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Sometimes guns (even original ones like armstrongs) cant unlimber properly so can't fire at all.
Sometimes crew are seemingly immune to melee attacks. I think you can route and capture them though.
It might just be me but I think the straighter trajectory makes artillery LOS being blocked more common. Good and bad - positioning is more important, gameplay is more skillful and you can sneak units around without them being blown up.
I love all the new artillery types, especially the horse artillery, the coehorn mortars and the fireworks guys. Love the garrisoned guns. Love the cannon balls bouncing, that is surprisingly impactful and impressive.
Strongly recommend it, even with the bugs.
The firework samurai make a traditional units only playthrough very viable and they're fun to use.
The horse artillery allow light, fast but decently equipped armies.
Trajectory and shell dynamic changes make arty more fun to use etc
First, I have accidentially captured several garrison artillery units. Once captured these units can be moved around the map like normal units, but they don't require upkeep and I can't disband them. Is this intentional, and can it be fixed?
Second, as far as I am aware field guns are basically worthless during defensive seiges. What is the purpose of the 20lbs guns as a garrison unit?
Third, would it be possible to add a late-game mortar unit? Possible one that is mobile and/or has fun ammunition types?
Really great mod otherwise, I always thought the jump from wooden cannons to Parrots was dumb. Thank you for your hard work!