The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hero's Respite Home Version 2.0
177 Comments
NightShadeX62 7 Nov, 2017 @ 6:24am 
Totally Awesome!!! I found it after a bit of looking around but came at it from the back so didn't recongnize it at first. Adding a children room with about 6 beds and a followers room with 6 more beds would make it perfect.
♫♪ <Joulik> ♪♫ 29 May, 2015 @ 10:05pm 
Awesome mode, thank you very much, great job :)
Memeour 3 May, 2015 @ 1:53am 
an amazing home , also nice touch with the dwarven basement
bool 15 Sep, 2014 @ 6:30am 
this is amazingly mindblowingly awesome!
Snivo 6 Aug, 2014 @ 10:16am 
Do the training area dummies level you up? if not i would like to suggest you do, kinda stupid its not included in vanilla... gets me immersed better then spamming the E button on a trainer and watch me level up
Alex Cage 7 Jul, 2014 @ 7:08am 
daium this house looks great good house mod :D
chrgeller00 7 Apr, 2014 @ 4:34pm 
I absolutely love this retreat! It is an excellent safe house--but it is not a "home" unless I can house my family . They need to be safe- I need for them to be safe. Oh well, maybe sometime in future. Charlene Geller
Hitmen 3 Apr, 2014 @ 2:15pm 
this is a good mod and i works well with "move your famliy mod" on steam
Codec Function 20 Feb, 2014 @ 8:36am 
Oh and its MY BIRTHDAY WOOHOO!
Codec Function 20 Feb, 2014 @ 8:36am 
I like how this house is all "we are calm and peaceful and (probably) don't have a quest for you"
when all the other ones are "QUEST! QUEST FOR YOU TO DO!" Cool mod BTW
ruggerem 6 Feb, 2014 @ 10:49am 
Think about adding a stall for my horse, add another bedroom for NPC's, and the ability to bring my spouce. After all, are you going to make it a REAL home, or a very large get-away cabin?
Charles Manson 26 Dec, 2013 @ 11:36am 
I keep getting subscriber errors everytime i try to use it. Dont know how to fix.
Hephaestus_1029.TTV 29 Nov, 2013 @ 1:28am 
Dude. I Must Say I AM Impressed. the Amount Of Work It Must of Took you To Make This Is Astouding. Im Amazed At the awesomenss Of It All Great Work!!
creepybookshelf 6 Oct, 2013 @ 7:10am 
This might just be a dumb question, but is it even possible to use the observation journal on porch watching the sunrise?
jjb-54 29 Aug, 2013 @ 9:56pm 
I went through this and was liking it a lot - the only thing that had me 'sad' was the Dwemer part was way to dark. I had to use Mage Light just to see.
Lopnel 19 Jun, 2013 @ 4:59am 
The only thing thats missing to this truely AWESOME home is the ability to settle in your spouse.
[ T o a s t e r ] 6 May, 2013 @ 3:04am 
:D
Imperial 4 Apr, 2013 @ 1:27pm 
I have 7 castle mods because i made on that gives you EVEREYTHING in the game
Imperial 4 Apr, 2013 @ 1:27pm 
can you add only 1 npc, being a horse and a little archery range with live and wood targets?
marski49 25 Mar, 2013 @ 3:28pm 
Absolutely a great house! I love it!
AlfieChillar 18 Mar, 2013 @ 4:25am 
I love it, brilliant house, but, slight BUG or something to look in to. The basement is extremely dark! With such big rooms they are far too dark, it seems that many of the torches just aren't giving off light. Is this something tha can be fixed? Or is it just me?
telosdemia 25 Feb, 2013 @ 1:33pm 
I love this place! Its got a lot to enjoy about it. The house is nice and airy and the lower vault is incredible! Any new adds qill be the frosting on the cake! Thank you for creating this retreat/ home!
XJLeakyJeep 20 Feb, 2013 @ 3:54pm 
I know I have already commented on this mod, about how awesome it is, but I have to say it again. The more I use it the more I LOVE it! If you are like me and love places to organize your loot, then this mod is perfect! I recommend this mod to everyone~!!! :D There is so much time put into this and you can clearly see it. I’ve tried quite a few other “house-like” modifications, but keep coming back to this one. I especially love how when you are dropping off ingots/ores the chests go in order so you aren’t scrambling to find any in your inventory.
…I could go on and on about how great it is, but I will spare you the details and just say that I recommend this mod to everyone. Again, awesome job on it, hishikiroda! *thumbs up*:]
flashwitt 24 Jan, 2013 @ 8:04pm 
Can't rave enough about the awesomeness of this mod. I have run into one strange bug, which is not critical for me, but may be for others- The Guardian Stones can apparently only have a single instance in the game, and the presence of your stones in the basement means they have disappeared from all their normal locations! If someone has already located all the stones in their adventuring, then it's not a problem, or, if they are like me, and weren't really trying to track down all the stones.
postalize 22 Jan, 2013 @ 9:55pm 
This house is expertly designed and I found all details to be superbly thought out. You can really enjoy the location, the underground workspace/training room/armory, the house itself, and the porch. There is even a camp site set up below the house along the main road. I don't know if it is part of the mod, or is part of the game originally (In my game the cook pot in the campsite is just for looks). You will find hawks and dragons while around the outside of the home. Also: You get all 13 standing stones in the basement and all 10 shrines in your Bedroom (Auriel's shrine isn't there yet... I'd love to see it out on the balcony if Dawnguard is installed) Thank you Hero's Respite, you are a pro! Note: I also loved the mailbox with the key and I would love to see more vertical dwemer wall chests like this! Also I love the knapsack near the door. The look is top notch 100%. This is better designed than the actual game. I can't wait to see what else you build!
Wiredsage 19 Jan, 2013 @ 11:53am 
GREAT mod by the way :)
Wiredsage 19 Jan, 2013 @ 11:52am 
there is a small mod on nexus that fixes the manequinns as well as giving them cool powers like the abilty to pose and preform actions like jumping or watching you when you walk by
fyre_wyrm 13 Jan, 2013 @ 12:47pm 
i havent encountered any issues thus far, other than the ghost manequinn when entering the basement, which did startle me at first. though i do have some ideas that i think would be cool, if its possible and wont mess up anything else. first i think it would be cool to have flamethrowers the turn on and off when you unlock and lock the vault/treasure room. the second idea, which is mostly me being picky, is i think you should switch out the floating staff for a scaled down model of the eye of magnus, but i can see how that might cause some issues with the quest. but otherwise a perfect house
Taeloth 11 Jan, 2013 @ 8:53pm 
I said the manequinns weren't centered. not that they were moving...second if your manequinns are moving its because you a need a mod that patches over the manequinns because if you have items attached to them and then the manequinn moves theres a strong chance of worse glitches like lost items and such
flashwitt 7 Jan, 2013 @ 8:40pm 
Turns out the cook pot bug was coming from someplace else- making this absolutely even more brilliant and epic. :)
flashwitt 7 Jan, 2013 @ 6:10pm 
Brilliant epic home! As for the moving mannequins, I think they add a mysterious, ghostly touch to the place, so I'm leaving mine exactly as they are.

One small bug to report though- the cookpot seems to be broken. It keeps telling me someone else is already using it. Maybe a mennequin? ;D
Taeloth 7 Jan, 2013 @ 5:10pm 
Here is the rest of my comment:


Manequins need to be paid more attention to also in terms of placement. Many of them are not centered on their pedestals.

Instead of shelves in the archery room with the cool items, can we get more weapon racks or plaques? Much easier for displays if the existing items are looted and replaced or knocked down.

Last wish for change would be to have the potato plants removed in the alchemists room and more herbs added. I hate gathering vegetables and when a player home garden is present. I rapidly click and hover over everything meaning I must later dump the potatos since they are not ingredients.


Nicely done bro. Can't wait for the brightness to be turned down a bit so I can begin to use this place!
Taeloth 7 Jan, 2013 @ 5:09pm 
Hey, congratulations on this player home. I very much enjoyed walking through it. There are many other player homes out there that are very detailed and beautifully crafted but they all lacked a single, well designed feature that I needed desperately. A LARGE armory. You have this and as such, this is the home that I am using right now over any other out there.



If I may make some suggestions however. The MOST IMPORTANT one for me personally is how bright the basement is. Can you please tone this down and alter the lighting a bit more. I was thinking more like an adbandoned dwemer armory with skylights or some other specific lighting on the important things like the manequins.
ruggerem 3 Jan, 2013 @ 5:19pm 
I thought your version1 player home mod was ahead of the rest, but you made a great mod ever better. Great job, especially on the lighting in the basement. I like it so much that I sold my Breezehome! I actually don't like the crazy stairs. How about a winding pathway up to the gate?
DovaKratos 1 Jan, 2013 @ 12:42pm 
Very beautiful mod!!
A Solitary Sorrow 30 Dec, 2012 @ 10:48am 
I think that this mod was a labor of love. It is so well made and massive that it had to take a lot of detailed work. I have had a lot of fun with this mod and so far it works great. I will check out the mannequin fix with nexus, however. Great job, thank you.
Basilisk 29 Dec, 2012 @ 12:48am 
i know its a getaway home but i really need gaurds like two esential gaurds please
Jonan 23 Dec, 2012 @ 8:22am 
Love the mod, it's my favorite player home. I've worked on filling up the sub basement "trophy" area as well as trying to fill the 'gem well' with every gem I run into. As of yesterday however, the game has begun crashing as soon as I enter the sub basement. I don't think it's necessarily a bug. Just FYI perhaps. It's possible I'm running into a hard resource limit with all the stuff I have in there. It's the only place in the game where I have instability now.
WebTiger1375 14 Dec, 2012 @ 8:44pm 
I just brought a horse up the steps to the house to the safty of the courtyard... what a pain! Could you make some stables near the foot of the stairs, or someplace else that would make sence, Please?
deanmk 13 Dec, 2012 @ 11:58am 
I like the accomodations, especially the outdoor deck. The moving mannequins gave me a scare, the first couple of times I caught them moving about, but I'm used to them, now. Nice job! Must have been a lot of work!
S14A14S 13 Dec, 2012 @ 10:07am 
мод конечно отличный! -спору нет :) -но я,чёт не могу разобраться с освещением в подвале :(
Landonius Maximus 13 Dec, 2012 @ 6:46am 
Sorry, to clarify. every time I try to enter the house My game crashes to desktop.
Landonius Maximus 13 Dec, 2012 @ 6:44am 
You know, it was an awesome mod, working great and then once i started putting stuff into the house .. it stopped working..
TurkeySquirt 12 Dec, 2012 @ 3:10pm 
I LOVE this mod and really appreciate all the hard work that goes into making something this elaborate. I can honestly spend hours just hanging out in this place reading books and mass spawning cabbage. If there was one thing I would like to see in the future it's dragon priest mask holders. Fantastic modding and keep up the good work!
The Ogre 8 Dec, 2012 @ 4:27pm 
The only thing I don't like about this mod is the location, and I'm willing to change. (I prefer more map-central housing, but for this place, and 36 freaking mannequins, that can become a thing of the past. Besides, who would feel safe with the Dragonborn living in their town, being hunted by dragons?)
RyanolPM 8 Dec, 2012 @ 12:27pm 
when i fast travel to this home my horse winds up at the front door with me..lol.other than that?..maybe try to get it as one of the "move to" places for my wifey..
Specsifier 8 Dec, 2012 @ 5:15am 
120% awesome mod! Only thing I'm wondering is, is there a way to have Female variants of the manequins? I play a female character so having all male manequins seems strange.
Sissithic 5 Dec, 2012 @ 5:24pm 
yeah stables would be very nice I personally hate that there are no stables at any houses
wendy 2 Dec, 2012 @ 5:52pm 
Awesome mod. Thank you for your hard work. Thumbs up.
Kakyo 2 Dec, 2012 @ 2:58pm 
This is a f*** amazing mod... far better than any other "house mod" that i've seen,
but the exterior is bit poor compared to the interior, a few simple things can make this mod almost perfect:

- A stable for Shadowmere, after so many trips he also deserves a rest :)
- A watch tower over the upper wall, some bandits can come from there.
- And, finally, some fertile soil and improvements on the garden. (I don't know if "fertile soils" are from vanilla skyrim, but you get the idea)

Someone also said about the "exceeded stairs", but once the fast travel land me in front door, I don't see any trouble besides the "awkward outfit".

So, great job and thank you. =D