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bow can killed in infected.
but, the bow has become a short-range weapon.(melee)
Bcs i dont use some melee but i wanna play with this on custom maps :(
VERY good work btw
If you need examples on how to add the scripts in a clean way so that they don't get enabled in other campagins, check out how I did it in Diescraper: https://github.com/Rectus/diescraper_sources
I know is from custom_bow.nut or prop_arrow.nut but i don't know which one should i modify
If you want to fix it, the easiest way would probably be to lower the despawn time.You can do it by modifying the prop_arrow.nut script and setting the number on line 267 to a lower value.
If the arrows keep moving around and don't despawn, you would need to add some other method of despawning them instead.
Can you help me rewrite scripts. Please :D
The only way of fixing it would be to rewrtiting the scripts to either reuse the arrow entities or not run scripts on the arrows themselves.
_"n"_arrow executing script: prop_arrow.... more more
can u help me to block it ?