The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Lil' Blastocyst
43 Comments
Asgore 2 Aug, 2024 @ 7:35pm 
he's so happy i love him
wynonabuckle 4 May, 2022 @ 11:14am 
Repentance?
CrAzyDoginฅ^•ﻌ•^ฅ 20 Oct, 2017 @ 3:53am 
SO COOOOL AND AWESOME X3 pls f* me <3
Kurayami666 24 Sep, 2017 @ 3:10pm 
im having a slight issue i was testing this mod out and after beating a floor it didnt regenerate but instead it floated off the top of the screen and when going into another room it just floats up again and dissepears
warmCabin 3 Aug, 2017 @ 11:16pm 
I'm also having an issue where, if I continue a run where I had just the big guy, I don't have him anymore. Maybe these are both the same issue and have something to do with the JSON import? Just a wild guess.
Xalum  [author] 3 Aug, 2017 @ 2:44am 
Yeah I need to figure out why this happens. It happened to me yesterday as well. The thing is whenever I test the mod it works perfectly. I think another mod doesn't play nice with this one and causes problems
warmCabin 3 Aug, 2017 @ 12:52am 
Xalum  [author] 29 Jul, 2017 @ 10:53am 
It regenerates at the start of each new floor
Papillon's Revenge 29 Jul, 2017 @ 10:42am 
Does the orbital regenate if they are all dead?
Xalum  [author] 29 Jul, 2017 @ 3:26am 
This mod was coded using an API provided by the developers themselves to work with Afterbirth+, this is why so many pre-afterbirth+ mods have taken a while to move over to steam. Every single mod on the workshop requires Afterbirth+ so it's unfair to judge this mod specifically because it doesn't work without it.
Xalum  [author] 29 Jul, 2017 @ 3:26am 
I went over the character limit so this'll be in 2 comments

The actual blastocyst boss breaks down twice, going from large to medium to small before releasing the embryo monster. I wanted to make the orbital as accurate to this as I could, but designing another size proves to be nearly impossible due to limitations in how large I could make the images for the orbitals. This is why I chose to have the final stage of lil blastocyst break down into 2 embryos. Besides the orbitals break down when they're hit and eventually disappear, this will make the item OP to experienced players but extremely useful to new or inexperienced players. There are also synergies in the game that make it literally impossible to be hit by enemy bullets, get 3 pretty flies and the item which makes orbitals bigger and you only have to worry about contact damage, explosions, and creep.
Boomdini 28 Jul, 2017 @ 8:19pm 
Id Like for it to be compatible for all games, like afterbirth and rebirth
VinchenzoTheJackal & Shoon 28 Jul, 2017 @ 5:41pm 
I gave you a positive rating, but I can give ideas for improving this mod.
Right now some people can consider it OP due to it producing additional orbitals that stack with the protection of things like Pretty Fly, Big Fan, etc.
When the pink balls are destroyed, instead of producing two more orbitals again, how about make it produce one more orbital?
After all, four unique orbitals at once that can protect you from attacks that the other 3 default orbitals can't is a lot of a bonus, so why not having it two instead of four.
Xalum  [author] 28 Jul, 2017 @ 3:50pm 
4 people have give negative ratings. If you're thinking of giving a negative rating please explain why in the comments, it'll let me know what I can improve and may make the mod better for everyone
VinchenzoTheJackal & Shoon 28 Jul, 2017 @ 12:10pm 
I've been hoping this could get into the next booster pack.
Kwakkarmole 27 Jul, 2017 @ 9:55am 
okay thank you and nice familir btw :D
Xalum  [author] 27 Jul, 2017 @ 9:01am 
Mods are enabled if they're black/dark grey so yes
Kwakkarmole 27 Jul, 2017 @ 7:05am 
i guess that if you hit TAB once in the mod menu that all the mods are enabled if they aren't gray anymore?
Xalum  [author] 27 Jul, 2017 @ 5:11am 
Maybe check that you have the mod enabled in your mods list. But yes this item will naturally spawn in treasure rooms
Kwakkarmole 27 Jul, 2017 @ 4:50am 
When you subscribed for the mod, does it just randomly spawn on random runs? I never seem to get any workshop items
Edyxz 25 Jul, 2017 @ 9:25pm 
Nice
Borko 25 Jul, 2017 @ 12:04pm 
I had the same thing happen as Rinkah without the Isaac's Head bug, except I don't have the Marshmallow mod and I didn't hit it with an explosion. Once it was destroyed, it respawned in the next room and flew away diagonally for every room after.
Xsonixs 25 Jul, 2017 @ 2:57am 
clever
Xalum  [author] 23 Jul, 2017 @ 5:32pm 
I have no clue what could have caused the Isaacs head thing though
Xalum  [author] 23 Jul, 2017 @ 5:32pm 
How weird. I'll look into it. Though the overlapping problem is probably because Lil' Blastocyst and the marshmallow are the same distance from isaac, but on different layers. The glitch you're describing is one I tried for a long time to fix. I thought I had it fixed but apparently not
Smug Hatted Child 23 Jul, 2017 @ 5:20pm 
Yo, I had a weird glitch with this and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840727122

Firstly, when I got the Little Blastocyst it looked like it completely replaced the marshmallow (Turned out that it just overlapped it)

Then when it got hit the orb basically just fell to the floor and stayed in place, still damaging enemies
The orb continued to spawn at the entrance of each room, and when I happened to hit it with an explosion, it went flying off the screen and would proceed to spawn in each room and immediately fly off the screen.

Also, one of the orbiting blastocysts turned into a copy of Isaac's head, complete with the ability to fire tears

(Pic related: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1086700412)
Xalum  [author] 23 Jul, 2017 @ 9:57am 
I've been informed of Tinytoma from antibirth but I had no idea of it's existence before making this mod. I actually planned to make a version of this mod which would be exactly that before I found out
oraletsnorter 23 Jul, 2017 @ 5:24am 
This is like tinydactile (or something like that) from antibirth, just reskin it and add a code which makes it drop 1-2 spiders when destroyed and boom :eye:_:eye: I'll be looking forward to see more mods from you
Flavour similar to vanilla 23 Jul, 2017 @ 4:05am 
He Should Have Made It So It Goes From Large>Medium>Small>And Then No Protection Where It Has NoMore Protection And Dies If Its Hit Again
FTB_雪碧 23 Jul, 2017 @ 4:03am 
6666
Flavour similar to vanilla 23 Jul, 2017 @ 4:01am 
I Want This To Be A Booster Pack Item, But Edmunds Not Going To Add It Cause Its A Good Item :(
Xalum  [author] 23 Jul, 2017 @ 3:40am 
I'm hopeful. This is the mod I've made which seems most likely to actually be added
ElectricOverkil 22 Jul, 2017 @ 9:23pm 
booster pack! booster pack!
YevonL 22 Jul, 2017 @ 7:14pm 
Downloaded :) Simply but nice, voted up
Loudvary Mcpopturn 22 Jul, 2017 @ 11:58am 
I want this... but I don't...
Xalum  [author] 22 Jul, 2017 @ 4:01am 
Front page boys! Second set of three, thanks to everyone who downloaded for the support
VinchenzoTheJackal & Shoon 22 Jul, 2017 @ 1:27am 
Awesome... it's a lot like Leprosy, but instead of relying on Isaac's Hearts for more Orbitals it relies on a limited amount of hits that can be absorbed by the Familiar.
uMMo 22 Jul, 2017 @ 12:52am 
Amazing idea! Liked up :))
Fork Guy 21 Jul, 2017 @ 6:10pm 
Xalum not saying thats bad, just nice theres a mod like it
Xalum  [author] 21 Jul, 2017 @ 3:45pm 
Fork Guy, I've never used the AntiBirth mod... Just a happy coincidence I guess
Fork Guy 21 Jul, 2017 @ 3:21pm 
So its like tinytoma from antibirth? Cool
Xalum  [author] 21 Jul, 2017 @ 1:16pm 
It does damage on contact with enemies yes. Currently it does way too much and it doesn't scale properly with the stages, but I really wanted to get this mod out and I couldn't be bothered to do the endless testing to get the damage feeling right today
CoryyJ 21 Jul, 2017 @ 12:59pm 
does it do damage? how much if so? looks really cool!