RimWorld

RimWorld

The SAS Black Kit
103 Comments
枯れたバラは 24 Jun, 2023 @ 10:04am 
Can reset these old mods
Become RH2 style
I really like these old mod files
plz~
FlatronWS 3 Jan, 2023 @ 11:53am 
i need 1.4
Delusion_Khan 2 Sep, 2022 @ 11:49pm 
do these mods work with CE?
UshioNoa 2 Apr, 2022 @ 9:36pm 
1.3????????
Dat dino 27 Sep, 2019 @ 11:28am 
its rimbo6sige
g3 17 Sep, 2019 @ 5:03am 
sledge is worst attacking SAS op
Spectreblitz 4 Jul, 2018 @ 3:03pm 
yah bro

and okie dokie
Chicken Plucker  [author] 4 Jul, 2018 @ 12:14pm 
@Spectreblitz - Absolutely, very rare though. By the way this mod is no longer supported, it's been long updated to B18 with new textures and with British Army and Royal Marine stuff included, the weapons are in a separate mod now called "Rimmu-Nation"

I hear they're phasing out the SA80A2 with a more modular A3 model, first it was just a joke that they'll send the rifles to HK again to fix em cause MOD is too cheap, but they're doing it for real. Hope to see all that good stuff soon eh?
Spectreblitz 4 Jul, 2018 @ 12:07pm 
but they still operate using SA80A2 and have been
Spectreblitz 4 Jul, 2018 @ 12:07pm 
and yes youre right about the sniper thing my mistake
Spectreblitz 4 Jul, 2018 @ 12:07pm 
no they still use L85A2 XD

even regular military I know that because Im fucking british fam XD
Chicken Plucker  [author] 3 Jul, 2018 @ 10:34pm 
@Spectreblitz - Yes they do bloody use Arctic Warfare, especially for counter terrorism they do have sharpshooters. L85A2? That's a joke, they use C8, SAS is too fancy to ever have their hands on the old thing.

Sources:
SAS weapons
http://www.eliteukforces.info/special-air-service/weapons/

SAS survival secrets series (20:30, sniper team using Arctic Warfare)
https://youtu.be/l8j_ItWM0vY

They aren't a sniper division but don't you think covert operators sure need sniper rifles for their covert operationsy stuff?
Spectreblitz 3 Jul, 2018 @ 5:53pm 
the two weapons I just listed are correct

AWP isnt
Spectreblitz 3 Jul, 2018 @ 5:53pm 
Im just saying but you got wrong weapons for SAS... they don't use AWPS as SAS is not a sniper division etc...

the L85A2 or HK AR-33
Holiday 20 Nov, 2017 @ 7:57am 
update plz~!
Anonymous USS operator 3 Nov, 2017 @ 7:49pm 
Finally, some S10 gas mask goodness in my game..
Chung 8 Oct, 2017 @ 10:40am 
Nice, now I can turn this game into the official "Rimworld Six Siege".
Chicken Plucker  [author] 21 Sep, 2017 @ 7:10pm 
@Fanciful Spoon - No problem, thanks for helping me
Fanciful Spoon 21 Sep, 2017 @ 4:10pm 
Yep... it seems to work now, Thanks for the quick fix Dev-man, I didn't figure you'd have it fixed so soon haha.
Fanciful Spoon 21 Sep, 2017 @ 4:04pm 
Awesome :D
Chicken Plucker  [author] 21 Sep, 2017 @ 4:04pm 
@Fanciful Spoon - yeah, it wasn't finished yet, now it is done. It turns out it was my fault and not workshop since the harness was accidentally tied to another mod, now it is not, thanks for letting me know so that this problem won't show up for others
Fanciful Spoon 21 Sep, 2017 @ 3:59pm 
Hmm no it seems to repeat itself that message 4 times over
Chicken Plucker  [author] 21 Sep, 2017 @ 3:58pm 
@Fanciful Spoon - I got it from the first post, thank you. This will be fixed now.
Fanciful Spoon 21 Sep, 2017 @ 3:57pm 
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Verse.Log:Error(String)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
Fanciful Spoon 21 Sep, 2017 @ 3:56pm 
Heh full error is too long to do in one peice xD
smaller version is much like 7 lines

RimWorld 0.17.1557 rev1153
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Could not resolve cross-reference to Verse.ThingCategoryDef named BFReich_Clothing
Verse.Log:Error(String)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
Chicken Plucker  [author] 21 Sep, 2017 @ 3:50pm 
@Fanciful Spoon - Go ahead, I'm not recieving errors myself after a few save tests, so I'm assuming this is workshop having some problems updating the mod since I just updated several things one billion times in a few minutes (sry), hopefully with the info you give it gets sorted out asap.

Thanks for letting me know, gimmie dat error
Fanciful Spoon 21 Sep, 2017 @ 3:47pm 
@Chicken Plucker Hey mod dev man, I launched my Rimworld today to find that I was recieving a debug log alert. I went to my subscribed mods list, and had them categorized by "Recently Updated". My Rimworld is only set to update things when launched too. Anyhow, your mod was the only one updated recently, so I removed the mod from my load order, and it made the debug log error go away. So then I tested the mod standalone, and still got the same error.
So then I went and unsubscribed from it, and then resubscribed to see if it would fix, but to no avail, upon re-subscribing I recieved the very same error.
So I am gonna post the error, I assume you may have overlooked something in the recent update, I suppose it wouldn't hurt to try to resubscribe again. I'll keep you informed.
Chicken Plucker  [author] 20 Sep, 2017 @ 12:35am 
Updating this mod soon, massive amounts of textures are being changed
User ¯\_(ツ)_/¯ 18 Sep, 2017 @ 12:12pm 
Aight thanks!
Chicken Plucker  [author] 18 Sep, 2017 @ 12:06pm 
@User - No. The outfits only version does
User ¯\_(ツ)_/¯ 18 Sep, 2017 @ 12:01pm 
Does this mod work with CE?
PrittGlue 11 Sep, 2017 @ 1:09pm 
ye one of my other mods got updated dont know wich one
Chicken Plucker  [author] 11 Sep, 2017 @ 12:38pm 
@PrittGlue If you could open the debug log to see what's causing those pink boxes that would be most helpful. There hasn't been any problems with textures since the update last month so I'm assuming it's mod conflict
PrittGlue 11 Sep, 2017 @ 12:26pm 
pink boxesss pink boxess everywhere in my save filee
Chicken Plucker  [author] 24 Aug, 2017 @ 2:49pm 
@reaprsmom89 drap me Awe Wee Pee pls
slippin jimmy 24 Aug, 2017 @ 2:42pm 
Changed my mind, i now want these guns so i can save awp and quickscope some salty russians
slippin jimmy 24 Aug, 2017 @ 2:34pm 
not interested in the mod, but +1 for the seige references
Saucy Sheep 18 Aug, 2017 @ 5:56pm 
0/10 no kilt
Chicken Plucker  [author] 8 Aug, 2017 @ 1:02pm 
@Mistah Chang thanks bra
My Wizard Orbs 8 Aug, 2017 @ 9:24am 
Yesssss. Alright thank you for clarifying, I love your mods
Chicken Plucker  [author] 8 Aug, 2017 @ 8:38am 
@Mistah Chang hey, they haven't been deleted, I just changed the name to "Outfits only" since they are compatible for people who don't have CE too. The outfits only one works for Combat Extended but not this main one with guns
My Wizard Orbs 8 Aug, 2017 @ 8:29am 
Is this Combat Extended compatible? I noticed you deleted your other mods that were. :sad_creep:
Chicken Plucker  [author] 7 Aug, 2017 @ 4:23pm 
@sterale14 there, took me a day later than I said but I added the SAS Smock, it's not as protective as a parka when it comes to insanely cold conditions but its significantly better than a jacket
Chicken Plucker  [author] 4 Aug, 2017 @ 9:58pm 
Updated all gun names into real weapon names because the old style looked very ugly
sterale14 4 Aug, 2017 @ 8:26pm 
cool, thanks for getting back to me, love your mods.
Chicken Plucker  [author] 4 Aug, 2017 @ 6:19pm 
@sterale14 in the meantime, if you haven't seen the spetsnaz mod yet, it's the only one with it's own winter stuff right now, an armored parka
Chicken Plucker  [author] 4 Aug, 2017 @ 6:17pm 
@sterale14 sure, I'll think of something. Probably tommorrow or the next day though, trying to work on a new faction mod that has it's own gear and outfits
sterale14 4 Aug, 2017 @ 5:55pm 
the only problem with this mod is if you are in a winter map they all wear coats covering up all the outfits anyways. any chance you could make some top layer stuff that isnt too bulky? thanks
Esports Ready 3 Aug, 2017 @ 7:01am 
Uhh Delta Force is better