Space Engineers

Space Engineers

APLOV SOLAR SYSTEM 2017
109 Comments
NebuLord 17 Oct, 2021 @ 5:12am 
fr: mettre a jour votre monde parce que le vent planetaire y est pas inclue pour suivre DLC ( eolienne )
APolarbearVT 11 Mar, 2019 @ 10:30pm 
Great to hear, can't wait to see how it goes
riotgrrl_adria 11 Mar, 2019 @ 7:48am 
I've gotten GHOSTXV's permission to continue work on the various planets that they made. I will be updating them to fix various issues, such as pink textures, missing texture assets, and bad names of files in the configs.
Keep in mind, there's a load of planets that I need to fix, and I'm currently trying to balance mod work and getting my work situation squared away.
_grymm 31 Jan, 2018 @ 9:17pm 
"YOU REQUIRE ADDITIONAL OPTIMIZATION."
-Abe Lincoln
HVFD233 22 Jan, 2018 @ 4:20pm 
Great System only issue is when you load in everything on the Moon Qwan is floating and falls causing massive lag an massive sim speed drops till the parts are removed. All of the Small pirate outposts on the moon ae floating roughly 1km above the surfave and the planet looks mostly unfinished with chunks of voxel material hoveing 1km above the planet as well.
GOODYOB 31 Oct, 2017 @ 6:09am 
More 1000 km*
GOODYOB 31 Oct, 2017 @ 6:08am 
What the fucking distance?!?!?!?!??! about 1000 km to another planet!
ImerSpace 24 Oct, 2017 @ 10:05am 
My problem is that when I run the game with this mod my game crash, I need help please ! ;(
luka1194 6 Sep, 2017 @ 4:51pm 
Really Nice System but still needs fixing. Some Planets are just not finished. On one planet I found serveral flying pirate bases which would crash into the ground after updating blocks.
And for my taste the planats are too far apart (min 10,000 km). You can baraly see them.
Definitly will check this out later when it's updatet :)
luka1194 6 Sep, 2017 @ 4:23pm 
If I try to load it whit changing some seetings (like to survival) the game would crash.
It only loads without crashing when I Quickload it.
gravShark 5 Sep, 2017 @ 8:26pm 
Slain: you could write a function that populated a certain list of SBC file entries as asteroids with GPS coordinates. Sounds like GHOSTXV said "As to the belt around Aplov was put in using the sbc world save i just added them with gps cords in the file and bam asteroid belt". You could either script adding them or manually type in GPS coords
(BSI) Ashford 5 Sep, 2017 @ 2:30am 
Would it be possible for you to write up in detail how you put asteroids around the one planet? you started with an empty world right?
whitepawrolls 30 Aug, 2017 @ 1:25pm 
I'd rather wait and be suprised than to get spoilers myself from the pictures :)
GHOSTXV  [author] 30 Aug, 2017 @ 12:18pm 
if you guys want to keep posted on what im doing look at my screenshots i ve taken a few new pics of what bases im building an such. Too be surprised ive never had this many planets in one system in V.2 and all the bases im adding it runs pretty smooth for me. also i am adding asteroid feilds since when i started aplov system i did not add them my mistake but i thought if there was alot of asteroids it wouldnt run and crash but now that i got the two asteroid belts ill add feilds as well
GHOSTXV  [author] 30 Aug, 2017 @ 11:54am 
i am using the same world so aplov system should all be the same ive just added second system an asteroid belt in between the two systems called the Obsidian Chain with a mining station and alien bases anceint bases exuvation sites on different planets. As to the belt around Aplov was put in using the sbc world save i just added them with gps cords in the file and bam asteroid belt
Xurik 30 Aug, 2017 @ 11:38am 
@GHOSTXV You said you are working on a v2 of this for survival and I just have a few questions. Will there be a default planet spawn? Will asteroids be infinite or a ring arround the gas giant again? I thought the latter was pretty sweet, did you have to do that by hand or was there a way to make them spawn procedurally just in a ring arround it?
whitepawrolls 30 Aug, 2017 @ 4:00am 
@GHOSTXV Ahh ok. I'll watch for that one then. Thank you.
GHOSTXV  [author] 29 Aug, 2017 @ 3:00pm 
this world was meant for survival, But im currently working on V.2 of this system its in the works an i will be releasing soon
whitepawrolls 29 Aug, 2017 @ 3:40am 
Please update this for survival use. As it is right now none of the guns will shoot at you on the hostile planet (no ammo). Just walk right up to them and start hacking away.
Trinity 19 Aug, 2017 @ 9:42pm 
Damn man, great minds think alike I take it. Just spent the last 45-60 minutes slowly jumping my trading ship to the mars type planet. This world really seems alive with the EEM mod.
GHOSTXV  [author] 19 Aug, 2017 @ 7:20pm 
thats being added aswell
Trinity 19 Aug, 2017 @ 6:00pm 
Well, I've always fancied the idea of finding an old, abandoned ship scrap yard. Filled with decaying ships of all sizes. Probably guarded by whatever AI remains alive.
GHOSTXV  [author] 19 Aug, 2017 @ 4:44pm 
i didnt say that lol the ancient civilizations are on other planets. i will be doing a city on avalan soon im just working my way up to that but any suggestions are open better get them in before i upload V.2 soon
Trinity 19 Aug, 2017 @ 2:22pm 
Ah, ok, so, on Earth, we're talking civilizations from mayans to egyptians, not modern cities with skyscrapers. I got it. I have a few more questions, but don't want to pry, so if you're open, let me know.
GHOSTXV  [author] 19 Aug, 2017 @ 11:34am 
not all of them im kinda making like ancient villages with pyrimids i dont wanna go to in detail but some planets had civilizations that just vanished but left behind there cities itll be more or less exploration and the will be enemy bases qwan was the start planet for enemies i just finished a spawn base on that planet to start on now
Trinity 19 Aug, 2017 @ 9:36am 
Just out of curiosity, are all planets/moons expected to have at least one base?
Trinity 18 Aug, 2017 @ 4:04pm 
You have my full support.
APolarbearVT 18 Aug, 2017 @ 3:14pm 
well i cant wait to see it
GHOSTXV  [author] 18 Aug, 2017 @ 2:18pm 
i like to do this i can spend weeks and months working on new projects ive never really been board of S.E yet i take breaks once in awhile but S.e has always been my favourite game
Trinity 18 Aug, 2017 @ 2:09pm 
You're making what I wish I could. I neither have the patience, nor talent to though. Glad you're taking on this challenge.
GHOSTXV  [author] 18 Aug, 2017 @ 11:23am 
it will take abit theres no time frame but soon is all i can say im building alot of bases by hand there will be alien outposts, lost colony s maybe a few cities plus the asteroid belts ill spawn in with s.e toolbox but im working on it right now till i finish it this is actually my favourite world
Trinity 17 Aug, 2017 @ 5:16pm 
I'm going to love this. A lot
APolarbearVT 17 Aug, 2017 @ 2:55pm 
how soon :P
GHOSTXV  [author] 17 Aug, 2017 @ 2:35pm 
COMING SOON....
New Solar system world coming in V.2

Adding new bases to spawn in

more Asteroid belts

maybe planet Damage

this will be uploaded in a new world save i will keep this one up
APolarbearVT 15 Aug, 2017 @ 4:37pm 
do random asteroids spawn at any point owo
gravShark 3 Aug, 2017 @ 6:16pm 
Checking now... if I don't comment again, assume it went OK! Thank you GHOST!
GHOSTXV  [author] 3 Aug, 2017 @ 8:23am 
@tyriael_soban the reason theres no asteroids mainly was because of the belt i plan on making another system with another planet with an asteroid belt. i wanna make this world so its pc friendly too
GHOSTXV  [author] 3 Aug, 2017 @ 8:20am 
@azulius and travdoty i have updated i noticed the medbay wasnt powered up in survival and the Avalan and Qwan medbays wernt showing up so now there powered up and should be in list when you respawn if theres any issues just comment
tyriael_soban 3 Aug, 2017 @ 5:02am 
The only toids i find are the ring system you built around the gas giant ...
GHOSTXV  [author] 3 Aug, 2017 @ 1:37am 
i will be updating soon so i will add fixes to it
gravShark 3 Aug, 2017 @ 12:23am 
Started a new game without adding more mods and keeping that setting off, and I still get spawned out on that platform every time
azulius 2 Aug, 2017 @ 12:16pm 
none of the respawn options allow me to start on second planet.. any respawn ship is spawning next to otherplanet but not powerful enough to stop.
advanced options only have 2 options that contain respawn in its name and it is respawn ship and respawn screen. so not sure what you mean by: ( in advanced check off respawn )
i am trying to spawn on Qwan
GHOSTXV  [author] 2 Aug, 2017 @ 9:40am 
ok theres only two platforms to respawn on Qwan and Avalan the reason its crashing is cause there is no alien mars or earth planet in this world there all my custom planets you can change it in game settings in advanced check off respawn if youd like you should end up on Avalan in stead of respawning miles away. Also i ve been having issues running the new updated version of S.E and now have issues uploading any planet to workshop so im kinda stuck waiting on fixes
Dx@eRo 2 Aug, 2017 @ 1:51am 
not work
azulius 29 Jul, 2017 @ 3:11pm 
just tried respawning on alien.. and crashed again
azulius 29 Jul, 2017 @ 3:06pm 
i had no choice of start point. commited suicide to chose diferent planet. i chosen mars i was guessing this will be Qwan but after that game crashed
azulius 29 Jul, 2017 @ 3:03pm 
my platform was 19k km away from center... but there was a platform so i guess that is where i was ment to be.
GHOSTXV  [author] 29 Jul, 2017 @ 11:08am 
i only put two platforms in the one on Avalan and Qwan unless you respawn in ship im not to sure why your respawning that far off i will look into it but you can change the settings to your liking. And yea if you set the veiw distance in settings it helps see the asteriod belt from farther away if your on Qwan facing Aplov you should be able to see it from the Qwans surface.
gravShark 28 Jul, 2017 @ 2:42pm 
To explain a little more, the platform is something like 3x5 blocks, contains the standard L shaped medbay, a large antenna, and an unpowered reactor. I confirmed this still happens without adding any mods, and quickstarting straight from the workshop download.
gravShark 28 Jul, 2017 @ 2:36pm 
No matter what option I set for "start in respawn screen", I always spawn on some random platform 19 thousand kilometers away from the "Center" GPS waypoint. OK, so then I just suicided with backspace and respawned in a ship, which was still ~800km away from the "Center" waypoint. For some reason, ships are turning themselves around when I get around 750km away, and I'm seeing literally zero asteroids anywhere, although I suspect I'm much too far away to see the asteroid belt you placed around one of the planets. What's going on?