RimWorld

RimWorld

The SAS Black Kit - Outfits only
41 Comments
Crunjlethorn 26 Jul, 2019 @ 2:05am 
I didn’t even need to see images alone. The animation and description sold it
neonaustin 21 Aug, 2018 @ 6:44pm 
the animation sold it
Roskii Heiral 29 Oct, 2017 @ 7:18am 
Just a heads up, I found the root issue. Headgear frame needs the worngraphicpath and the texpath to be the same. I made a test copy of your mod and it worked. Thanks for all the great mods!
Roskii Heiral 28 Oct, 2017 @ 1:33pm 
10-4
Chicken Plucker  [author] 28 Oct, 2017 @ 1:31pm 
@Roskii Falkirk - ey boiiiiiiiyyyeeeyeyyeye, congrats on the callistans by the way, I forgot to let you know after all this time. As for this issue, do not worry about it, wait for me to release the re-written Alpha 18 version with the new .xml coding before doing this, or else your efforts will be in vain
Roskii Heiral 28 Oct, 2017 @ 1:23pm 
I had a small issue. I was making a patch for this mod and Headgear Frame. When I added this (Just using one as an example):
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/ThingDefs/ThingDef[defName = "Apparel_GhostMask"]</xpath>
<value>
<thingClass>Vanya_Headgear.HeadgearFrame</thingClass>
</value>
</Patch>
It no longer rendered your headgears properly. I've done this with Rimsenal/Most Races/Jecrell's Hoods and had no issues, any idea what's going on?
I'm trying to get alien framework and all my hat mods to cooperate.
Carlos Bird person 29 Sep, 2017 @ 10:40am 
aye thanks man
Roskii Heiral 28 Sep, 2017 @ 8:32pm 
Thanks Alot! I will do you proud!
Chicken Plucker  [author] 28 Sep, 2017 @ 7:04pm 
@Roski Falkirk - feel free to do so

@G4V1N maybe when I'm not busy, doing multiple textures for the other mods
Roskii Heiral 28 Sep, 2017 @ 6:57pm 
Would it be alright if i used a few pieces from your hoodies to make an outerwear hoodie? I have a pretty good design in mind.
Carlos Bird person 27 Sep, 2017 @ 2:52pm 
could i ask for something cheesy but could you put the names of your outfits on the showcase it really helps
Roskii Heiral 24 Sep, 2017 @ 6:42pm 
Its just not a good crash landing w/o my favorite hoodie
Chicken Plucker  [author] 24 Sep, 2017 @ 6:40pm 
@Roskii Falkirk - No, YOU rock
Roskii Heiral 24 Sep, 2017 @ 6:27pm 
Dude, I can't thank you enough for making a hoodie. You freakin rock
Chicken Plucker  [author] 20 Aug, 2017 @ 2:32pm 
@Thorbane Okay, I have time to patch this now. Thanks so much for letting me know about the broken mental thresholds, made my eyeballs pop out of my skull seeing 200%, that is unintended
Chicken Plucker  [author] 19 Aug, 2017 @ 1:42pm 
@Thorbane I'll check out why the mental break threshold and confirm if it goes up that high. As for the bulk, its because bulk comes from CE and I didn't bother coding for bulk.

If I did add back the CE offsets and add code for things that belong to CE this will break compatability for people who are using this without CE. I don't want to do that.
Thorbane 19 Aug, 2017 @ 1:19pm 
There's a couple balance issues with CE compatibility, The armor is extremely light and compact compared to the values CE applies to the standard armor vest. With CE installed the armor vest has a mass of 13kg, a bulk of 5 and a worn bulk of 1. Also what's with the 200-400% reduction in mental break threshold?
Chicken Plucker  [author] 8 Aug, 2017 @ 8:46am 
@Porkathon thanks boiiiiiiiiiiiiiiiii
Porkathon 3 Aug, 2017 @ 12:54pm 
@Chicken Plucker Really appreciate the CE compatible mods. They look great.
Chicken Plucker  [author] 31 Jul, 2017 @ 2:01pm 
Redacted what I said, I assumed work to make was still broken. As for research speed, I'm not quite sure bro, research speed is pretty slow if you dont have modifiers on so 50% isn't really much, unless you're telling me it isn't working based on stats
Vinx 31 Jul, 2017 @ 7:27am 
Hey thank you for support. The research speed buff of the Ghost Outfit still don't work. I hope it isn't a compatibility issue with other mods. I load your mod at the bottom order (after CE). Any ideas?
The other buffs seem to work (bulk, reload speed, movement speed...) :)
Chicken Plucker  [author] 30 Jul, 2017 @ 3:23pm 
Okay, work to make stuff should be fixed, anybody let me know if it isn't. Vanilla version of this mod has an added airstrike weapon now.
Chicken Plucker  [author] 30 Jul, 2017 @ 8:17am 
@Freaky I appreciate you reporting these by the way, kudos
Chicken Plucker  [author] 30 Jul, 2017 @ 8:17am 
@Freaky oh I see, you meant it wasn't working! Well I'm not sure why the research speed isn't working. Will see later
Chicken Plucker  [author] 30 Jul, 2017 @ 8:13am 
@Freaky That part was intentional, "Ghost" is a fictional hacker in call of doodie, so I added bonus stats, plus minor offsets like speed helps with combat
Vinx 30 Jul, 2017 @ 8:09am 
Ahh no problem. Take your time. It's "just" a (cool) game :D
Vinx 30 Jul, 2017 @ 8:08am 
Ohh and your Ghost Outfit add 50% research speed and 0,1m/s walking speed. But after one of my pawn wear it... the research speed is still the same (walking speed is working). See screenshot.

Pic: http://imgur.com/a/iizUu
Chicken Plucker  [author] 30 Jul, 2017 @ 7:29am 
@Freaky I just looked at the code and it's telling me everything is fine even though Rimworld tells me everything isn't. I really will have to fix it later
Chicken Plucker  [author] 30 Jul, 2017 @ 7:19am 
@Freaky, thanks, will fix it later. I haven't slept all day so my apologies for not working on it for now. Free ghost plates for everyone, rip
Vinx 30 Jul, 2017 @ 6:36am 
Hey I see you balanced the mod. Some apparel have a workamount of 1; for example: SAS Ghost Plate.
Dr. Ben Carson 28 Jul, 2017 @ 5:20pm 
oh ok that works
Chicken Plucker  [author] 28 Jul, 2017 @ 4:57pm 
@Dr. Ben Carson, basically, I will make a mod later with armors that are colorable and they will not be military issue ones
Dr. Ben Carson 28 Jul, 2017 @ 4:55pm 
not sure i understand
Chicken Plucker  [author] 28 Jul, 2017 @ 4:51pm 
@Dr. Ben Caron future mod will have no association to any military group, it will be absolutely custom for anybody to make their own group. Does this sound fair? Just wanted the faction outfits to stay their color, which is what I couldn't do for anything with textiles on it
Dr. Ben Carson 28 Jul, 2017 @ 4:47pm 
personally I love how they change color. if you make them non-colorable, is there another mod that I can use to color them?
Chicken Plucker  [author] 28 Jul, 2017 @ 3:05pm 
Hello everyone, I'm leaving this message as an announcement for all of my military kit mods, I will be overhauling the SAS armors so they are no longer one piece and have plans to nerf every armor because they are too bullet proof and are often times more durable than power armor.

I will also make the helmets and armor vests craftable at machining table only since I don't personally like the fact that they change colors depending on material.

If anybody at all objects to making the armors and helmets non-colorable then let me know and I will consider leaving it alone. Cheers all!
Dr. Ben Carson 24 Jul, 2017 @ 1:45am 
Hell yeah! Awesome work, great job
Chicken Plucker  [author] 24 Jul, 2017 @ 12:09am 
@louisleon Thanks brei, credits to Skullywag and Maxim who had part in making it
louiseleon 23 Jul, 2017 @ 2:06am 
The cover art is legendary.
Rye 23 Jul, 2017 @ 1:15am 
Man, i really wanna try making a mod that changes the ce taunts into actualy voices from the ct in csgo