Sid Meier's Civilization V

Sid Meier's Civilization V

Single Unit Graphics - Human Settlers
12 Comments
purged, see profile for info 8 Nov, 2014 @ 6:15am 
@Nutzzz: It's working now. Thanks!
Nutzzz  [author] 6 Nov, 2014 @ 12:46pm 
@Cook: I wonder why no one reported this before. It works fine with R.E.D. Modpack active, but without, this bug should affect all European civs. I've posted a quick update.
purged, see profile for info 5 Nov, 2014 @ 5:20pm 
UPDATE: I tried with multiple other civs. Works just fine. Also, I am on Mac.
purged, see profile for info 5 Nov, 2014 @ 4:42pm 
I am having a problem. As Germany, the settlers are still donkeys. All my opponents' settlers are human though. Help please!
Raynor 23 Oct, 2014 @ 9:19am 
Sweet thx! :)
Nutzzz  [author] 23 Oct, 2014 @ 9:07am 
@Jamez:
No, you could use this without S.U.G., and it would make just the settlers a single model.

However, you should remove the scaling so the settlers don't look like giants. Edit SUG-AlternateSettlers.sql, and delete the 7 lines that start with "UPDATE ArtDefine_UnitMemberInfos SET SCALE = 0.25..." near the top of the file.

If you want single model workers also, you could add the following to the file:

UPDATE ArtDefine_UnitInfoMemberInfos SET NumMembers = 1 WHERE UnitInfoType='ART_DEF_UNIT__WORKER';
UPDATE ArtDefine_UnitInfoMemberInfos SET NumMembers = 1 WHERE UnitInfoType='ART_DEF_UNIT__WORKER_LATE';
Raynor 23 Oct, 2014 @ 8:13am 
Does this HAVE to be used with Single Unit Graphics? I like having the military units have more then 1 unit but it would be nice to have the settler\worker units with just 1 unit.
Annoying Ewok 14 Mar, 2014 @ 8:50am 
It's fine now. Just my game was crashing. Thanks
Nutzzz  [author] 8 Mar, 2014 @ 3:35pm 
Ewok: Yes. Are you having problems?
Annoying Ewok 8 Mar, 2014 @ 2:55am 
Does it work?
Kronk The Gluemuncher 10 Nov, 2012 @ 2:43pm 
SCHTOOPID
Nutzzz  [author] 9 Nov, 2012 @ 3:34pm 
Oops. Just shows I should test the thing before I upload it. I fixed the unit scale.