Garry's Mod

Garry's Mod

[CW 2.0] RPG-7
162 Comments
6James 18 Jan @ 6:07am 
why is looking around so slow when holding this?
cheddah 17 Mar, 2022 @ 11:35am 
deaf rockets
weberspy 19 Dec, 2021 @ 7:07pm 
dosnt do anything to any vehicle or amored enemy. even with hvat.
Lambda 16 Nov, 2021 @ 3:49pm 
why is it so slow to aim now
Karroe 25 Apr, 2021 @ 11:32am 
Jamsheed is proud
CaptainSzasz 5 Oct, 2020 @ 8:08pm 
@StickyLegend Its a heckin RPG, do you really need grenades?
CaptainSzasz 5 Oct, 2020 @ 8:08pm 

Daniel 24 Mar, 2020 @ 5:32pm 
This is the highest quality RPG addon on the workshop. You think you can port this to TFA base?
SockScav 15 Mar, 2020 @ 12:19am 
Hi! Great addon! I can't help but notice that Quick Grenade function doesn't work with this? Is it something you could fix?
VortekJPG 8 Jan, 2020 @ 5:07pm 
It does work on CWC base.
Catarne 29 Jun, 2019 @ 2:11pm 
great weapon cw really lacks explosive weapons.
fuerte #UnBan 22 Jun, 2019 @ 6:06am 
+яер
stumpyJewel3711 3 Jun, 2019 @ 10:09am 
will this work on cwc base
tachankin 26 May, 2019 @ 1:16pm 
It is invincible for me, and when i shoot, the huge error falls under me, than explodes.
sunset 16 Feb, 2019 @ 11:37am 
It wont come in my game, I tried to find it but it isn't there
Gmodism 17 Nov, 2018 @ 6:38am 
Included in a little review: https://www.youtube.com/watch?v=FKj0pLxNETM
Jimminy Rickets 27 Aug, 2018 @ 3:15pm 
you can literally die by firing the defective rocket
it can literally detonate on your feet
Grandmaster Yuudai 19 Aug, 2018 @ 5:37am 
sights and warhead mods doesn't work, fix plz
Blazbo Babbins 28 Jul, 2018 @ 12:03pm 
When I downloaded this I didn't get any sights?
Whats going on big guy?
xXSupahigh69Xx 21 Jul, 2018 @ 7:29am 
can this kill rocket-launcher only enemies?
Chisma 15 Jul, 2018 @ 10:15am 
Is there any way that does not break props?
Frogg Boyy 12 Jul, 2018 @ 11:03am 
Hey could you add a feature to change the velocity of the rocket making it faster maybe?
SpecyJ 4 Feb, 2018 @ 9:22pm 
This is going so well, so far so good. The improvements to it are great. I would recommend changing the use of grenade sounds with RPG explosion sounds or reviewing the compatability. I've been trying all kinds of explosives with some explosion sound mods and this is one of the few weapons that doesn't give off an echo in the distance (it gets softer the further it is). I'd also suggest increasing the velocity of the rockets. It's still a really good addon. Thanks for making this swep as good as it is.
Torah Kystman 28 Jan, 2018 @ 3:01am 
We need a new weapon pack
Khris  [author] 27 Jan, 2018 @ 3:22pm 
yeah, it might have to do with the pretty old projectile script I used, I'll see what I can do
AKFrags! 20 Jan, 2018 @ 11:41am 
I don't know why but the rockets will just be shot out of the air sometimes for no reason. IK they can be damaged mid flight but there is nothing in their way.
CTEPKA 13 Jan, 2018 @ 8:34am 
ЯUSSIAИ POШEЯ
Lord Darth Vader 12 Jan, 2018 @ 7:29pm 
Now someone should make the javelin missile launcher
Khris  [author] 30 Nov, 2017 @ 3:15pm 
I've been without pc for a while, sorry!
SpecyJ 23 Nov, 2017 @ 7:41pm 
Hi so how is that anti-unfreezing update going?
A_Yeti 15 Oct, 2017 @ 10:59am 
e + mouse1
a l l a h a c k b aR
Roisca 11 Oct, 2017 @ 9:25pm 
very good, decent weapon with cool diffrent payloads, lags like a beast climbing ladders but isnt big deal.
Khris  [author] 2 Oct, 2017 @ 5:36pm 
there will be a console command for that soon in the next update
Synk 30 Sep, 2017 @ 9:13am 
Is there anyway to disable the unfreezing of props ?
[TFN] Wright 10 Sep, 2017 @ 11:52am 
nice
Catzzy :3 1 Sep, 2017 @ 5:23pm 
9001/69
now i can recreate 9/11 without hijacking a plane
seaport 30 Aug, 2017 @ 11:36am 
I love you.
Rymd 18 Aug, 2017 @ 10:34pm 
is there a feature that i probably wont see 90% of the time ?
LUKEY D FRESH 18 Aug, 2017 @ 9:30pm 
is there backblast?
Loaf of Humanity 16 Aug, 2017 @ 7:08pm 
hi, i know you probably dont take requests and have a lot to work on but i was wondering if you would ever consider making a working standalone molotov cocktail for CW 2.0
Rybe 13 Aug, 2017 @ 4:53am 
Can you code this into Last Stand-Gamemode?
Khris  [author] 9 Aug, 2017 @ 9:59am 
alright, gonna try to fix that
SpecyJ 6 Aug, 2017 @ 10:59pm 
It's ok to have it. Its just that it would be better and more versatile if that effect were optional. Another thing I notice is that the RPG launch is not as well alligned as others. Firing just above cover or a ledge the projectile will just hit the ledge. But other RPG's I've tried like the one from M9k and Knife Kitty's INS2 and DOI pack can be fired just over ledges with much more reliably.
Khris  [author] 6 Aug, 2017 @ 10:54pm 
oh, i'm sorry about that, i'll change it up
SpecyJ 6 Aug, 2017 @ 10:52pm 
Would be perfect if the explosions didn't unfreeze the props that I set up. Doesn't feel good when this RPG blows away spawn points, fortifications and ammo boxes by accident.
Gulkuknorekschmipschmoposneelius 6 Aug, 2017 @ 5:13pm 
Very nice indeed. The only flaw I see with this so far is the reload sounds are a little to small sounding. Other than that, it's gorgeous.
Zero_Lemons 3 Aug, 2017 @ 6:02pm 
thanks khris and keep up the good work!
Khris  [author] 3 Aug, 2017 @ 6:02pm 
some creators of cw 2.0 weapons may have a custom position for the gun to be positioned on the screen, enable that and you will see these alternate positions
Zero_Lemons 3 Aug, 2017 @ 5:33pm 
One quick and quite useless question for the options in cw 2.0 client you can enable "custom weapon origins" can anyone tell me what this does?
SpecyJ 30 Jul, 2017 @ 1:40am 
The explosions unfreeze objects. Is there a menu/command option to get rid of that?