2014 @ 10:43am 
i said nothing so dont answer to my last question
Choco Fitz 6 Feb, 2014 @ 2:50pm 
its just one level? because i downloaded both parts but there is just one level (forsaken slums)
Конспираторъ 19 Jan, 2014 @ 4:56am 
Absolutely fantastic campaign. But it'll be better if it's continued.
spjoe 8 Jan, 2014 @ 12:20pm 
Extreme cool campaign. Keep up the good work, Thank you!
Damage 29 Sep, 2013 @ 3:41am 
Easily as good as the official levels. Apart from all the Kleer. Dear god, the Kleer... *shudder*
:-)
Xellor 3 Jul, 2013 @ 4:26pm 
Final level of this campaign is a masterpiece. With some fine tuning this pack would be official DLC worthy. Amazing.
vodkins 20 Jun, 2013 @ 1:48pm 
Yes, i have them both. At least they are in my workshop's subscriptions. Maybe i am really d-loaded some other content trying make them work... I will try clean reinstall them, maybe that helps. Thanks!
NHunter  [author] 18 Jun, 2013 @ 11:07am 
um... there are 4 levels in this pack total. 5th level was released as a standalone and is not on the steam workshop at all. 6th... it exists ONLY on my PC and was never published...

and are you sure you have both parts of the pack?
vodkins 16 Jun, 2013 @ 6:45am 
Only 3 levels working for me((( 3,4 and 6. Other ends with message "Unable to load level"
marco.nadal.75 13 Jun, 2013 @ 5:24am 
Just completed this campaign, I combined it with some custom weapons. Good job! I liked the computer consoles surrounded by static electricity. The high monster count of the final arena was balanced with lots of ammo, armor and health. Also cover was provided to be used strategically. I liked using the Mind Wrangler on the Scrapjacks and Major Biomechanoids at the end, I think they helped me win. Recommended!
marco.nadal.75 12 Jun, 2013 @ 5:18am 
That second map gets seriously nasty with 100's of Kleer coming at you all at once, luckily the streets are in an open grid pattern so you can run away, they get stuck in certain spots. I guess that path-finding AI demonstrated in the "making-of" video is not that easy to implement? I tried learning the editor myself and it seems really confusing and difficult.

So far, the maps are good, as good as original Croteam maps, with secrets that are reasonable to figure out, with some conveyance on how to get them.
ChaoSquid (quickliem böi) 11 Jun, 2013 @ 3:15pm 
Thank god Sam didn't wear his seat belt!
NHunter  [author] 7 Jun, 2013 @ 11:05pm 
New maps... at the moment Solais and I are working on rebuilding the old levels up to the new standards and fixing old bugs. But as we both have our end-of-year examinations (and I'm also getting my mastery), until early July we can't really post anything.

Still, the first secret level for the campaign (now renamed into "Between a Sting and a Hard Place" is mostly done. I hope, I will be able to have it released into public beta somewhere around third week of July.

As for the secrets... I myself may not remember them all without opening editor and searching for them. And one nasty secret with devastator ammo on the second level aside, they all aren't that hard to get. One day I may actually do a guide on the secrets within this campaign, but until then you will have to explore the maps on your own.
Serious 5 Jun, 2013 @ 5:36am 
where are the secrets and how it can get them?
Serious 3 Jun, 2013 @ 8:38am 
PLEASE MAKE A NEW MAP !!!
Larrywho 14 Nov, 2012 @ 2:52pm 
Yes, NHunter that worked for me. I want to thank you for a great mod. It was very intense and I would have died many time if I did not play on Tourist level. I found some of the secrets some of the others I could not get.
NHunter  [author] 14 Nov, 2012 @ 2:25pm 
maybe you need to approach the helicopter? it's behind the building following the corner where from a pack of three khnums appear.

This likely will be changed in the new version: since then I've learned how to script cutscenes, and thus I will have the level end with one as soon as you clear the trio of khnums. It will also tie this level to the next one nicely
Larrywho 14 Nov, 2012 @ 2:15pm 
I finished part2 and the credits were shown but the level did not end! I hear a sound of helicopter but never see it. ,<b>Any ideas </b>on why this could heppen?
XAndUkarE 11 Nov, 2012 @ 10:41am 
And to the maps you can have modifications? Do you need to have the orginal files?
Because it gives me an error in the files of some of the weapons
NHunter  [author] 11 Nov, 2012 @ 5:11am 
that is quite strange: it works completely fine for me, and I do all changes to my levels in separate map files, which means those can't leak into playable version - in-game playable for me. Can you, maybe, post what you see in console when the level fails to load here [forums.seriouszone.com]?
XAndUkarE 11 Nov, 2012 @ 3:01am 
The first level of work he wants to go second. Turn it loads and nothing saves all the time and fps goes up to 1500 the editor did not work and the file Content/SeriousSam3/Lvevels/approachingHell/02_DownTwon/02_Downtown.wld is something wrong
Please help these maps are pro! : P
-ruiN /a/ 10 Nov, 2012 @ 3:22pm 
Great work !
NHunter  [author] 10 Nov, 2012 @ 1:44pm 
um... you can't advance? A bit more descriptive explanation of your problem would be helpful
XAndUkarE 10 Nov, 2012 @ 1:16pm 
Great work, but I have a problem. I only work one level residues do not want to turn
what do I do?