RimWorld

RimWorld

Omni Core Drill
241 Comments
Sera 7 Oct, 2023 @ 5:20pm 
this might give me the resource production I want and not be as cheaty as the one I have. (also would remove like 4 mods.)
el.ron.mcbong 1 Aug, 2021 @ 3:41am 
Thank you Mlie you are the best :steiner: :steamthumbsup: :Blessing:
Mlie 31 Jul, 2021 @ 1:25pm 
rockywest2013 29 Jul, 2021 @ 12:18am 
yeah it works for 1.3 , you just cant change any mod settings, that part is broken
Salakis[CPC] 28 Jul, 2021 @ 1:41pm 
It works for me, but I can't edit the options. Are you planning on updating your mod? :)
Era 28 Jul, 2021 @ 12:09am 
Please update for v1.3! It doesn't work and crashes the game
howi 24 Jul, 2021 @ 5:20am 
It is working partially. You can build and mine, however you can not change any parameters of mod from inside, as it is throwing some missing method exception error.
Ex Ossibus Fumus 18 Jul, 2021 @ 6:34pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
el.ron.mcbong 8 Jul, 2021 @ 4:50am 
Hello do you make a 1.3 Version Please:Blessing::Rivals:
[OG] CervicalSpear 1 Jul, 2021 @ 5:27am 
Please update, crashes my game otherwise!
SomeCallMeJef 25 Jun, 2021 @ 12:32pm 
tried building one and it broke the game. tried several times.
Cain 31 May, 2021 @ 1:26pm 
Hello Doc. I am gonna upload a mod that I made using your code. If you want me to take it down please contact me.
Rosalie 16 May, 2021 @ 7:42am 
I've noticed no issues at all with it, and I'm using 220 other mods alongside it lol
Heckerpecker 30 Nov, 2020 @ 7:10am 
@KillerTheFlareon but its better then nothing
Killer Tamashi 25 Nov, 2020 @ 3:45pm 
components appear to be bugged, infinite drilling time.
Heckerpecker 25 Nov, 2020 @ 8:17am 
This mod Works in 1.2
hyst4ric 12 Nov, 2020 @ 12:58am 
Please update. Will be much appreciated.
Gilgameskills 28 Oct, 2020 @ 4:05pm 
so it does work with 1.2 but the game says its only for 1.0 and 1.1? right
Arcane Weeb 21 Oct, 2020 @ 2:41pm 
@The Dutchman Es only game, why you heff to be med?
빅팀 2 Oct, 2020 @ 11:12pm 
I want to use this in 1.2
Ask someone who knows how to use it to share
Heckerpecker 1 Oct, 2020 @ 3:52am 
Don't be Toxic
goldenGirlsJKsM56 9 Sep, 2020 @ 7:20pm 
no 1.2? so sad.....:stress:
yung_sh4d0w 6 Sep, 2020 @ 11:50am 
when dis update?
The Dutchman 5 Sep, 2020 @ 3:13pm 
@NylonWorms What possible reason would cause it to not work on 1.2??? Of course it works
NylonWorms 3 Sep, 2020 @ 7:55pm 
does this work with 1.2 i'm just wondering
Killer Tamashi 2 Sep, 2020 @ 9:02pm 
specifically "what the hack!?"
Killer Tamashi 2 Sep, 2020 @ 8:58pm 
Oh jeebus, work needed for getting components are "infinite" anyone know why? I think it might be something with a mechanoid mod, since their components are also infinite
Hector 22 Aug, 2020 @ 3:43am 
Awesome mod, absolutely invaluable for any playthrough where you intend to keep playing and building something for a very long span of time, and naturally it's one that I never miss out on adding to my games.
There is one issue however; whenever I now create artwork, stele or masterwork, nearly all the time it depicts the pride of someone hand-crafting a resource from an omni core drill, and that somewhat ruins the immerson of the whole thing.
If it were possible to fix that that would be *massively *appreciated.
Angrysquirrel 21 Aug, 2020 @ 7:39pm 
Dude, I'm dying for this mod. I can't find anything else that does this.
posthum 18 Aug, 2020 @ 9:33am 
Would be absolutely dope if this could drill for chemfuel. Rimefeller adds too much stuff imho.
Sikhi Jedi 12 Aug, 2020 @ 3:48pm 
cool mod, one recommendation, go crazy with the design. maybe make the entity of the machine bigger and have a custom detailed drill. I think what you have is great, I just think you can go further. maybe have it take the save amount of space as a solar panel or something to give you more space to create whatever visual design
Tardo The Ass-Monkey 12 Aug, 2020 @ 1:52am 
@Tommy Gray It works for 1.2 as is.
The Dutchman 11 Aug, 2020 @ 2:57pm 
Has absolutely nothing to do with found deep deposits.

Also, he'll update when he feels like it, not bc some entitled jerk asked
Tommy Gray x Land Raider 10 Aug, 2020 @ 6:59pm 
update for 1.2 plz
swshadowss 10 Jul, 2020 @ 4:13pm 
@Emelio Lizardo Yea, it's considered a workbench by the game. You set bills and your miners will use it as a workbench to mine resources.
Emelio Lizardo 5 Jul, 2020 @ 5:22pm 
I just got tired of manually moving the deep drill around to each little spot. I'd rather that the colonists would hunt these things on their own but this seems like a solution until that can happen.

If I understand correctly this drill just sits there and sucks in all found deep deposits. Yes?
swshadowss 4 Jul, 2020 @ 9:03pm 
I also have the same issue as Gabumon, mineable mechanoid parts from 'What the hack?!' say it requires infinite work to complete.
Gabumon 27 Jun, 2020 @ 2:14pm 
I really like this mod, but when I play with 'What The Hack' it says I can mine Mechanoid parts, but it is infinite work to mine them. Is this on purpose?
pgames-food 7 Jun, 2020 @ 4:22pm 
hi krzarb, that is a good mod.
have you happened to see any mod which can let us know what item an unfinished something actually is? ive had some "unfinished armor" items but have no way to get it finished, since i dont know which item to create as a bill task :)
krzarb 7 Jun, 2020 @ 1:44am 
@Syndustries you should check out the mod “no job authors”. It makes it so that any unfinished thing is owned by everyone, so that any pawn can pick up any unfinished work
Forekast 6 Jun, 2020 @ 10:48am 
Love this mod. I'm also using Gemstones by Zylleon, and I'm finding that the drill doesn't see diamond, ruby, emerald, or sapphire even though they're can be mined by other deep drilling. Know why that might be?

Thanks!
Syben 4 Jun, 2020 @ 9:15pm 
So, I have 6 miners, but when there is an outstanding bill to mine <thing> no other pawn will mine that. Any suggestions on how this can be improved aside from building each miner their own drill with their own bills.
krzarb 14 May, 2020 @ 4:26pm 
I was meaning is it something that can be altered in the XML files? I can do that myself. If it’s more complicated than that then I’m out of luck then!
DoctorVanGogh  [author] 14 May, 2020 @ 3:31pm 
Possible? Yes :steamhappy:
Will I do it? Probably not :steammocking:
krzarb 13 May, 2020 @ 3:44am 
Hi. When using to omni core drill, pawns seem to gain experience at a much slower rate than when they are mining or using deep drills. Is it possible to alter the rate of experience gain?
NanitesInRed 5 May, 2020 @ 10:14pm 
Quick question: Will you be updating the bills to work on the new Deep Drilling Speed stat, instead of the normal mining speed stat, or keeping it the same?
DoctorVanGogh  [author] 27 Apr, 2020 @ 12:48pm 
@Douglas135: Yes, you can safely add this to an existing game.
I've included a small section in the mod description about this. Somehow I never put this up here on steam.
Douglas135 25 Apr, 2020 @ 7:47pm 
This mod looks cool. Is it safe to add to a save mid game?
Erdnussbrot 23 Apr, 2020 @ 10:50am 
Dreamyr 15 Apr, 2020 @ 9:13pm 
....and LITERALLY 5 seconds after I post it finally decides after wandering around for 5 minutes to go mine. Go figure. Still really weird behavior.