XCOM 2
Mark Hammil Joker Voicepack
63 Comments
PsyCHo  [author] 16 Apr @ 10:31am 
@sparkMete0r: I call it "feature", but yes.
I think you'd need to edit one .ini file to change it, but I didn't really look into it because I like randomly generated one-mission rebels to have non-vanilla voices.
sparkMete0r 16 Apr @ 4:53am 
i might be wrong but this voicepack sometimes applies itself to random soldiers, is it another Mod's issue?
Marcowarrio 14 Sep, 2024 @ 2:54pm 
holuy guck jiukeler jguclepack
PsyCHo  [author] 8 Apr, 2023 @ 2:36am 
@Dark_Ansem: I'll add you to steam-talk about some details to see what can be done.
Dark_Ansem 8 Apr, 2023 @ 2:29am 
Is there any chance you'd add a non-radio effect source pack for the voices?
PsyCHo  [author] 8 Jul, 2022 @ 10:13pm 
@Acnolowgia: I love stories like this, thanks for sharing.
Acnolowgia 8 Jul, 2022 @ 7:29pm 
Such a perfect auto-setup, lol!
Acnolowgia 8 Jul, 2022 @ 7:26pm 
So... bit of a funny story with this mod. Started a new campaing, starting at Templar HQ... and the starting Templar got assigned this voicepack, and this info in the biography: "Rumor has it he may have conducted tests on himself that left him unstable"
Inquisitor 28 Nov, 2021 @ 4:26am 
Oh. Wow. Thank you for the fast reply. Also, may I get copies of those voiceline files? I am planning to host villain themed party and your joker voicelines seemed just too perfect to play it on speaker.
PsyCHo  [author] 28 Nov, 2021 @ 3:54am 
@Inquisitor: Yup.
Inquisitor 28 Nov, 2021 @ 3:49am 
Hello. I know its been many days, but do you still have these joker voicelines by any chance?
BrotherBlood111 12 Aug, 2020 @ 2:28pm 
@PsyCHo Yes I do use the default. I'll give this other launcher a try thank you. Hope it works.
PsyCHo  [author] 11 Aug, 2020 @ 9:27pm 
@BrotherBlood111: Do you use default game-launcher? Apparently Firaxis "fixed" it and disabled ability to run non-WotC mods when starting WotC.

Check Alternative Mod Launcher https://github.com/X2CommunityCore/xcom2-launcher/releases/latest and see if that fixes it.
BrotherBlood111 11 Aug, 2020 @ 2:38pm 
did this voice pack for anyone stop working for WOTC cause it worked just fine up until recent same with some other voice mods I used?
Khamus 21 May, 2020 @ 11:47am 
F...IN EPIC!!!!!!!!
PunishedPadthai 29 Dec, 2019 @ 5:57pm 
five words "We live in a society"
Also pretty cool mod
PsyCHo  [author] 16 Dec, 2019 @ 12:49am 
@R+5: You should first try just changing the Volume Multiplier, it's a bit faster to just select all the files, right click for properties and then change the volume multiplier value down.
@R+5 15 Dec, 2019 @ 7:49pm 
Thanks :) ill try it in the next weeks, because im in linux, and ignore if theres something i need to do in windows, and i currently checking how to use it in a vm. if i managed to make it work, i will upload somewhere the audio files and give you a link in case you would like to recycle them.
PsyCHo  [author] 13 Dec, 2019 @ 11:02pm 
@R+5: Hmm, this should work... Download SDK, in it open Tools->Xcom 2 Editor (it take time to open), it should open with Content Browser, in bottom left corner there's folder icon, use it to open JokerPackage.upk in steamapps\workshop\content\268500\1089416994\Content

Now you can either select all SoundNode Wave files, right click and Bulk Export to Folder, edit them (just remember to not change their format) and then reimport them (import is right next to the folder icon you already used) OR
you can select all SoundCue, right click on them and change Volume Multiplier option.

After that, Ctrl+S to save the changes and hope I don't update the mod (I can promise I won't update it in 2019).
@R+5 13 Dec, 2019 @ 6:13pm 
IMo, the voice is still louder than other soldiers: how could i try to use your files to change their volume in audacity or something to then repack them and continue using them?
Stormtrooper 19 Nov, 2019 @ 12:40pm 
na na na na TOXIN!
squirrel 27 Oct, 2019 @ 10:10pm 
bottom text
pepsi 12 Jul, 2019 @ 6:12am 
gamers rise up
PsyCHo  [author] 7 Jul, 2019 @ 11:37am 
@Ryu963: If you're not afraid to use notepad to edit files, you can change him from humans to SPARKs quite easily: https://www.reddit.com/r/xcom2mods/comments/4rh5fp/psa_xpost_rxcom_how_to_make_any_voice_pack_work/

If you'd want to keep him as human and add SPARK, that's a bit more work - if you need that option, I guess I can look into my files and prepare some copy-paste lines for you to use.
Ryu963 7 Jul, 2019 @ 10:03am 
i want this for the spark
Joe Balogna 16 Feb, 2019 @ 2:56pm 
We live in a society.
PsyCHo  [author] 16 Jul, 2018 @ 9:10am 
@Seigneur: Probably not, unless there was some game where he provided like 200+ lines.
Noble du Québec 16 Jul, 2018 @ 6:22am 
can you make a mod of eustace's voice from courage the cowardly dog?
Mal 12 Feb, 2018 @ 11:24am 
Yeah its like 20-30% louder than the others.
PsyCHo  [author] 5 Feb, 2018 @ 8:32am 
@Zakzahn: Yeah, sounds like it. Will probably reupload it one day, along with few others.
Zakzahn 5 Feb, 2018 @ 4:42am 
This voice seems alot louder than the others?
JaKe The King 2 Feb, 2018 @ 2:16pm 
im not gonna use this in game but im subscribing simply because this is an amazing mod
AlexandertheGamer298 29 Jan, 2018 @ 9:15am 
Great idea man thanks for your work!
Elusive as Denby 24 Nov, 2017 @ 10:28am 
Thanks for taking the time to make this!! It's people like you who make XCOM my favorite community.
PsyCHo  [author] 14 Nov, 2017 @ 9:09am 
@odst57: No problemo. I know how confusing whole WotC thing can be, game itself is not clear enough and sometimes is screaming "not compatible" while mod is compatible and such.
odst57 13 Nov, 2017 @ 11:17pm 
@PsyCHo cool I'm still new to mods so i figured I'd ask
PsyCHo  [author] 13 Nov, 2017 @ 12:49pm 
@odst57: Yup, all my voicepacks should be compatible.
AFAIK it will not give heroes any lines for their custom new skills because Firaxis decided to add new voicelines in different way and so far no modder "cracked" it, but heroes will talk when you move them around or go overwatch and such.
And as you can see comment lower, someone had fun with Templar laughing his arse off, so there's that :happymeat:
odst57 13 Nov, 2017 @ 11:50am 
does this work with WOTC?
PsyCHo  [author] 5 Oct, 2017 @ 9:05am 
@Run Away From Danger Man!: Damn, that sounds awesome. And great the WotC compatibility works.
Scribe of Nekoti 5 Oct, 2017 @ 8:00am 
I dont know if I mentioned this before but this generated on a templar I had. I never thought of that combo but it was amazing. Crazy lightning magic psyhic man running around laughing his head off while chopping people up. I use the rend and slash gives headshots on lost mod and seeing this insane man in yellow with purple lightning screaming and laughing as he rended 35 lost in a row was amazing.

Thanks!
kerrigan1603 19 Sep, 2017 @ 4:24pm 
Thanks for replying.
PsyCHo  [author] 19 Sep, 2017 @ 8:39am 
Not sure if he has it to try to rip it, also hard to say if he'd have time to rip it.
So, probably little chance.
kerrigan1603 19 Sep, 2017 @ 5:10am 
What about the animated Killing Joke?
PsyCHo  [author] 18 Sep, 2017 @ 9:02pm 
Steam-Friend of mine actually did some ripping from The Animated Series, but due to some confusion and legal problems he was hit with I didn't integrate them into this voicepack when I was making it.

From some perspective, not sure if they wouldn't feel too different to the lines from games - there's up to 20 years of difference between them on one hand and cartoons do have some "background noises" to them on the other.
kerrigan1603 18 Sep, 2017 @ 2:37pm 
Have you thought about adding the lines from the animated series & The Killing Joke?
PsyCHo  [author] 6 Sep, 2017 @ 10:49am 
@The Adversary: Unless miracle happens, won't have DLC for quite some time :sadpanda:
The Adversary 5 Sep, 2017 @ 1:59pm 
War of the chosen version? plz :)
RoamingHitbox 4 Aug, 2017 @ 11:59am 
here is the mod for the EXALT clothes from Enemy Within ported to Xcom 2

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696566464

Enjoy!
Whiplash2802 28 Jul, 2017 @ 3:54pm 
Hell yes
Kibichan 27 Jul, 2017 @ 12:30pm 
this is great