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Or maybe it just looked like it went to oblivion because [/spoiler]I couldn't see the funnel on the other end and the wall/floor segment the first portal sends the cube to obstructs the view of the cube.[/spoiler] Either way, when there's only one thing the player can do, and it doesn't appear to do anything, frustration climbs quickly.
How did you solve?
And what you are describing to me is the classic game design problem of getting players to look up. It is solvable in its current condition. I know better not to publish an unsolvable chamber. Requires thinking, which is what you are supposed to do in the Portal series.