Stellaris

Stellaris

Star Lifters
97 Comments
starfirejordan 13 Nov, 2021 @ 5:55am 
i check the comments. and im just confirm that this still works for 1.9 (yes im playing the old version still)
Lex  [author] 26 Mar, 2019 @ 11:24am 
For information: I sent Elowiny (Gigastructures) another graphic model for starlifter for a long time ago, which updates starlifter with a shipyard ring (and starbase module), but he has no time to finish it up to a working megastructure, and it is very difficult for me to do this (and lazy). The first time did not work for reasons that are still incomprehensible.
Change costs and output in any megastructure very simple. Now i can make model even with rotating rings but I don't want to do it now or at near future.
Chaincat  [author] 26 Mar, 2019 @ 1:55am 
like, this is legitimately just a dyson sphere with the output changed from "energy" to "minerals" and the values tweaked because of how important minerals were.
Chaincat  [author] 26 Mar, 2019 @ 1:54am 
again, if they haven't changed how megastructures function, there really isn't much to do. I just really do not want to mess with the uploading process. Nine times out of ten it will either upload the mod as a seperate file, or fail with no error message or explanation of what I did wrong.
Livnthedream 26 Mar, 2019 @ 1:51am 
LOL. Is it actually that easy? I figured that with so many other random things that have changed, the 2.2.6 messing up so many jobs for example, that it would require more.
Chaincat  [author] 26 Mar, 2019 @ 1:48am 
Lex did pin that guide in discussions. I implore everyone who wants to use this mod to change the requirements to alloys and if they want, just every instance of the word "minerals" to "alloys"
Livnthedream 26 Mar, 2019 @ 1:44am 
Don't worry about it for my sake. It isn't like anyone else is here bothering you about it. Your studies are more important, and I think I am just going to go and update it for myself. Since I both don't like Gigastructures for a couple of reasons, and the model is one of the bigger reasons why I wanted this updated. Whatever I doof I am sure the Discord can help me fix. Thanks though.
Chaincat  [author] 26 Mar, 2019 @ 1:05am 
Upon review, I have seen that while Elowiny has not changed the star lifter, I have come to the executive decision to no change how the starlifter functions. Instead, I will see about coding a planetary megastructure that will convert minerals to alloys on a mass scale, with minimal energy upkeep. I will run the idea past him, and if he's willing to work with me, we can decide on a ratio, and perhaps he will model it, or if anyone would like to do so, feel free to offer. The most I can do before May is code it, since it's just as simple as changing a few values and names from existing megastructures. I'll proooobably use the science nexus as a stand in until either I have the time and energy to model it, or someone else with both of those does. Also it seems I will need to update this mod to be built from alloys, not minerals. Weeeeeee
Chaincat  [author] 25 Mar, 2019 @ 4:21am 
Chances are Elowiny has already changed this. I gave him free license to do what he wishes with it. I'll have to play megacorp to get a feel for things again, but I doubt it'll be just 400 unless alloy requirement is way lower than mineral requirement used to be. But really, I implore everyone wanting to use this to just run Elowiny's mod. It's better and he actually still plays stellaris.
Livnthedream 25 Mar, 2019 @ 4:01am 
Kind of. It is less 'this no longer works' and more 'this no longer makes sense'. Minerals are sort of less useful. They are still required, as they are a base, but pretty much everything that matters requires a new resource called Alloys to build. So instead of having a mineral cost it should have an alloy cost instead. Similarly, Megacorp introduced a megastructure called the Matter Decompressor that does exactly what this does, 4 stages, makes minerals, it just mines them from Black Holes rather than stars.

This leaves a spot that this mod filled previously: alloy production. If you update I would recommend somewhere along 75-100 production per level, and probably half the mineral cost in alloys. While I would like something to fill that void, I more just miss seeing this model in my games. It looks badass, especially with a ring world.
Chaincat  [author] 25 Mar, 2019 @ 3:35am 
Did 2.2 make any major changes to how minerals or megastructures work? if not, I have no real intentions of updating the mod any time soon, due to college.
Livnthedream 25 Mar, 2019 @ 2:56am 
Any chance of an update for 2.2?
Chaincat  [author] 12 Nov, 2018 @ 6:27pm 
I didn't. I can tell you it works for 1.9 though. If the exclamation point bothers you, just change the version number in the .mod to 1.9.* or 1.*.* or even just *.*.* since it should work with everything unless they change megastructures.
Nova Solarius 12 Nov, 2018 @ 6:09pm 
Did you ever get around to uploading a 1.9 version of the mod?
bwill 24 Apr, 2018 @ 6:36pm 
I built one of these while playing with gigastructures and when placed in the middle of Cybrex Alpha it looks absolutely dope. I love it.
mediumvillain 4 Apr, 2018 @ 2:27am 
this is exactly what i was looking for, a mod that JUST adds a mineral version of a dyson sphere and not an entire suite of new megastructures. plus it looks really cool.
Chaincat  [author] 31 Mar, 2018 @ 8:22pm 
Minor update rebalancing the mod around vanilla. Improved Megastructures has their own mineral dyson sphere, and apparently their mod is causing issues with another popular mod, so I'm opting to make the divorce official now. I think Vanilla is fairly balanced anywho now, just remove that pesky limitation and you're off to the races.
[Khorne] Shits'N'Giggles 5 Mar, 2018 @ 9:49am 
alright thanks for the update!
Chaincat  [author] 5 Mar, 2018 @ 5:02am 
Some time in the eventual future, I will be making the Matter Generation tech mandatory to build Star Lifters. I'll also upload a seperate version for 1.9 users, since 2.0 has been pretty controversial to my knowledge. I've fallen out of Stellaris pretty hard with school, so it'll be until summer before I get back into stellaris.
Chaincat  [author] 4 Mar, 2018 @ 8:29pm 
Yeah, sorry, school had me bogged down for a while, and I wasn't really feeling like trying to navigate the upload process again. I'll update the version number shortly.
[Khorne] Shits'N'Giggles 4 Mar, 2018 @ 10:12am 
Hey this still works fine but i wouuld appreciate an update just to better vet my mods
OvsyannikovVA 24 Feb, 2018 @ 5:18am 
live 1.9 as standalone please
Atrion 22 Feb, 2018 @ 12:21pm 
Thanks man for aswering.
Chaincat  [author] 22 Feb, 2018 @ 10:11am 
Apocalypse only dropped today, patience. I'll update the version number some time this weekend.
Atrion 22 Feb, 2018 @ 7:36am 
2.0 update?
auridyce 8 Jan, 2018 @ 12:57am 
No changes were made to megastructures in 1.9 from 1.8, as a result, it is 1.9 compatible
[KinhoFromStars] 3 Jan, 2018 @ 9:56am 
hey, is this 1.9 compatible?
Lex  [author] 4 Dec, 2017 @ 4:53am 
But for me it is without red exclamation mark (1.8.3). You should write first line of mod description here: COMPATIBLE WITH 1.8.3. i think.
Chaincat  [author] 3 Dec, 2017 @ 12:37pm 
I really need to get around to editing the version number so it stops being marked as not compatible. I wonder if i just say 1.*.* if it'll stop doing that. Probably not, but worth a shot.
Lex  [author] 3 Dec, 2017 @ 9:33am 
Yes, it is compatible with 1.8.3
ithinkiplaygames 3 Dec, 2017 @ 9:17am 
Is this 1.8.3 compatible?
Chaincat  [author] 4 Nov, 2017 @ 3:40pm 
sorry, @The Sun, I have no idea how to scale structures, if that's even possible. If you're using modded stars that are more realistically sized, you're gonna end up with a star lifter inside the star. We can't account for every other mod that messes with stars :/
Lex  [author] 4 Nov, 2017 @ 8:32am 
Scale of any object is always constant, and if modded star bigger than vanilla, then structure will be inside star.
The Sun 4 Nov, 2017 @ 7:55am 
Does this megastructure scale properly with modded star types, or does it need a patch?
SoosieTatzl 27 Oct, 2017 @ 9:27am 
...This oddly makes me think of Half Life 2: Episode 1 where you have to stablize the core
mgunh1 27 Oct, 2017 @ 4:46am 
You modders are just getting better and better every time I turn around. That model alone is worth the sub.
Chaincat  [author] 25 Oct, 2017 @ 8:37pm 
I need to update it for 1.8.*. It'll work just fine though
scott2love 25 Oct, 2017 @ 2:50pm 
Sadly with v 1.8.3? my dashboard says your out of date.
mrdevin 21 Oct, 2017 @ 12:01pm 
amazing mod love the custom model for it. its pritty balanced and found out that u kinda need to build a dyson sphare first to be able to power this baby
Krylia Viru 17 Oct, 2017 @ 5:42pm 
Magic is a mysterious thing, Lex. It is best not to question it.
Lex  [author] 16 Oct, 2017 @ 8:08am 
Thanks! if I still understood how I did it ...
ParagonRenegade 15 Oct, 2017 @ 7:40pm 
Jesus, that model is A+

Kudos
Mr. Confused 15 Oct, 2017 @ 7:28pm 
Ho-lee shit, look at that friggin' model, she's a beauty. Nice work Lex, MASSIVE upgrade from just the Dyson sphere model, insta-subbed.
Nova Solarius 15 Oct, 2017 @ 2:18am 
That is a VERY nice model.
Chaincat  [author] 15 Oct, 2017 @ 1:45am 
finally managed to update the mod and added some screenshots.
Lex  [author] 10 Oct, 2017 @ 12:33pm 
Mod updated, but without screenshots (steam do not want to update with them). They will be loaded later.
Chaincat  [author] 9 Oct, 2017 @ 10:21pm 
We have a new model, curtosy of Lex, but stellaris is being difficult and not uploading.
Chaincat  [author] 21 Sep, 2017 @ 11:55pm 
Just a note for everyone, the mod *should* be compatible with 1.8, so don't worry too much about that red exclamation point. I'll fix it tomorrow.
Lex  [author] 24 Aug, 2017 @ 12:34am 
Maybe add star lifter around restricted stars with increased output and need new tech?
Chaincat  [author] 23 Aug, 2017 @ 4:16pm 
Yeah, I suppose I should note that it may have issues with mods that add new stars.