Garry's Mod

Garry's Mod

Gm_CliffNest (NEW)
16 Comments
craxxybraxxy 23 May, 2023 @ 2:48am 
cooooooooo map haha
puppy 18 Sep, 2020 @ 5:15pm 
huh epicness
GaussTheWizard 15 Jan, 2018 @ 10:12am 
nav_generate does not place AI nodes, it only builds a navmesh. They're completely different things.
death2341 12 Dec, 2017 @ 4:28pm 
uh nav_generate only is for net-bots
ChiefKeef  [author] 2 Dec, 2017 @ 1:53am 
no they broke
Bumface 1 Dec, 2017 @ 10:13am 
Do the buttons on the power stations do anything?
ChiefKeef  [author] 14 Nov, 2017 @ 11:42pm 
just do nav_generate and upload my map that way its the temp way as far as i know
Goodgun 23 Jul, 2017 @ 5:16pm 
npc nodes or just nextbot nodes?
ChiefKeef  [author] 23 Jul, 2017 @ 3:17am 
I'll see haha
ARZIAC 22 Jul, 2017 @ 10:36pm 
lol


just a suggestion and question, how hard would it be if you made a like invasion mode? like rebels defending the castle from the top to bottem from combine and vice versa? because this map is PERFECT for such a thing
ChiefKeef  [author] 22 Jul, 2017 @ 10:29pm 
Yeah its easier in hammer dont worry
ARZIAC 22 Jul, 2017 @ 9:58pm 
I tried using the node creator tool, but i ran out of nodes while trying to node the fuck out of the map XD
ChiefKeef  [author] 22 Jul, 2017 @ 9:14pm 
ill get on ai nodes later the map is already maxed out as it is because i was lazy to save resources
ARZIAC 22 Jul, 2017 @ 8:29pm 
the nav_generate command doesnt create ai_nodes for normal npcs, it only helps Nextbot NPCs navigate around the map, maps without any nodes but a nav_generate will not allow regular NPCs to move at all.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=434705456
ChiefKeef  [author] 16 Jul, 2017 @ 7:47pm 
thanks fam
soup  [author] 16 Jul, 2017 @ 6:01pm 
Noice