Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Experimental: ACT III - 8 Level Campaign
25 Comments
Raiden 5 Nov, 2022 @ 7:42am 
this was a great campaign it just ended very abruptly 7/10
Yossarian the Assyrian 23 Aug, 2017 @ 4:58pm 
Finally getting around to reviewing this!

There's a lot to like about the campaign. The levels look good and are fun to play, the story was gripping at first, and the mods complimented the story well. It's a solid example of how to make a good custom campaign.

My only complaint is about the story: it kind of fizzles out. There's a Mafia vs Gang subplot that ultimately goes nowhere. The ending was a real disappointment, too. I expected answers, albeit vague ones, but there was just a cliffhanger. I hope you'll make a Part 4 so the story can finally be resolved. If Part 3 is any indication, it will be a great sendoff to the campaigns.
Molotov Milkshake  [author] 18 Aug, 2017 @ 9:53am 
Sorry to interject, but the file size for a custom thumbnail must be below 400kb.
horny harold 30 Jul, 2017 @ 3:11pm 
Weird, i've done that but it didn't worked. Oh well, thanks anyways :steamhappy:
Yaerveth  [author] 30 Jul, 2017 @ 2:53pm 
Thanks a lot! You have to put the picture in campaign's file and change its name to "screen". It has to be .png format and maximum 1 MB I think.
horny harold 30 Jul, 2017 @ 1:08pm 
One of the best campaigns i've ever played. By the way, how did you added a custom thumbnail? I'm trying to add one to my workshop upload but i just can't find a way to do so.
vampiric warlord twelve 27 Jul, 2017 @ 9:37am 
:Burn:
Yaerveth  [author] 23 Jul, 2017 @ 3:35am 
You can find the track list in the collection page.
Wanderer 23 Jul, 2017 @ 2:47am 
Can we get a list of the soundtrack?
iBP dateUkrainians.com 22 Jul, 2017 @ 4:49pm 
I meant, it should wrap up with the upcoming campaign.

But I can't wait what you guys have in store!
Yaerveth  [author] 22 Jul, 2017 @ 4:13pm 
Well... it's literally impossible to wrap things up without them. It won't be a long campaign anyway. I have another campaigns in progress at the moment so, closest Experimental story will be a single level about Nigel. I won't give any details about it. Just wait and see.
iBP dateUkrainians.com 22 Jul, 2017 @ 4:05pm 
I should have added more in my little review, but I had to cut out some text.

It didn't excactly bother me that there were some unfair enemies, it was just mildly infuriaiting. Nothing too big.

I like the idea of an another campaign. But to be perfectly honest, I think that the Oscar-Nigel-Pardo part of the campaign should end with that campaign. I think it has gone on long enough and it would be nice to see things wrap up.

But I'm all for a Crane campaign.
Yaerveth  [author] 22 Jul, 2017 @ 3:49pm 
It's really great to see a detailed comment like this and I've felt like I should respond to this one.

I know I said ACT III will be the final campaign BUT there will be another side campaign that will explain the ending and clear all the questions marks. Plus there will be more one campaign about Crane's backstory.

I personally made sure of that the levels in ACT III are balanced. I tried to avoid off-screen enemies as much as I can but as the level gets bigger, there is no chance to cut them off but I've put some cover points to help the player. I believe that only level that can be a problem in this campaign is "Deceive". Other than that, the levels were balanced. Some players may have problems with LSD effects as well but I want you know I've done everything I could do to make them balanced. I'm not saying I won't improve them in the next campaign by the way.

Thank you again for your comment and it really makes me happy to see people like you.
iBP dateUkrainians.com 22 Jul, 2017 @ 3:24pm 
When I played the first part of this campaign I was like; "Oh fuck, another of these generic Jacket campaigns with a cliche girlfriend". But when I played through the second one I knew, that this wasn't one of those campaigns.

Let's start off with the good parts.

-Personally, I REALLY love the story. The twists and turns and all. It was a fun experience.

-I haven't had this much interest in a HLM2 custom campaign since 'A Real Human Bean'. And that was a comedy campaign.

-The level design was mostly good.

-The soundtrack was pretty much what I would except from a campaign like this. Still, not bad. It got me pretty hyped.

-Some of the flashback cutscenes got me feeling bad for Oscar. Won't get into too much detail, but if you played it, you know what I mean.
iBP dateUkrainians.com 22 Jul, 2017 @ 3:23pm 
Now let's get to the juicy stuff, the problems I had with this campaign.

-THE ENDING. Jesus christ, it was so lackluster. I was on the edge of my seat when Oscar killed Mr. Crane and he was unsure if he actually killed Mr. Crane . Then it just cuts to Oscar and Nigel on a beach and they start wondering about Pardo. I'm thinking, oh great, maybe something is gonna show up or something.

But no, it just ends with them walking off in to the forest. No explanation. Nothing. It just ends there like nothing really happened. You guys could have gone with a more developed ending, but hey, who am I to judge right?

-The level design was sometimes quite, bad. The look on the levels is great, don't get me wrong, but the sheer amount of off-screen enemies killing me left and right, was infuriating.

8,5/10. Unsatisfying ending and annoying enemies don't take too much off of the great story and gameplay.
Mr. Correctional Officer 22 Jul, 2017 @ 12:51pm 
Phenomenal shit boys. I especially enjoyed the henchman levels in this act and the last one.
8/10
Kungfugloves 20 Jul, 2017 @ 7:46am 
That is one fine Police Station level.
Yaerveth  [author] 20 Jul, 2017 @ 2:42am 
To get the music mod working, just extract hlm2_music_desktop.wad not ACTIIIMusic thing.
@Richard thanks a lot, man!
@N3R I'll publish these levels without the effects in a week.
Molotov Milkshake  [author] 20 Jul, 2017 @ 12:23am 
The soundtrack is great. I'm pleased with how it all came together. Great work with the levels, and props to Plank and Mvfolevh for their levels. They were great too.
Sir Butterbuns 19 Jul, 2017 @ 11:57pm 
yeah do we have rename it?
N3R 19 Jul, 2017 @ 11:46pm 
pls don't make any drug effect levels, i have health anxiety and i afraid of epilepsy
dudemanclassic 19 Jul, 2017 @ 9:03pm 
do i have to rename it or something?
dudemanclassic 19 Jul, 2017 @ 9:03pm 
when i put in the music mod it just crashed the game on the main menu screen
Yaerveth  [author] 19 Jul, 2017 @ 5:42pm 
Who said it was cancelled? It just have been delayed many times due to problems I've been having.
FuitedSox 19 Jul, 2017 @ 5:32pm 
Wait wasn't it cancelled