The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thu'um Mastery
94 Comments
Solid-Snake 17 Nov, 2024 @ 12:30pm 
Hola. A mi me sucede que uso los puntos en el árbol de habilidades, pero al cargar la partida, me salen en blanco y si vuelvo a usar puntos se acumula el efecto al guardado anterior.
Torkkar 23 Jan, 2017 @ 7:26pm 
Xobra that is mainly needless as BOTH nexus & workshop mods are compatable with the exception of nexus many nude and NSFW mods & animation packs
Siegfrid 12 Jan, 2017 @ 2:52am 
hmm, it seems like the perk points are permanent. i used the black book in solsteim to reset the speech. but its still there. even if i remove the mod, its not there. but the passive for example i got a speech of lvl 40 and i invested 2 perk points in it which is like 20% cooldown?. but after removing as i said a while ago, its still there. invisible to the active effects menu..
Xobra 8 Sep, 2015 @ 11:29am 
is it possible to upload this mod on nexusmods? i prefer downloading the mods from there for better managing with the mods. would be very nice if its possible ^^
Michael  [author] 20 Jul, 2013 @ 10:29am 
The amount of XP towards leveling depends on how long your cooldown is. If you use a lot of enchantments that make the shout cooldown instant, you will get zero XP from it. If you use a shout that has a 1 second cooldown, you get 5 XP. If you use a shout with a 3 minute cooldown, you get 900 XP. It is capped at 1,000 XP
BlackLaser 20 Jul, 2013 @ 7:57am 
leveling speechcraft does not work for me :( and also not for my friend (I use mods but he doesn´t)
IronyFerrum 7 Jul, 2013 @ 3:57am 
for some reason steam won't download this mod. I looked through all my mod files sevral times over and was watching closely for a message that it's being downloaded in skyrim launcher but it's not there. I tried re-subbing and it didn't help. Any ideas on how I could get the mod?
ExtremeDude 2 Jul, 2013 @ 3:00pm 
You wouldn't happen to want separate these 2 would you? :p
Dangle McNasty 14 Jun, 2013 @ 3:11pm 
my game glitched up before so now i have no cooldown
Sunder 27 May, 2013 @ 9:11am 
I think I got an item mod that has that, but it would be nice to not need it, then again I'd probably use it anyway, since, unless this actually gave 100 percent cooldown reduction, because It would still leave more enchantment space, once I get the muiltiple enchantment thing, but I do think you should be able to shout endlessly without it, seeing as how the dragonborn is supposed to be able to make his thuum stronger than that of an actual dragon (with practice of course), and dragons can shout for all eternity, with practically no breaks in bettween shouts, I find the dragons to be slightly cheating in that sense... LOL but then again so is the dragon born for being able to learn as fast as them, ofcourse it's still not really cheating, because at that point you're hust evening the odds a bit, though sucking out their souls and devouring them so you can learn another syllable of a word seems a bit harsh. :)
Juice 10 May, 2013 @ 5:23pm 
@Michael
Yes...
Michael  [author] 10 May, 2013 @ 5:19pm 
Is that item from another mod?
Juice 8 May, 2013 @ 3:25pm 
this + Amulet of dragonshouting = INSTANT SHOUTING LIKE A BOSS!
Sunder 3 May, 2013 @ 5:25pm 
This is a good idea, but If I'm going to spend 5 perks on shout cooldown reduction I want to work my way up to having limitless shouting, even if it took 10 perks, although if it went up to 75 cooldown reduction, and you pared that with an amulate of Talos that would be just as good.
The GigaHebrew 28 Feb, 2013 @ 1:43pm 
Dammit y people beat me to thne punch? either way glad someone could do it. im still new to modding.
Michael  [author] 27 Dec, 2012 @ 5:42pm 
Thats a cheat mod
Michael  [author] 23 Dec, 2012 @ 9:03am 
Its not possible to add new perk trees
Lazy Skeptic 23 Dec, 2012 @ 12:56am 
Would it even be possible to give the voice its own perk tree, or is it necessary for it toto share tree with some other skill?
TheMadSilencer 15 Dec, 2012 @ 9:30am 
Thanks
Michael  [author] 15 Dec, 2012 @ 9:10am 
If you mean the download link, you click suibscribe and let the Skyrim launcher download it automatically.
TheMadSilencer 15 Dec, 2012 @ 8:49am 
Where is the link?
Esmeralda 27 Nov, 2012 @ 8:50pm 
While playing 'Skyrim', I always thought increasing speech was worthless. This, however, finally gives me a reason to use the speech tree. Thank you for this mod.
Orknarok 23 Nov, 2012 @ 10:21am 
okay thanks anyway
Michael  [author] 23 Nov, 2012 @ 9:45am 
I'm out of ideas. Google it and see if anyone else has a similar problem.
Orknarok 23 Nov, 2012 @ 9:38am 
and now ?
Orknarok 23 Nov, 2012 @ 9:31am 
its in german
Michael  [author] 23 Nov, 2012 @ 9:24am 
Go to Steam>View>Settings>Interface>What language is it set to?
Orknarok 23 Nov, 2012 @ 9:22am 
So yesterday, I deleted all the mod and waited a day and then all installed but it is everything that was previously available in English, has remained in english ...
Michael  [author] 23 Nov, 2012 @ 9:16am 
Load an older save from before you installed the mod and see if that fixes it.
Orknarok 23 Nov, 2012 @ 9:10am 
So I tried your mod, and when I realized that my inventory everything in English was I deleted it, then usually everything is again in German, but it has remained in english ...
Michael  [author] 23 Nov, 2012 @ 8:59am 
What exactly is the problem that you don't like with the mod and what is still happening after it was deleted. I need some of this information to figure whats wrong.
Orknarok 23 Nov, 2012 @ 8:57am 
that will not do, because I have the mod already deleted. do you think it works when I use the mod again abbonement un then delete it?
Orknarok 23 Nov, 2012 @ 8:53am 
okay I'll try
Michael  [author] 23 Nov, 2012 @ 8:44am 
launch Skyrim, click the Data Files. uncheck shoutperks.esp
Orknarok 23 Nov, 2012 @ 8:39am 
yes I have, but it's still there
Drip.Fontaine™ 22 Nov, 2012 @ 3:57pm 
I don't find it broke the game because I'm still getting my ass kicked by practically everything. I play on Master and I rarely bring followers unless I'm going to the Drunken Hunstman for a drink.
Michael  [author] 22 Nov, 2012 @ 8:33am 
Did you unsubscribe? You need to unsubscribe instead of delete, or the mod will come back.
Orknarok 22 Nov, 2012 @ 5:07am 
hey i saw your mod tried. I do not like them and they've deleted. But the skills tree, and more everything stayed in english. how can I undo this? and sorry for my bad englisch !
please answer my question, to help me .
Michael  [author] 21 Nov, 2012 @ 9:41pm 
Its because the base magnitude of the talos amulet is 0.2 for 20% reduction. shouting enchantments will never work in a balanced way. because the lowest magnitude on an enchantment is 1, which is 100% shout reduction.
Michael  [author] 21 Nov, 2012 @ 9:39pm 
As long as you don't think you broke the game, thats all that matters.
Drip.Fontaine™ 21 Nov, 2012 @ 8:04pm 
i have an enchanting mod that lets me break a talos amulet, then enchant whatever necklace i want with a petty soul gem to get an amulet I named Eye of the Dragonborn, this enchantment somehow eliminates all cooldown... much better than wasting delicious perks. *chortlechortle
Chavo Thunder 20 Nov, 2012 @ 7:28am 
is there a way to add the perks via console command?
WandusPrime 19 Nov, 2012 @ 8:05pm 
very awsome mod. bethesda rly shoulda added a shout tree... they are just so weak in vanilla
WandusPrime 19 Nov, 2012 @ 8:04pm 
this mod + quarterstaffs from another mod = DRAGON MONK!
Michael  [author] 19 Nov, 2012 @ 10:31am 
updated mod with new script
Michael  [author] 19 Nov, 2012 @ 10:27am 
Here is a better script that ignores timescale

Scriptname shoutSkillIncrease extends ReferenceAlias
{This script adds speechcraft skill experience when you use a shout}

import game

auto State shoutenabled
EVENT OnSpellCast(form akspell)
Spell SpellCast = akspell as Spell
float shouttime = GetPlayer().GetVoiceRecoveryTime() as float
float XPAmount = shouttime * 5
if shouttime > 0
advanceSkill("speechcraft",XPAmount)
gotostate("shoutdisabled")
endif
endEVENT
Endstate

state shoutdisabled
EVENT Onbeginstate()
registerforsingleupdate(1)
endEVENT

EVENT OnUpdate()
float shouttime = GetPlayer().GetVoiceRecoveryTime() as float
if shouttime > 0
registerforsingleupdate(1)
else
gotostate("shoutenabled")
endif
endEVENT
Endstate
ElliZarah 19 Nov, 2012 @ 9:10am 
@Witchhunter well when you think about it, shouting is vocalization, and vocalization is a form of speech, thus shouting perks should be from speech skill. And if you have greater knowledge of how to use fire magic, ie destruction magic, than it would make sense that you can apply that knowledge to the fire type shouts, thus elemental voice perks being in the destruction tree. It's all a matter of logic man.
UraniumStag 19 Nov, 2012 @ 6:41am 
Couldn't you just have decreased the cooldown of shouts in general? I like the mod, but I just think it is unfair for people playing, let' say warriors, who need to invest perk points in speech and/or destruction just to get a perk involving te Voice. The voice was decided to be something every class could use, and not something that you had to use a special tree to make useful. Anyway, the mod is good. Good work.
Psicraft 19 Nov, 2012 @ 1:36am 
You have to take into account the global timescale variable.
I run my game at 1:1. 1 game second = 1 real second.
Michael  [author] 18 Nov, 2012 @ 11:54pm 
Here is the new script formula
When you cast a spell,shout, power, etc.. an event OnSpellCast triggers the script.
I get the shoutrecoverytime from the player as shouttime variable, and get the XPamount variable by multiplying the shouttime by 5.
Then it checks if the shouttime is greater than 0, which means a shout was just used. To prevent any other magic spells from earning free XP while the recoverytime is ticking down, I disable the State until the number of game hours has passed so it can't be trigger by anything else. I get the gamehours variable by dividing the number of seconds in the shouttime by 180. 180 is the number of seconds in one game hour. I tested it out and it works flawlessly. This means this will work on any shout, from the main game, from current and future DLC, and mods, without having to update anything.