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Such a thumb doesn't hurt, but honor your work.
This is my THANKS to the mapper.
greetings Campender Rusher
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I will also change the player models, and fix the clip on the blue truck.
Thanks :)
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https://www.youtube.com/watch?v=OWdk5FMrUhU
Thanks, moved the stone :)
I know some buildings and models aren't suited well together, and it's something I have in mind and I'm planning to work on. Some buildings are simply there to block view or to form paths and could use some more thought.
I also want to make some of the paths feel a bit more straight, to cut off some corners and hiding spots.
Keep letting me know what you think.
..and yea, the cop car probably has to go :)
Well, about previous remark concerning american police cars... it's right too: vintage Fiat or Skoda would look here more appropriate. Though it not the most important :-)
Anyway very decent work!
For example, how can you have pallets on site B when it is surrounded by a low wall, has a roof and stairs? In real life, it will be impossible (or very very hard) to store this kind of material in this place.
We have the same example on site A and B on inferno and dust2 for example.
It's a good map, but you should be careful about this angle.