Transport Fever

Transport Fever

H12 Open Hopper
36 Comments
kranyarssk14 5 Jan, 2019 @ 10:52am 
@NS_37 I really hope you convert more models in the future, you're super talented
Slava 31 Dec, 2018 @ 7:10am 
This car sould work with the Industry DLC Mod's Cargos.
How could I make them work with them?
Kicaty 24 Dec, 2018 @ 9:42am 
not working. turning game off!
NS_37  [author] 28 Jul, 2017 @ 7:37pm 
I see no issues with scale. Please explain.
MysticDaedra 28 Jul, 2017 @ 5:32am 
I'm curious about the scale, these hoppers seem small compared to the model scale of Transport Fever.
Tomahawk109 28 Jul, 2017 @ 1:39am 
Amazing! Looking forward to more of your work! BTW, will you paint your rolling stocks with real life rail company paint schemes?
ShadowSteel18 [The Otaku] 27 Jul, 2017 @ 8:23pm 
I have quite a few things from JointedRail. They've made some great content for Trainz 12 and Trainz: A New Era. This looks like the 100 Ton hoppers that they they have as freeware ported to Transport Fever. I can't wait to see it in action.
NS_37  [author] 27 Jul, 2017 @ 7:59pm 
@mrtree I checked your site - I'm going to have an accurate late era boxcar done soon. email me.
NS_37  [author] 27 Jul, 2017 @ 7:50pm 
not really an advertisement just a bit of fun.
GDRacer22 27 Jul, 2017 @ 6:41am 
this an advertisement for jointed rail? The hell anyway i can't wait to use this hopper i have been wanting one!
mrtree 26 Jul, 2017 @ 9:31pm 
@NS_37: I've got a bit of an explanation of my in-progress Freight Overhaul mod on my web site, showing what I have developed for a set of boxcars to replace the game's defaults. You can check that out at wpandp dot com, click on "The Sim". I don't want to upload an incomplete mod here so hopefully this gives you an idea of the concept.
NS_37  [author] 25 Jul, 2017 @ 7:50pm 
@kristofroth26: yes I am that very same person.

@mrtree: I am interested in talking about it and seeing what you have so far. We can probably work something out.
mrtree 25 Jul, 2017 @ 6:44pm 
I am working on an overall freight cars mod that adds in additional cars/eras such that the player always has a choice between at least 2 versions of a given car type. This model would do great as one of those additional car types. Would I have your permission to include it as part of my mod-in-progress, noting your contribution? I would be altering some of the .MDL stats to fit my overall scheme, and I might modify the skin a bit too, so that a player could be running both your mod and my planned mod, and still distinguish the cars.
Mudpaws 25 Jul, 2017 @ 5:40pm 
Looks Great man Thanks! ! ! ! Definatly hope to see lots more from you keep up the Excellent work ;)
Superslav2266 25 Jul, 2017 @ 2:14pm 
is it hard to convert assets from trainz to transport fever?
Superslav2266 25 Jul, 2017 @ 10:46am 
oh wow, i didn't think you were the same person as norfolksouthern37. your content is wonderful by the way.
NS_37  [author] 25 Jul, 2017 @ 9:36am 
@kristofroth26: yes the asset was created using materials originally developed for trainz software. I am the primary creator at Jointedrail.
Superslav2266 25 Jul, 2017 @ 7:21am 
did you create this asset using model's from Jointedrail?
kranyarssk14 24 Jul, 2017 @ 7:34pm 
Well, that's a shame. We could always use more rolling stock in the meantime.
NS_37  [author] 24 Jul, 2017 @ 6:00pm 
@ak_toner: That cost is no different from other similar vehicles. The game sets the price of the vehicles and their running costs based on its settings and what the vehicles can carry.

@kranyarssk14: My real interest is in making locomotives however my models are way too detailed for Transport Fever (in the range of 80-100k polygons). It would take a great deal of work to reduce them to something I would be comfortable using. Perhaps one day.
ak_toner 24 Jul, 2017 @ 11:15am 
$211k/year running cost?! Per car?! Wow
kranyarssk14 24 Jul, 2017 @ 11:15am 
Sorry to keep bugging you, but do you plan on making exclusively rolling stock?
General Tso 24 Jul, 2017 @ 7:24am 
Looks great. Thank you.

Good idea showing the screenshot with stats.
MLGesus 24 Jul, 2017 @ 6:29am 
160 Km/h, nice!
donoteat 24 Jul, 2017 @ 6:26am 
nice, glad to see a real hopper car -- i was about to start one myself but now you've saved me the time

are you planning on doing an ore jenny by any chance?
GamerKeller87 24 Jul, 2017 @ 4:42am 
Great job as usual Justin!
Skyedarque (LOD) 24 Jul, 2017 @ 4:16am 
please more USA stuff. i like to see Florida East Coast stuff Sea Board Coast Line and CSX engines and rololing stock. the erupe side has gotten a lote of love frome the modeing comunitee.so please show some love for the USA side of the game guyes we got some great trains and stuff to be used in this game.:steamhappy::steamhappy:
Lone_Wolf 24 Jul, 2017 @ 3:55am 
Und warum solche Ereignisse sind Sie erfinden, warum Trichter geöffnet, um es auf Anfrage für Gondeln alle und Trichter kaufen speziell vollständig geschlossen war, wie es sein sollte und nicht so viel wie ein Idiot oder etwas sind es 85 besser Fahrzeuge kommen mit irgendeiner Art von elektrischen zB HVL wäre oder 3TE10M Lokomotive, genannt die Ausrede, dass das nicht gut in diesem Spiel vydumanaya Unsinn benötigt wird!
kranyarssk14 23 Jul, 2017 @ 6:53pm 
Oh cool. Can't wait to see what's next!
Ironman ☠ (Aqua Boomer!) 23 Jul, 2017 @ 6:07pm 
About time. Thank you for making this. The orinal "American" coal cars in this game were a joke.
NS_37  [author] 23 Jul, 2017 @ 5:54pm 
I can convert them because I have the source material (either because it was made by myself or others on my team) I can just modify it to fit the needs of TF.
Takao 23 Jul, 2017 @ 5:40pm 
looking mighty fine~
kranyarssk14 23 Jul, 2017 @ 5:09pm 
How do you convert these, anyways?
kranyarssk14 23 Jul, 2017 @ 4:58pm 
YES!!
Drkilljoy91 23 Jul, 2017 @ 3:18pm 
please make more PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
long 23 Jul, 2017 @ 2:52pm 
THANK YOU norfolsouther37