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NOW, THE MOD: BRILLIANT, IMMERSIVE, I HAVE LOVED IT FROM DAY ONE, ONLY CONFLICTS WITH THINGS CHANGING THE FOOD SCRIPTS. LOVE IT!
Oh, and Showers in Inns (by [TW] Jokerine) is well worth a look.
(re: Nami Kieran) That's as may be, but it isn't like drinking seawater. You're not going to suffer secondary dehydration simply because alcohol reduces water absorption - you're still /drinking/ and therefore taking in water. No, I don't think it's realistic to go round quaffing mead to sustain hydration since you'd be far better with just water for efficiency's sake, but this is a game and I like drinking something interesting.
I tried loading the game with only this add-on active and it still crashed so I know, sadly, it was this mod.
Any ideas?
Oh yeah. It was all the damned food I'd been picking up out of habit. *Enabled Hunger*
I love this mod.
@ItsMeRyanB, can you check on your end that what you uploaded to steam has the proper dependency and records? It turns out that the CK sucks basically and can screw you over, because it needed a tweak to open any HF-based file. e.e I think you could stick with the addon, I like the flexibility it offers, but honestly whatever works on your end as the mod creator is good for me.
PS I used tes5edit to manually add the MGEF to every record... that was dull work, but I got it working again, though maybe not to your original plan for their values... lol
I'll work on that for the next release.
Possible bug: I am getting a weird issue with followers' torches now... it may be a different mod issue, but it only just sprang up after your update. Followers will be unable to equip weapons and instead have a slowly increasing collection of torches, sometimes in excess of 900. Any ideas?
A) Using the Adjust Needs spell to disable then re-enable tiredness
or
B) Use the console, type: help "not tired" [enter] to get the spell id, then type player.removespell [spell id]