Space Engineers

Space Engineers

Sequencer v2
30 Comments
slipcasedrock2 2 Dec, 2022 @ 3:46am 
I'm rly slow at this game but this would clean up my amount of blocks a lot
Krypt  [author] 2 Dec, 2022 @ 3:44am 
I think it is? I removed antenna api at some point, because API it was using was removed from the game, but that is it?
slipcasedrock2 2 Dec, 2022 @ 3:17am 
wow is still a working option?
AnimaUltrix 10 Jan, 2020 @ 3:41pm 
thank you very much you are the best:lunar2019grinningpig:
Krypt  [author] 6 Jan, 2020 @ 3:34am 
Vindex, I'm temporary disable /transmit command. Rest of the script now works.
Krypt  [author] 5 Jan, 2020 @ 9:46pm 
Keen removed old radio protocol, apparently
Krypt  [author] 5 Jan, 2020 @ 9:06pm 
Hm. I will look into it
AnimaUltrix 5 Jan, 2020 @ 3:30am 
At this time, the script is broken :lunar2019shockedpig: :(
Krypt  [author] 31 Mar, 2019 @ 10:13am 
Some rare but serious timer related issues was introduced in 2.2. They are fixed now.
Krypt  [author] 14 Mar, 2019 @ 6:07pm 
prealopha in solar array demo missing some features (have no /transmit command, for example)
but since 2.0 where was no critical updates. Also, 2.2 does not require timer block anymore
Babbayega 14 Mar, 2019 @ 4:32pm 
should i update the script with a newer one from the workshop?
Babbayega 14 Mar, 2019 @ 4:31pm 
no, nickname picked up while in the service. was given by some Russian friends tho.
Krypt  [author] 14 Mar, 2019 @ 3:40pm 
P.S.: "Babbayega"? "Баба Яга"? Are you know Russian? :)
Krypt  [author] 14 Mar, 2019 @ 3:35pm 
The demo ship linked in description have vtol sequince which is pretty much what you asking for (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1085402845&tscn=1552587845) It involves rotors, pistons and merge blocks. Just paste it into your world.

Are you talking about this solar array:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=972470747
?
I really need to update it, it has some prerelease version of script in it.
Babbayega 14 Mar, 2019 @ 12:09pm 
is is possible to get a example of using the sequencer. for example a set of landing gears to unlock, then turn off the gears (they fold up). then four stages of pistons, then do X then do Y. maybe with proper timer statements in between?

I was looking to automate a drilling arm, and could use a better understanding of how the sequences are put together.

currently its a pile of timer blocks.
Babbayega 14 Mar, 2019 @ 11:24am 
question. i have been tinkering with the array. its so cool. but i have not edited anything inside the sequencer block or the timer. just cut pieces off the ship to join it with another ship.

but for some reason, once the sequecer is triggered, the array opens, then closes, rinse repeat. its not stopping in an open or closed state.

where should i look for whats causing this?
Krypt  [author] 21 Feb, 2019 @ 2:27pm 
> is the timer used to trigger stages or sumthing? i am not understanding the timer block function if the sequencer has a wait XX command.

On some point Keen added ability to run continiously for PB scripts. So, I'm utilizing this feature to implement /wait command

Can you share the blouprint? Baybe I can help you or improve the script
Babbayega 21 Feb, 2019 @ 9:22am 
i figured out what was causing the issue with the array. i had cut/pasted the timer and program block to keep the array, not the ship. the timer block was set to a different time than the example. so, clang and clang some more.

is the timer used to trigger stages or sumthing? i am not understanding the timer block function if the sequencer has a wait XX command.
Krypt  [author] 21 Jul, 2018 @ 4:56am 
As far as I remember, method will not be executed if it already executing
Also, you can wrap it using /switch method
AnimaUltrix 20 Jul, 2018 @ 11:44am 
Can you prevent using a method until you finish a previous sequence?
Krypt  [author] 20 Aug, 2017 @ 6:00am 
Unfortunatelly, is impossible to jump using ingame script. Keen intensionally disallowed it.
COSTAS Milo 20 Aug, 2017 @ 5:57am 
This script could be able to lanch a jump order Automaticly ?
AnimaUltrix 30 Jul, 2017 @ 7:44am 
Script very useful, has saved me a lot of timers, the demo helped me a lot to understand, good job :steamhappy:
Krypt  [author] 26 Jul, 2017 @ 9:34pm 
Check the "full" guide. It is't finished yet, but it already contains most important parts.
AnimaUltrix 26 Jul, 2017 @ 9:33pm 
Oh thanks is what I needed :steamhappy:
Krypt  [author] 26 Jul, 2017 @ 9:10pm 
Well, but probably better
/text "LCD Panel 2" "long phrase with spaces and \"quotes\"\nand multiple\nlines"
Krypt  [author] 26 Jul, 2017 @ 9:06pm 
simplest form:
/text "LCD Panel 2" :long phrase with spaces and "quotes"
AnimaUltrix 26 Jul, 2017 @ 7:02pm 
Can you give me an example to put a phrase on an LCD?
Krypt  [author] 24 Jul, 2017 @ 7:16pm 
Thanks, I hope this script will helpful.
Now, then I have a first comment, I does not have anu excuse for my laziness and I need to go to finish full manual :D

qsek 24 Jul, 2017 @ 5:39pm 
Im glad that you continued your work on that. I've been using and modifying easyAutomation for quite a while now and while it is very versatile and extendable, its not exactly convienient or efficient. I will have a closer look on that one for controlling my robotic arm armada.