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However, Multi Worlds seems to have been abandoned by their devs, and I don't plan to support it long term. So you should start trying other mods (I recommend Tropical Experience, for a massive amount of content, but it is not completely stable)
Fixed a bug causing flameless firepits when playing with other mods such as "Cherry Biome" or "Tropical Experience".
To fix this bug I had to remove the "Tungsten firepit", it can still exist from your previous worlds but will no longer be craftable.
Do exactly like this: Close the game, delete the old directory, copy yours and change version number in modinfo.lua. After that, there's no way the game can detect the mod should be updated.
RIP all my personal tweaks.
Though,there's a problem with iron, since Multi Worlds also created their own version of it. But then it's just about renaming prefabs and decreasing mod priority, so I think I'll fix this issue some day.
I prefer this version over the original(cause it goes so well with megarandom), if you know the coding to fix it just tell me and I'll edit it myself, I've already done enough personal tweaks to this that an update would just ruin it all anyway.
@Butter fly
I've updated a fix that will probably work. i couldn't test, let me know.
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
t = table: 0xcfdea80
n = FightStat_TrapSprung
../mods/workshop-1079879145/scripts/prefabs/trap_tesla.lua:28 in (field) onexplode (Lua) <22-32>
inst = 106405 - trap_tesla (valid:true)
target = 117061 - buzzard (valid:true)
scripts/components/mine.lua:166 in (method) Explode (Lua) <159-168>
Good luck :)
(Note that I would be ready to make the mod private in case you want it.)
Sorry for bad english.
Good luck :)
At the time I uploaded this (July 2017), your mod had the tag ABANDONED and had a specific comment from you that you allowed people to make new mods from it.
I tried to give you proper credits in the mod description but I just felt like I hadn't to do anything else besides.
To clarify, I did a separate mod because I've added a fix specifically for compatibility with a mod I have published (MegaRandom). When I used your original mod without tweaks the boulders didn't spawn at all of with glitched rates. I have done some small changes and made the boulders spawn in the new rooms I introduced. I stated it clearly in the description that the mod is yours with a link to the original.
Now that it is said, please let me know if you are still concerned with the wording of the description or the use I have done of your mod.
Why you didn't wrote me any messages about creating the similar mod? :)
Eventually you will come across the resources when exploring the map. Cobalt and tungsten positions are very random but you should always find them in certain biomes. Cobalt in the beach biome and tungsten in the snow biome. Iron spawn is completely random, but you can get iron by mining stalagmites in the caves now.