The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hearthfire Houses Fix. Windstad Manor.
53 Comments
MaîtrePatoche 8 Aug, 2017 @ 3:34am 
Sorry, but it's impossible to get back any weapon ! I can just recommend to those interested to NOTdownload this !
NugNug 24 Mar, 2017 @ 6:31pm 
ill try again doe
NugNug 24 Mar, 2017 @ 6:25pm 
dosent work at all
Link117 12 Jan, 2017 @ 1:49pm 
i thought i would get this but after reading the commets i gues not i mean it will be nice to use the display cases but if i can't get my weapion back or move it to a new spot in the house it is stoopes atlest try to find a way or ask other mod makers that make houses with display cases that work
Shadowman  [author] 23 May, 2016 @ 1:51pm 
I'm sorry, but there is nothing to fix here. Only Bethesda can fix. The engine works strange - this is a fact.
brewserk 20 May, 2016 @ 7:00am 
Fix the problem please! Can place weapon at the any display, when i can placa, i can't take the weapon back! HELP!
Cybersquirt 17 Jul, 2015 @ 12:50pm 
Can add weapons but not remove. This is also an unsupported mod now. :)
LUAR 18 Jun, 2015 @ 7:07am 
Hm ... bullshit ... doesnt work for me. I did everything you said in the description aaaand doesnt work.
d3killer14 23 Jul, 2014 @ 9:57pm 
So.... is there a reason my wife won't give an option to move in this house
Necro 7 Jun, 2014 @ 3:12am 
doesn't seem to do anything
Noooobs01 ® 1 Jun, 2014 @ 8:23am 
lame from bethesda..
PoopButtassRegret 25 May, 2014 @ 2:53am 
finally fixed, yes! thank you Shadowman
Phoenix Nefertari 23 May, 2014 @ 5:26pm 
Thank you for this mod. It anoyed me to no end having empty cases because I didn't want to spend hours trying to lay down a weapon and make it pretty.
Jo_Blow 19 Apr, 2014 @ 2:13am 
great mod , no bugs have all DLC games works as it should, tysm :)
Your mom 22 Mar, 2014 @ 8:19am 
this is the one near solitude
right?
tac.tical.warhammer 25 Feb, 2014 @ 5:05pm 
Please do a fix for the spouse to be able to live in the player home's for hearthfire.
Kinger 21 Sep, 2013 @ 12:56am 
Works like a charm. Thank you!!!
Luka 2 Aug, 2013 @ 12:31pm 
Small display cases dont work
Shadowman  [author] 16 Jul, 2013 @ 8:34am 
Doesn't the Unofficial Hearthfire Patch fix this?
kyleciulla , No, it isn't.
WightKing 26 Jun, 2013 @ 5:48pm 
Doesn't the Unofficial Hearthfire Patch fix this? Cus if it doesn't, then i'll subscribe, I saw this bug on the xbox, my brother put his staves in a display case and they immediatly disapeared. Great job fixing this, i fucking hate this bug.
Purevil187 21 Jun, 2013 @ 12:57am 
Did not work for me O.o
Sabi 26 Mar, 2013 @ 11:28pm 
This is great. Thank you!
A shame that Bethesda is not able to fix this issues :(
mythagos 27 Feb, 2013 @ 4:54am 
great mod, thank a lot.
CatoTheBeast 16 Feb, 2013 @ 8:29am 
Okay, thanks.
Shadowman  [author] 16 Feb, 2013 @ 3:12am 
Assassin_Cato, achieve a Thane in Danstar first.
CatoTheBeast 15 Feb, 2013 @ 8:44pm 
Where is it? Is it a good manor?
RedBaron321 30 Jan, 2013 @ 8:14pm 
Great Man. Love this
Gemenai 19 Jan, 2013 @ 1:42pm 
this mod would be great if my Windstad Manor even would build up, but no it stucks everytime at the drafttable....
Erica-the-Awesome 18 Jan, 2013 @ 6:46pm 
what about the alchemy fix? i have an alchemy lab that i cant work on... :'(
6960NYX696 18 Jan, 2013 @ 8:21am 
did u activate it ? :D
[]ReeO[] 17 Jan, 2013 @ 6:04am 
ofc i read them suggestions tried them all but still failed to work.
Shadowman  [author] 17 Jan, 2013 @ 2:52am 
2 Vensith
Aren't you read my suggestions?

To make activators working, you may do three things.
1 - try to make fast travel from your house anywhere (more, than 2-3 cells away) and then return back.
2 - you may force the activator appearing by colliding your player's body with it.
3 - try to select not the case, but the shelf or the table under it . And disable/enable it. The same with mannequins. Select the table under them to disable.

One of those ways, should help, I'm sure.
[]ReeO[] 16 Jan, 2013 @ 6:29pm 
This is not working for me. Still cant add shit to my display cases. only gives open and close. and mannequins are still out of sync. And tried the 'Disable' and 'Enable' using console.. doesnt work. nothing in the house disables. sighhhh... :(
6960NYX696 13 Jan, 2013 @ 10:02am 
k it work now
Shadowman  [author] 13 Jan, 2013 @ 6:02am 
ITA Gabbalance ITA Try to follow my suggestions (given before on this page and on previous page).
6960NYX696 13 Jan, 2013 @ 4:50am 
i mean that bug that i cant enter the weapon in the case and for that mod is fixed ty
Shadowman  [author] 13 Jan, 2013 @ 3:36am 
i note that bug
ITA Gabbalance ITA , what exactly?
6960NYX696 12 Jan, 2013 @ 7:09am 
yeah i note that bug ty
DovaKratos 27 Dec, 2012 @ 7:42am 
Finally a mod that fixes the display case problem!!!!! Excellent!!!!
shadows 15 Dec, 2012 @ 3:58pm 
I have the same issue, unable to remove the workbench from the celler. I tried activating it then removing it again and still in the celler. I have not tried your mod yet.
Shadowman  [author] 22 Nov, 2012 @ 1:03am 
QueenLizard , thanks :)
Wapattack 22 Nov, 2012 @ 12:26am 
Your English is fine; I've seen far worse.
Shadowman  [author] 17 Nov, 2012 @ 1:47pm 
Zahnfleisch , you are welcome!

I'm sorry for my bad english. If someone for whom English is native, will help me to correct the text with suggestions, I would be very grateful.
I mean this text:
About small cases (and making any other activators working at all): to make activators working, you may do three things.
1 - try to make fast travel from your house anywhere (more, than 2-3 cells away) and then return back.
2 - you may force the activator appearing by colliding your player's body with it.
3 - try to select not the case, but the shelf or the table under it. And disable/enable it.
One of those ways should help, I'm sure.
Jámez Bondo 17 Nov, 2012 @ 10:45am 
Solution 1 worked, thanks!
Shadowman  [author] 17 Nov, 2012 @ 10:22am 
I didn't see this bug and for getting a knowledge about "how to" need more investigation.
There is a very complicated system inside the house building quest.
Trogdor 17 Nov, 2012 @ 8:33am 
Er, you didn't know -about- it or you don't know how to fix it? If it's the former, yeah, when you go to the drafting table outside and select the 'remove workbench' option for the cellar, it activates but doesn't actually remove the workbench in the cellar.
Shadowman  [author] 17 Nov, 2012 @ 2:29am 
Did you fix the decoration on the wall in the entry room?
Trogdor The plate, colliding with another plate on the wall at the entry was deleted.
workbench in the basement that doesn't disappear when you tell it to?
I don't know about this issue yet.

Zahnfleisch
About small cases (and making any other activators working at all): to make activators working, you may do three things.
1 - try to make fast travel from your house anywhere (more, than 2-3 cells away) and then return back.
2 - you may force the activator appearing by colliding your player's body with it.
3 - try to select not the case, but the shelf or the table under it. And disable/enable it.
One of those ways, should help, I'm sure.
Jámez Bondo 17 Nov, 2012 @ 1:41am 
Somehow it doesn't work for me. Already built most display cases, but I cant disable them via console. I can see the object ID and all but when I type "disable" nothing happens.
Trogdor 16 Nov, 2012 @ 11:52pm 
Did you fix the decoration on the wall in the entry room? The workbench in the basement that doesn't disappear when you tell it to?
Oh, here's another idea. Turn all the candle sconces into empty, usable torch sconces so I have something to do with all the torches I'm finding all over the place. :P
YELLOW MAN EAT DOG 15 Nov, 2012 @ 10:52pm 
Yes finally I was waiting for something like this thanks ^_^