Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Remastered Enemy Resource (Fusion) 2017
44 Comments
Alarm 2 May, 2021 @ 2:54pm 
Нету игр в стиме почему удалили Serious Sam Fusion 2017: The First Encounter
Serious Sam Fusion 2017: The Second
cadetpirx 19 Nov, 2020 @ 7:58pm 
Say,I was thinking of the BFE version of this mod. Can you(or have someone) do the BFE versions of the enemies in this mod?
Aleksey 29 Jun, 2018 @ 3:45am 
in classic companion theyy are working?
cdx84f1 17 Jun, 2018 @ 1:58pm 
got a link to a clear quickguide or which files contains the model location_- or something like that? please
Spy's Cr3ed  [author] 17 Jun, 2018 @ 1:00am 
Nope
cdx84f1 16 Jun, 2018 @ 9:32pm 
hey creed.. is there any ingame menu to switch enemys.. like cwm?
Spy's Cr3ed  [author] 7 May, 2018 @ 9:02pm 
Thats getting offtopic

Alex The Wide 7 May, 2018 @ 4:10pm 
oh, i get it now, god dam i feel stupid, thanks man, although, do you see yourself replacing every single weapon in godlike? jeez just too many
BlueCat 7 May, 2018 @ 3:02pm 
Sooo, if you don't want to have the laser pistols, what's stopping you from replacing them?
Alex The Wide 7 May, 2018 @ 2:54pm 
Here's the link https://imgur.com/a/LnrwCW4
Alex The Wide 7 May, 2018 @ 2:39pm 
Lemme see if i can take a screenshot real quick, will comment with it soon

BlueCat 7 May, 2018 @ 11:33am 
Alex The Wide 7 May, 2018 @ 10:04am 
I don't have a problem subscribing to required weapons, i have a tiny little problem on them spawning without me having them active in CWM, but i guess that's because the map was made with that weapon spawn at that place even if you aren't replacing or attaching it to anything
Alex The Wide 7 May, 2018 @ 10:02am 
Yes though godlike has if i'm not mistaken the biggest variety of weapons that i've ever seen in fusion at least

Thats the thing, for example do you know the forgotten city campaign? it's amazing btw i love every piece of it, anyway when you start the first level you spawn and there's the laser pistols in front of you, even if they aren't being used in CWM, now imagine i have the desert eagle from killing floor 2 replacing the normal pistol while still having the laser pistols mod enabled in the workshop list of mods in the game, the laser pistols will still spawn
BlueCat 7 May, 2018 @ 5:03am 
I think you are exaggerating just a bit.

Firstly, not all campaighs have a million requirements like godlike. Most maps don't have that many required weapons so the ammo icons shouldn't block the ammo counter. It's not really a "common" issue. Secondly, if you don't like X map using Y weapon you can just replace it with CWM.

Also, subscibing to a requirement is a matter of 5 seconds. I'm not sure why it bothers you.
Alex The Wide 7 May, 2018 @ 2:43am 
Thats really nice to hear

what i meant was for example, the godlike campaign that is out there, there's weapons in the requirements that you need to enable them in order to play, they will spawn on the map even if you dont have them attached to any of your weapons, which sucks because you are forced to first of have required weapons enabled and then are forced to play with them, common issue is that the ammo icons get in front of the ammo count so i cant see how much ammo i got left, these weapon requirements should be removed, if you want to play with those guns you should get the resources standalone and attach/replace them the way you like

hope this explain better my opinion
BlueCat 6 May, 2018 @ 2:33pm 
Well, what's wrong with a couple of new weapons?

But anyways, I'm thinking about making a sequel where you actually fight the enemies, but that would need a lot of time, so for now i'll just sit in my to-do list.
Alex The Wide 6 May, 2018 @ 2:20pm 
Thats like a showcase, and you are forced to use certain weapons if i'm not mistaken
BlueCat 6 May, 2018 @ 2:05pm 
*Cough* Enemy Exibition *Cough*
Alex The Wide 6 May, 2018 @ 12:31pm 
maybe all moders should come together and make a custom campaign using every single enemy, even if it's the original campaign but with all enemies and don't put any weapon requirements to play, should be able to play with the weapons we want
Spy's Cr3ed  [author] 6 May, 2018 @ 12:13pm 
Yeah it's sad it's so less used :c i wonder to do in future Remastered Enemies Resource 2
Alex The Wide 6 May, 2018 @ 11:58am 
you know whats sad? many enemies and so few campaigns that people put em in
BlueCat 8 Apr, 2018 @ 1:37pm 
The walker bio reptiloid should really shoot green reptiloid projectile.
Spy's Cr3ed  [author] 10 Nov, 2017 @ 12:40pm 
Update #06 Bugfixes 02
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- All netricsa messages set to correct
- Tested on world (Devtest) with all enemies and solved all errors
Spy's Cr3ed  [author] 9 Nov, 2017 @ 5:55am 
Update #05 Bugfixes
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- Correct the netricsa enemies messages
Special thanks to : Riba4ok
Spy's Cr3ed  [author] 8 Nov, 2017 @ 9:36am 
Update #04 Major
---
- Added Netricsa messages to every enemy!
- Balanced almost every weapon
- Coin rewards is changed, (you can see them on Netricsa messages)
Andreiki 5 Nov, 2017 @ 5:24am 
No balanced this is very easy all enemies
Spy's Cr3ed  [author] 28 Oct, 2017 @ 11:57am 
.:V3 Major Bugfixes:.
*Resaved and optimized some of enemies
(Material, Model, .ep error/warnings)
Spy's Cr3ed  [author] 26 Jul, 2017 @ 12:54am 
If peoples need it i will.. the diffence of them is im using totally new behavior than origins on SS2.And im not really sure somebody will want to sub Noam2000's pack only to use primitives or doggie. And another, in HD this pack didnt get any errors i spend much time to fix everything, but it seems in Fusion is diffrent and for now they cannot be fixed soo simple i remove them and maybe bring back to next update. :]
Mordecai and the Kobokerz 26 Jul, 2017 @ 12:46am 
@It's like christmas morning 1st maybe there might be problems he couldnt fix, 2nd Noam's SS2 Enemy Resources has a doggie and primitives

@Spy's Cr3ed i dont think that you sould bring back those SS2 enemies since Noam's SS2 Enemy Resources has them
Wiseguy 25 Jul, 2017 @ 7:03pm 
why are you removing enemies?
Wiseguy 21 Jul, 2017 @ 9:40pm 
im pretty sure he's just disabled chat on his profile, I never even talked to him and hes got me blocked.
Spy's Cr3ed  [author] 21 Jul, 2017 @ 1:01pm 
I think eveerythin' is fixed. If you find any bugs report at chat guys ^^
[-:-]Harbinger 21 Jul, 2017 @ 12:22pm 
No.
Spy's Cr3ed  [author] 21 Jul, 2017 @ 12:17pm 
Lel thanks 4 info anyways... btw please unblock me i sorry for... what i done
[-:-]Harbinger 21 Jul, 2017 @ 12:16pm 
Eh, whatever, as long as you get rid of them, not subbing anyways but its for those that do.
Spy's Cr3ed  [author] 21 Jul, 2017 @ 12:09pm 
Hmm, maybe when i save accidently its saved on folder
[-:-]Harbinger 21 Jul, 2017 @ 12:05pm 
Okay, might be a bit harsh, but now that I am informed properly, Fusion Game files arent meant to be in there, delete it.
[-:-]Harbinger 21 Jul, 2017 @ 12:01pm 
Why in the fuck you put in Fusion Game Files in the Gro? That'd fuck up everyone that subs to it!
Spy's Cr3ed  [author] 21 Jul, 2017 @ 11:14am 
Hmm, i don't really know, but it's used content only from HD
Mordecai and the Kobokerz 21 Jul, 2017 @ 11:12am 
i think that i mean require games and a dlc
Spy's Cr3ed  [author] 21 Jul, 2017 @ 11:04am 
You mean required mods ? No it doesn't need anything... all content is there
Mordecai and the Kobokerz 21 Jul, 2017 @ 10:57am 
Nice but do they need something for them to be used and if they do, can you add what does it need