The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hearthfire Houses Fix.Heljarchen Hall.
57 Comments
Feliprix 16 Feb, 2017 @ 3:23pm 
you can't remove items? unsub...
QuariPrime 11 Dec, 2016 @ 10:06pm 
Not seeing a download or install option?
swei_la98 30 Jun, 2016 @ 3:24am 
Damn i forgot how old this game actually is. Thanks for the reply.
Shadowman  [author] 30 Jun, 2016 @ 1:05am 
Year 2012, lol. I'm forget about this 3 years ago. Better take inems off, btw.
swei_la98 30 Jun, 2016 @ 12:04am 
Also the house is too dark and the wall sconces are not bright enough, it will be awesome if the mod could fix that.
swei_la98 30 Jun, 2016 @ 12:03am 
Should I take all my items off before I install this mod?
brewserk 20 May, 2016 @ 6:30am 
I habe same problem tath the fella below. I can place any weapon or when i placa, i cannot take it off. Fix pls!
MGH 18 Jan, 2016 @ 9:51pm 
rip items :(
MGH 18 Jan, 2016 @ 9:51pm 
yeah big problems in this mod as others have said you can add things but cannot remove them also u can stack items in displays and weap racks really anoying i gotta unsub sorry
Cybersquirt 17 Jul, 2015 @ 12:51pm 
Ditto: can add weapons but not remove. This is also an unsupported mod now. :)
Justified64 23 Mar, 2015 @ 1:12pm 
Works great for the display cases. But now all my weapon plaques no longer function. You can place a weapon but it does not give you the option to pick it up again.
El Benjifico 6 Aug, 2014 @ 2:17am 
REALLY AWESOME THANKS
Father 23 Mar, 2014 @ 3:55pm 
awesome thanks
daniel 20 Nov, 2013 @ 1:15pm 
Hello Shadowman, I don´t know if it is related to your mod, but since I installed it I cannot place any bow to display cases, racks or weapon plates???
Shadowman  [author] 24 Jul, 2013 @ 12:37am 
you can't pick it up, you can only put another weapon on top of it, like if the display was empty
PedroJGT
Yes, sometimes this happens, but I think this is because it is not a clear way to make activators in esp. They should be in esm (base archive) instead. But I cannot make changes in base DLC, you know.
Btw, you can simply pass through display case by tcl console command and activators switches on again. Sorry, but I don't know another way to avoid glitches. But, anyway, you can disable this mod without any problem.
PedroJGT 23 Jul, 2013 @ 5:18pm 
@Shadowman, I really like this mod, but every time I place a weapon in one of the displays, I cannot retrieve it!! You can see the weapon there, but you can't pick it up, you can only put another weapon on top of it, like if the display was empty. I have tried it with vanilla and mod weapons, also with and without other Heljarchen Hall mods. This is the only steam workshop mod I use, all the other ones are fom the nexus. I hope this is enough info to help solve this problem
Shadowman  [author] 16 Jul, 2013 @ 8:36am 
Hope, that it is possible to combine all three together without re-making from scratch.
CcBalancEe 5 Jul, 2013 @ 6:42pm 
All three mods works fine for me:) thx
benabu 5 Jun, 2013 @ 5:33am 
Found it, mod that adds Akaviri ruins if anyone's interested.
benabu 5 Jun, 2013 @ 2:32am 
I've been getting the same thing as mjswanner2005, but only approaching the Pale hold plot (just bought it); and I only had the Lakeview mod at the time and Lakeview is fine, so I don't think it's this mod - wondering if anyone got to the bottom of it?
mjswanner2005 29 Apr, 2013 @ 9:30pm 
@Shadowman I had the issue with all the houses, i am in the process of uninstaling and reinstalling now
Shadowman  [author] 26 Mar, 2013 @ 11:38am 
mjswanner2005, have you this problem only in this house, or the same with other two?
mjswanner2005 21 Mar, 2013 @ 10:06am 
Unsubscribed and deleted the mod, yet it is still causing my game to crash anytime I get close to the home.
mjswanner2005 20 Mar, 2013 @ 6:04pm 
Everytime I get close to the house, the game CTD, I have already built the displays and mannequins, would this affect that?
IrvNation 13 Mar, 2013 @ 5:38am 
THANK YOU for making this. I was so pissed when none of my cases worked. I have all of the fixes. So thank you, good sir! Here's a plate of hot, gooey, chocolate chip cookies straight from the oven! Milk optional.
non 1 Feb, 2013 @ 3:03am 
Alright awesome.
Shadowman  [author] 30 Jan, 2013 @ 2:24am 
MhicttheGamer , nothing removed, only new activators added. And also, errors in mannequin objects linking corrected. Only this, no more.
non 29 Jan, 2013 @ 6:28pm 
Does this remove anything inside the cases that we dropped in already? I don't want to lose my stuff...
Shadowman  [author] 25 Dec, 2012 @ 4:39am 
twolane23 , the new version of MannequinActivate script is buggy?
Ask Bethesda for this. I'm not TESV: Skyrim programmer
Shadowman  [author] 25 Dec, 2012 @ 4:35am 
[quote]Can you add JaySus' [/quote]
twolane23 this may surprise you, but I'm not added ANY swords, or daggers, or something else like that. I've touched only a mechanism of magical staff placing; and I can tell more: the script works with TYPES of game objects, not any concrete sword, bow or dagger. On the other side, the function of placing object to the weapon rack needs a little element in each weapon model. So, you may need to ask your question Jasus, why his weapon won't place to weapon rack correctly.
twolane23 25 Dec, 2012 @ 12:59am 
I also have an issue with armor disappearing completely from manikins in the armory extension. Suggestions? Perhaps load order?
twolane23 25 Dec, 2012 @ 12:56am 
These mods work great, many thanks. My one observation is that if I try to activate any of JaySus' swords into the display cases, they can no longer be retrieved. True for both full size weapons andn daggers. Standard game weapons are okay. Can you add JaySus' items please? They are uber-popular and well done.
WileyWolf 29 Nov, 2012 @ 10:39pm 
I always found it annoying how they didn't patch this problem yet. Thanks for this mod!
devon 27 Nov, 2012 @ 6:04pm 
Oh my god yes. :D Thank you!
Skippys Return 25 Nov, 2012 @ 7:11am 
how do we get there
abel.m.vicente 24 Nov, 2012 @ 10:04pm 
I would like to have the container with the automatic item storage features.
Shadowman  [author] 21 Nov, 2012 @ 1:05am 
ESFAN4LIFE , maybe, sometime. But not soon.
I've tried, but... combine them together means just complete re-working two houses of three.
Use it, please, as is for now.
KILLALLROBOTS! 20 Nov, 2012 @ 3:33pm 
Could you please put your display case fixes in one mod please? It would be alot easier for subcribing...
Shadowman  [author] 19 Nov, 2012 @ 3:31pm 
Faid , do you built your mannequin after installing this fix?
If no, better say to developers of DLC about this issue.
Check my recommendations several posts lower. Disable / enable your mannequin, but take all it's inventory from it before this.
Faid 19 Nov, 2012 @ 2:54pm 
I used to have Vaermina Robes on the center mannequin in the Armory wing. I took them off and replaced them with different armor, selling the robes. Every time I re-enter the house the robes respawn on the mannequin.
Shadowman  [author] 19 Nov, 2012 @ 2:22pm 
What do you mean under "auto storage containers" ?
abel.m.vicente 19 Nov, 2012 @ 1:09pm 
Shadowman
Can you do a mod to make auto storage containers
Faid 19 Nov, 2012 @ 6:00am 
Thank you. My mannequin going all Weeping Angel on me when I left the house was really chipping away at my sanity.
Krazy_Khajiit 19 Nov, 2012 @ 3:24am 
Shadowman, THANK YOU for this fix. I just walked in to Heljarchen Hall after installing and all display cases are workin' as they should. Made this soot-covered khajiit an purring mess, I tell ya.
Shadowman  [author] 18 Nov, 2012 @ 2:08pm 
By now, this is not a mod, only the fix.
abel.m.vicente 18 Nov, 2012 @ 12:50pm 
I really like all 3 of your mods they work great. Can you do auto containers for these houses. It is a pain putting items in one by one.
Thanks
Shadowman  [author] 16 Nov, 2012 @ 2:19pm 
2 nwfonseca : The changes I made works fine only if you build changed objects from scratch. Also, I have some suggestions on making activators for already built d.cases:

About small cases (and making any other activators working at all): to make activators working, you may do three things.
1 - try to make fast travel from your house anywhere (more, than 2-3 cells away) and then return back.
2 - you may force the activator appearing by colliding your player's body with it.
3 - try to select not the case, but the shelf or the table under it. And disable/enable it.
One of those ways, should help, I'm sure.
nwfonseca 16 Nov, 2012 @ 9:48am 
I already have it at the bottom of the load order. I'll keep an eye out on nexus
Shadowman  [author] 16 Nov, 2012 @ 6:35am 
weapons stick out of the side
nwfonseca , This means, that you have an installation or mod order problem.
I have not possibility to upload "Loose files" version on steam.
Try to place this mod lowest in your mod list, or wait, when I'm upload this mod to nexusmods
nwfonseca 16 Nov, 2012 @ 6:03am 
Pretty cool, but so far only one case works and weapons stick out of the side. I like mod but I still have to drop stuff in cases.