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so daemon black thx for the links i checked those mods out. at reading they seems to be far too much changes for me, and the overall balance wouldn't quite be respected while balance is achieved in specific matters ^^ so i won't use em for now. the 33% on stagger is great but isn't coming alone too bad, there is way too much overpowered changes in the 'better magic' mod ^^ now for that swapping enchant / alchemy... yes the spells will cost heavy magicka now but hell you imagine 300% dmg enchanted gear? can't ^^ i'll stick with the reduc cost and stay at 80% max a self nerf i chose cause magic resist and physical dmg resist are capped around that value in the original game ^^
since i don't have any point in 'one handed' perks, i can't really judge of bound sword, it seems good enough to me compared to merhunes' razor non tempered. so i think it's a gz too! ^^
It changes the reduced spell cost enchantments with +% damage/duration. It is a very simple mod that I find adds much more depth to magic combat and keeps you from having to self-nerf to make the game interesting for a spell caster.
Also, if you are worried about impact being too OP (it is) I would suggest this mod http://skyrim.nexusmods.com/mods/4374 . It makes smart magic changes to make it more satisfying overall, one notible feature is nerfing impact to 33% effectiveness. Which feels right.
ah and thx for the thx part i didn't need it but it's kinda... rewarding? feels good hehe.
now back to business like over achievers we are ^^