Tabletop Simulator

Tabletop Simulator

Light Saver
28 Comments
Sirzento / Nico 28 Jul, 2022 @ 9:14am 
Any new info about a fix?
ColColonCleaner 12 Dec, 2021 @ 9:04pm 
To everyone having issues with this mod, it was broken by a TTS update. Please upvote this bug report so that the TTS team fixes it.
https://tabletopsimulator.nolt.io/1085
Jatts 5 Nov, 2021 @ 12:32am 
Ive had the same issue with other players not being able to see the lighting too.
Sleeclow 28 Aug, 2021 @ 2:03pm 
My player's can't see the light changing
Saran'ket 22 Jul, 2021 @ 9:04pm 
I'm having the same problem with my players not seeing any change in the light.
Emaneri 18 May, 2021 @ 12:38pm 
Using this mod to script lighting for my campaign and, while it works hostside, none of my players can seem to see the change. Any cause for this?
Veifel 5 Nov, 2020 @ 3:24pm 
@MT-Pear: I need it! I was looking here to hope to find a grid saver. :-)
PS: I use Light Saver nevertheless, it's a nice tool. Thanks also to MrStump.
MT-Pear 22 Sep, 2020 @ 5:45am 
Hi MrStump,

I've made a similar tool to yours, just to save Grid presents.
For that I used (mainly) your code and also the .png (just changed the name ^^).

Is it ok for you that I release it (for sure I'll mention you)?

BR MT-Pear
Temet-Nosce)================> 23 Aug, 2020 @ 2:54pm 
Where is the name field?
MrStump  [author] 23 Feb, 2018 @ 8:51pm 
Not that I know of
maximo1984 20 Feb, 2018 @ 12:56am 
Is there a way to script changes in the preset LUT's?
maximo1984 20 Feb, 2018 @ 12:56am 
@MrStump - thanks , I was digging into the code a bit but looking in the wrong place, I'lll check there. Thanks for this cool little tool
Unreal Ed 19 Feb, 2018 @ 11:20pm 
So you can't trigger an assetbundle's effects with scripting? I thought you might since they're tied to numbers
MrStump  [author] 19 Feb, 2018 @ 8:23pm 
@Ed, I would say the easiest way to do this would actually be to make a tool that records light settings and prints a table into the notes or notebook for your to copy/paste. Then it would be easy to add extra hooks into that table to trigger spotlights or other asset bundle effects.

Bit different from this tool, but doable. Then have a second tool you put those tables into and it spawns control buttons.
MrStump  [author] 19 Feb, 2018 @ 8:21pm 
@Max, I'd have to go through the code, but I believe I have a table (the one that onSave records) where each entry is a save preset. And I likely have a function to call on a re-set lighting based on its index number.

You can also dig out my light saving/loading code. Basically it just uses the command to get the lighting and save it in a table, then later load it. You could also just print them to notes and make tables to load on demand.
Unreal Ed 19 Feb, 2018 @ 12:54pm 
Do you think it would be possible to hook up the Light Saver with HRY's spotlight asset bundle ? That way we could post a bunch of spotlights above the table and turn the on/off along with the general lighting to set the mood
maximo1984 19 Feb, 2018 @ 6:46am 
How would I go about calling saved presets on this tool from elsewhere?
maximo1984 19 Feb, 2018 @ 6:06am 
Oh I am trying to change to presets and save them, maybe that is the trouble
maximo1984 19 Feb, 2018 @ 6:04am 
Can't seem to get it to save. Do I change the lighting to how I want, enter name in name field, save, change lighting to something else, do same, then save mod / reload? It always just goes back to the last light setting for both saved presets
Unreal Ed 23 Jul, 2017 @ 9:15am 
Yea that works fine. I missed the variable part
MrStump  [author] 22 Jul, 2017 @ 9:07pm 
There's a "number of seconds" variable at the top of the code. People can make it take longer to fade or set it to 0 so it changes instantly =) I don't feel like they'd have to change the fade time while playing. If they DID want options, 2 versions of the tool, 1 with no fade and one with fade, would solve that, but again, not a problem I expect
Unreal Ed 22 Jul, 2017 @ 8:28pm 
The fade is nice! But I bet some people would like it to not necessarily fade (not me for the record), so a button that changes color on the top part of the tool would be best
MrStump  [author] 22 Jul, 2017 @ 2:35pm 
Update to add a fade effect between lighting effects. Now it prints the lighting effect's name instead of a generic load message.
Unreal Ed 21 Jul, 2017 @ 2:39pm 
It could be really cool if you could have a smooth transition between 2 saved lightings. Ideally, there'd be buttons to set how long the fade would take
Unreal Ed 21 Jul, 2017 @ 2:35pm 
I think it could be really cool if you could tie a timer to an LUT and change its blending over time. You could do something like "taking a hit" and putting a red LUT that fades out after a little bit
MrStump  [author] 21 Jul, 2017 @ 7:14am 
Best I can tell, there is no scripted access to LUTs right now.
Unreal Ed 21 Jul, 2017 @ 5:29am 
Does that include LUT changes?
darleth 20 Jul, 2017 @ 3:38am 
Thanks...