Killing Floor

Killing Floor

Hard Mode Patriarch v3
16 Comments
NikC-  [author] 21 Sep, 2024 @ 10:29am 
Just remove hard pat's code that affects his gameplay / balance, and compile yourself?
GRIMM 21 Sep, 2024 @ 9:45am 
I saw it. It's just that my question was about an ordinary vampirarch - not the hard pat. Maybe you know the working version?
NikC-  [author] 21 Sep, 2024 @ 8:54am 
Check the first sentence of description. There is a link to Vampriarch.
GRIMM 21 Sep, 2024 @ 8:13am 
This mutator works perfectly. Maybe you know, is there a standard fixed Vampriarch that would not break the game? There is a mutator in the workshop that adds monsters from Halloween 2011, but after it all the bosses are invisible
NikC-  [author] 1 May, 2023 @ 10:30am 
Update:

- [Added] Version info in mutate status.
- [Fixed] Invisible pat when you have seasonal events enabled (thanks kendaix).
- [Fixed] Not all seasonal variants were ignoring zed gun effects during escape.
Killer_Elite 17 Jan, 2023 @ 12:32pm 
vector (0,0,0) change for momentum will be the fix.. lol.. I solved it directly by changing the function for another, I congratulate you for having discovered it..
Killer_Elite 17 Jan, 2023 @ 10:43am 
big work.. congratulations.. good patriarch..
ShadowMaker 5 May, 2019 @ 1:17pm 
copado trabajo man!!:steamhappy:
asdew666 23 Jul, 2017 @ 2:59am 
gooooooooooooooood!!!!:steamsalty::steamhappy:
N0T_Ev1L 22 Jul, 2017 @ 2:09am 
Nice mod! :steamhappy:
///// 21 Jul, 2017 @ 5:01pm 
Tha hell is a "bad locker"? :DD
Encina[LP] 21 Jul, 2017 @ 3:18pm 
:bbamsmily::albedothumbsup:
NikC-  [author] 21 Jul, 2017 @ 1:02pm 
@mska, wellllll if you are a bad locker.. :yoba:
Not yet.
леброг джеймс 21 Jul, 2017 @ 12:38pm 
Great !
///// 21 Jul, 2017 @ 12:38pm 
Lock-proof at last?
MADMAX 21 Jul, 2017 @ 10:28am 
Nice.