Crusader Kings II

Crusader Kings II

New Immersive Events
117 Comments
M82 31 Mar @ 11:01pm 
The thief caught stealing event is completely broken. If you select the option to leave the thief's sister in jail there is a chance that the event which is supposed to kill her, kills you instead.
♥♥♥♥♥♥ 19 Jan, 2024 @ 11:30pm 
erbkaiser, hi, do you happen to have saved the files of your sub mod for agot? agot 2.0 bugfixes
sommio 8 Jan, 2024 @ 8:40am 
Addendum: I used both the full HIP (with Arkopack) and the screen resolution is 1080p.
sommio 8 Jan, 2024 @ 8:17am 
When I have a lot of vassals (86), trying to select "Sometimes mercy is better than justice" in the event "Thief caught stealing" causes the game to crash, can you fix it?

[gfx_dx9.cpp:1490]: Error create vertices -2005530516 8 0 20
Erbkaiser  [author] 30 Oct, 2023 @ 6:19am 
No, it will work no matter when you add it.
Faust 29 Oct, 2023 @ 11:58am 
Do I have to start a new game?
AmunJazz 13 Feb, 2022 @ 2:38am 
I agree with Arthur: while the "manually launch event" is very nice as a way of trying every route (personally, I love it), it fills the intrigue tab for more strategical-driven or hardcore players.
Arthur GC 3 Feb, 2022 @ 10:38am 
Not sure if you are still updating this mod, but I would like to suggest a really small feature (at least I presume it is small): A game rule to disable the 'manually launch event' decision.

I believe this decision pollutes the intrigue tab for those who don't want to cheat like this.

Amazing mod, cheers!
Erbkaiser  [author] 27 Jan, 2022 @ 6:01am 
Yes. This mod doesn't touch any other mod's files so it should be compatible with everything.
It WILL cause problems if it's added to an existing game though, because of how CK2 handles traits.
A new game will work fine.
Mr. Sunday 27 Jan, 2022 @ 5:09am 
Just to be sure, is it compatible with HIP?
Erbkaiser  [author] 1 Jul, 2021 @ 3:48am 
The mod doesn't affect Jews or their intrigue decisions so you should be safe.
BassMonke805 30 Jun, 2021 @ 5:05pm 
Hi, just had a question. Does this touch Jews at all, like adding intrigue decisions to create Israel or celebrate Yom Kippur/Passover? trying to work out mod files and i think this might be causing a problem for me, not sure. Thanks!
AmunJazz 11 Mar, 2021 @ 1:19am 
Ok, thanks for the info.
Erbkaiser  [author] 11 Mar, 2021 @ 1:02am 
The simple events can be directly launched from the menu. The more complex chains can only launch automatically.
AmunJazz 11 Mar, 2021 @ 12:47am 
One thing I am doubtful: do events still launch by themselves, or all of them have to be launched manually?
U67 29 Nov, 2020 @ 9:31pm 
My mistake, it changed "Delicate" to "Short"
U67 29 Nov, 2020 @ 9:27pm 
Adding this mod while playing an existing save file changes some traits around. It changed all the
characters within my dynasty from "Bright" to "Dim" and one character changed from "Frail" to "Short". Could be more changes that I just didn't notice
Erbkaiser  [author] 20 Nov, 2020 @ 12:41am 
It depends on if those mods change cultures and traits. Removing vanilla cultures is not too bad, there is one event that spawns an Irish girl but in a mod with no Irish that'll become something else at random, but if the mod removes vanilla traits it will break almost all events.
Moloch 20 Nov, 2020 @ 12:37am 
Any one knows if this Mod is compatible with Guardians of Azeroth and Elder Kings?
Erbkaiser  [author] 19 Sep, 2020 @ 11:58am 
Adding it to a game is safe. Removing it after isn't.
Zack Shadowmaster 19 Sep, 2020 @ 11:53am 
is savegame compatible?
Erbkaiser  [author] 22 May, 2020 @ 3:43pm 
Yes
[BoS] TiberDasher 22 May, 2020 @ 12:40pm 
Will this work with 3.3.X?
Swordsman Chinchilla 31 Mar, 2020 @ 5:13pm 
Idk then, sorry I can't be more of help. If it happens again I'll search better what could it be that's causing the error.
Erbkaiser  [author] 31 Mar, 2020 @ 3:02pm 
The mod is entirely self-contained so it really can't crash another mod. The worst that can happen is that it creates a character with a non-existing culture and/or religion, in the case of total overhauls that remove vanilla cultures/religions -- and even that won't crash any game.
Swordsman Chinchilla 31 Mar, 2020 @ 10:37am 
I tried to disable your mod because the first error on the log file said "NIE", in the reality I don't understand sht about this, srry :P
I'm glad it worked tho

EDIT: I can upload the error log file tho, if u want it
Swordsman Chinchilla 31 Mar, 2020 @ 10:34am 
I disabled the mod, got trough the date (4th july) and enabled it again, it's all good now.
ItsJustMyShadow  [author] 31 Mar, 2020 @ 10:30am 
@Swordsman Chinchilla - well, I've never tested it with DW, not my cup of tea, but it shouldn't crash any game. Mod doesn't change any vanilla value it only adds new things, so unless there are in DW events with id NIE.XXX - there shouldn't be any problem.
Swordsman Chinchilla 31 Mar, 2020 @ 10:27am 
Great mod, just wanted to say it crashed my save. It probably isn't compatible with Dark World Reborn, since both have events.
napoli 20 Feb, 2020 @ 11:20am 
Great mod thx
Erbkaiser  [author] 18 Feb, 2020 @ 2:32am 
Thanks hazecloud :)

I made sure to keep the mod as self-contained as possible, so this will likely keep working with every other mod out there.
hazecloud ( ☞♥◞ ♥) 17 Feb, 2020 @ 10:25pm 
I just want to let you guys know that this mod is still working together with other mods, the thieves and lovely girls event can fire again as often as we can. You can manually start an event via intrigue menu using console as suggested by event tooltip.

Thank you erbkaiser and wielkicien for this awesome mod!
挂鱼 6 Dec, 2019 @ 1:08pm 
Is "thieves and lovely girls" only happen once? I tried to use decision to strat it again, but nothing happened. And I can't use decision to start wife ambition event.
Tiddles, the Third one 5 Dec, 2019 @ 1:55am 
No option to tick the box for this, I believe it is outdated now. Unless I'm missing something
Arnolf Hüttler 16 Nov, 2019 @ 12:05pm 
So... no more events for this mod?
Erbkaiser  [author] 9 May, 2019 @ 10:12am 
Yes, still works
Bunny 8 May, 2019 @ 2:23pm 
still works??
Dawid 13 Mar, 2019 @ 2:12pm 
great mod idea. The game really need more events.
ItsJustMyShadow  [author] 13 Dec, 2018 @ 6:30am 
@Twin - read description please...
Twin 13 Dec, 2018 @ 5:18am 
wich dlc do i need to use this mod?
Erbkaiser  [author] 30 Nov, 2018 @ 6:44am 
I checked it over and there isn't anything stopping the events from working in HF.
Jonarus_Drakus 30 Nov, 2018 @ 6:12am 
It seems to work fine with HF. The 'manually launch NIE' option is there in the intrigue menu and works when used at least.

~JD
ItsJustMyShadow  [author] 23 Nov, 2018 @ 5:45am 
@what777 - I see no reason why it should not work with HF but I didn't check. Mod just adds things, it's not changing anything so should be compatible with vanilla CK2.
PillagingPagans 23 Nov, 2018 @ 2:27am 
Does it work with HF?
ItsJustMyShadow  [author] 21 Sep, 2018 @ 11:20am 
@The Iron Statesman - check description.
King Frederick II 21 Sep, 2018 @ 9:49am 
This work with CK2+?
JOЯDΛИ 3 Sep, 2018 @ 11:33pm 
Love this mod, hope you keep working on it. Good luck to you.
Reddie 18 Jul, 2018 @ 4:35pm 
is savegame compatible?
Voidrin 29 May, 2018 @ 2:05am 
OK nevermind just had to wait for a month for it to reappear
Voidrin 29 May, 2018 @ 2:02am 
Got a problem. I clicked the intrigue event and clicked close the window of the event chain. Now I cant find the the intrigue event anymore on my game