Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The buildings are here for a very old version of the game..
http://image.noelshack.com/fichiers/2019/45/1/1572885804-wtf.jpg
I've almost 20 different buildings of this type when i activate the mod...
im waiting for new version every time
(If I had more time at my hand I would definitely fix this, but am kinda rushed these few weeks. Will see what happens)
Short form, every time the vanilla game updates, make sure your modded copy of any vanilla file is based on the latest version. Otherwise you get bugs like this.
The building shows up because there's a 1.9-era copy of 00_buildings.txt in this mod, which overrides the very different vanilla file.
@Energywelder Have reproduced the issue. Fixing the icon is no problem but still uncertain why that building shows up when it is not supposed to. Will fix when I understand how to.
(just got home from a longer travel, hence the late reply)
what exactly does your mod do in the faction files?
Tons of Traditons
Cultural Overhaul
Expanded Stellaris Traditions
?