Empyrion - Galactic Survival

Empyrion - Galactic Survival

Haast-WarEagle-MK3
2 Comments
LeVentNoir  [author] 24 Jul, 2017 @ 5:54pm 
ceasarbear: The limit of the signal system is a little annoying, but having combat thrust able to be changed both by lever and signal is nice, given how much power draw it uses. The Marquee lights are not connected, but I wanted the shipname lit up.

I find that having cannons that can fire at the ground is enough for clearing out landing sites, and the miniguns have a better area of fire when the ship has landed. I primarily play SP, so miniguns vs drones is an important thing for me.

The hidden engines are a simple question of if the game allows me to armour these rather fragile elements. If so, then I will. I might redesign them if and when I need to, for example, placing the lateral thrusters at the front of the pods, and the vertical ones alongside the gap between the pods and the main hull.

I'm glad you like it, I'm saving up the materials for it in my SP game, so there will definately be some 'living in' changes after a while.
caesarbear 24 Jul, 2017 @ 4:13pm 
Nice ship. Love the amount of space, just right. Lots of ways to customize. Smooth flat style that's easy to paint.

Good use of signals. Have to toggle combat thrust if one turns off the master thrust and turns it back on, but that's just a limit of the signal system. Maybe leave a note for captains. Great to have those options. Noticed that the marquee lights around the ship name aren't connected to anything.

I'd prefer swapping the minigun and cannon turrets so that the miniguns could fire at the ground when planetside, but otherwise nice array of weapons.

The hidden engines are a bit of a high moral dilemma with Empyrion now :KOh: but it looks like you still could position the engine nozzles so that they are facing the exterior shell. Allow others to cut holes if they want and maybe help future proof the design.