Darkest Dungeon®

Darkest Dungeon®

Pirates Cove (A brigand Reskin)
45 Comments
Alexander Dmitriev 26 May, 2020 @ 11:44pm 
Have you seen your modfiles.txt?? How can this even work????
seimein 23 Feb, 2019 @ 5:31pm 
Any news if this mod works ? It looks DOPE
Here be Noah 20 Feb, 2019 @ 5:47am 
I have encountered several brigands in the warrens and cove with mods enabled but they still look the same. Y tho?
Doktah (Liberty Company) 10 Nov, 2018 @ 8:19am 
Why not make a pirate enemy for the cove as a stand alone enemy?
Wild colonial boy 19 Aug, 2018 @ 9:07pm 
Update pls
Bevin De Kruyne 16 May, 2018 @ 9:37am 
but it doesn't work
Bevin De Kruyne 19 Apr, 2018 @ 10:27pm 
dope as fuck
Staleon 18 Nov, 2017 @ 7:47am 
The brigands just kind of have red cloth instead of green.
Alav.n 21 Sep, 2017 @ 3:50am 
Make a Pirate Captain class :)
NamThunder 3 Aug, 2017 @ 6:27pm 
not yet
Landgreen  [author] 3 Aug, 2017 @ 8:20am 
did u guys try putting it near the top of the mod loader, above other enemy mods
NamThunder 3 Aug, 2017 @ 6:00am 
Got normal brigans in Cove.
Theobald 29 Jul, 2017 @ 10:08pm 
Same here, normal brigands in the Cove.
Accaidia 25 Jul, 2017 @ 6:09pm 
Just ran another Cove, mod enabled, and normal Brigands showed up. Thanks for the hard work you're putting in here. These Brigand reskins are some of my favorite mods, I just hope they work.
Weekend Man 25 Jul, 2017 @ 1:11am 
thnks
Landgreen  [author] 25 Jul, 2017 @ 12:59am 
Should be fixed now
Weekend Man 25 Jul, 2017 @ 12:43am 
same is happening to me, like Tevanos said, also, i messaged on your weald reskin mod, just so u know, nice job with the art
Accaidia 24 Jul, 2017 @ 9:20pm 
Ran a cove quest tonight, and game crashed at first fight with brigands. Disabled Mod, and it worked fine. Has something changed? I recently subbed to the Warrens Worries mod, but that one is still enabled.
Garr Incorporated 22 Jul, 2017 @ 4:50pm 
All hail the Landgreen! :yawp:
Landgreen  [author] 22 Jul, 2017 @ 4:34pm 
@joe ;) no problem
Joe Eisenkreuz 22 Jul, 2017 @ 4:24pm 
Thanks for the effort and making this game even better... I love logging in an finding cool Mods like this.!!!:steamhappy:
Joe Eisenkreuz 22 Jul, 2017 @ 4:23pm 
Not all treasure is silver and gold- Pirates of the Carribean!
Landgreen  [author] 22 Jul, 2017 @ 3:01pm 
@Garr Well good news!, sounds work
Garr Incorporated 21 Jul, 2017 @ 4:01pm 
Tell me when the sounds will be dealt with, so I can install this great mod!
jazze 21 Jul, 2017 @ 1:16pm 
You could check one of AJ's monster mods and see what he did to make the sounds work
Landgreen  [author] 21 Jul, 2017 @ 10:17am 
@hal3429 yeah i ahve tried, the thing is that since the priates are new enemies in the data they would not have any sound effects tied to the brigands
Hal34329 21 Jul, 2017 @ 9:51am 
@Landgreen did you try to delete the sound folder in the mod? or add the bank files? (maybe props_cove.bank)
Landgreen  [author] 21 Jul, 2017 @ 9:04am 
@joe yeah brigands are basically new enemies, so the sound would still work for the regular brigands but only the cove brigands would ahve no sound.
Joe Eisenkreuz 21 Jul, 2017 @ 8:48am 
Hi looks great, could you eleborate what issues there is with the sound? is there no sound effects for these guys at all ... so the default stop working if I enable this mod is that it?? cheers
Hal34329 20 Jul, 2017 @ 11:15pm 
Don't know why, but it didn't work for me. Maybe it's because I have the game in Spanish (doubt it but everything it's posible, sorry if I wrote something wrong)
Reverend Belial 20 Jul, 2017 @ 4:53am 
This is pretty cool. My suggestion for the Ruins is that they should look more or less the same as the original Weald ones but with bags of loot all over them. I feel like the Ruins brigands are probably there to scavenge as much gold as they can get their hands on, so it would make sense for them to basically just be parties sent out by the main group rather than a seperate faction having taken residence in the manor.
Landgreen  [author] 19 Jul, 2017 @ 10:45pm 
@Boxcutter Its funny that you mention that, stay tuned. I think your gonna really like the new warren expansion ;)
Boxcutter 19 Jul, 2017 @ 10:38pm 
Since pigfolk are partly human, and warrens are a sprawling underground network, Lovecraft's themes of cannibalism and devolution could be invoked. More so than with pigs themselves, anyway. The brigands could lose clothes, pigmentation, and cranium size. The stories The Lurking Fear and Rats in the Walls both include these themes, and both have been read by Wayne June.
Landgreen  [author] 19 Jul, 2017 @ 9:47am 
@TheYgg i was thinking of leaving the brigands in the weald alone due to that area being their dungeon however indo like those ithers ideas!
d_valroth 19 Jul, 2017 @ 7:27am 
Nice touches!
Schadenfreude 19 Jul, 2017 @ 4:13am 
@TheYgg
I'd leave the Bandits unchanged for the Weald, that's basically where they dwell, having their own Boss there, but you could change the Ruin Bandits into tunnelers and slave drivers, who were trying to pry the last treasures the Estate bears from it.
TheYgg 19 Jul, 2017 @ 3:46am 
Idea for the Warrens: Add trophies from the pigfolk to them or maybe hooks instead of knives as weapons which they looted from the pigs

Idea for Ruins: Standard look of the Bandits (no change) because i don't know anything that would fit the ruins well, so take a look at the weald

Idea for Weald: I know that standard Bandits originate from the Weald but i think a mushroom infested look would differantiate them better here

Idea for Crimson Court: (I am not sure if they are there or maybe this is something for the future and or other mods) - more bloodied look and maybe some bloodsucker/bug trophies maybe a stolen weapon and or baron invitations on them
Kahvipannu 18 Jul, 2017 @ 11:21pm 
This is a really cool idea.
ActionJack 18 Jul, 2017 @ 11:10pm 
Yarrrr Maty.
Look good.
Landgreen  [author] 18 Jul, 2017 @ 1:02pm 
@pasda. Dont worry there will.be more for the other dungeons :)
Papa Pasda' Ⓢ 18 Jul, 2017 @ 1:00pm 
Nice, this game is good but has repetitve assets. To bad i don't go often in the cove !
Landgreen  [author] 18 Jul, 2017 @ 12:59pm 
@cookiezudu thank you :) and yeah i already have a few ideaa for how they would look in different areas plus i didnt want to make new enemies. I just wanted to alter some so they would have more personality
Cookiezudu 18 Jul, 2017 @ 12:55pm 
i guess i will spend some extra time in the cove :V
i loved this ideia! i hope you continue with the support for other areas cause that makes the gameplay even more enjoyable with less repetitive enemies, and being only skins don't affect the balance of the game.
zxcqwe 18 Jul, 2017 @ 8:49am 
yohoho good work
Basco 18 Jul, 2017 @ 8:39am 
Cool mod. Rating.