Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Policy Manager
92 Comments
BlueGohan14 12 Dec, 2024 @ 3:03pm 
If this worked like Extended Policy Cards, it would be chef's kiss.
Kitsune 18 Jul, 2023 @ 5:54pm 
Love the idea of this mod. I gave it a try but honestly don't think the change is necessary. Perhaps an addition/alternative to this could be another tab (above/below) Tech & Civic tabs on the top left of the main UI. This could give you your current government and policy cards (similar icons to civic tree). They could be simple icons and mousing over for more detail would be a good add and would eliminate the need to open a new screen.
Cooleatack 24 Feb, 2023 @ 5:52am 
Would you be able to make this mod compatible with Extended Policy Cards, please? i much prefer the UI that your mod offers, but I end up selecting the cards through the default screen, because the Extended mod only shows the added value in that screen. So, I end up not using your interface at all. I would be very grateful if you could collaborate with the other modmaker.
default-DEL 20 Jun, 2022 @ 12:55pm 
I noticed that...
1) In Vanilla[GS], if you "confirm" your policies, they cannot be changed again (without a cost) until the next Civic completion
2) With this mod installed, you can in fact set a policy (like "your first city state envoy counts as 2") use it, and then open the mods pop-out screen and change the policies again all within the same turn.

I'm not sure if this is by design but I thought I should mention that it does impact game play.
loopuleasa 9 Mar, 2022 @ 3:14am 
I just tested this mod, and it is excellent and smooth
loopuleasa 8 Mar, 2022 @ 1:11am 
agreed with @s.games sentiments
loopuleasa 8 Mar, 2022 @ 1:10am 
does this work with extended policy (I like seeing the calculated numbers)
loopuleasa 8 Mar, 2022 @ 1:10am 
OH SHIT,
What is this JUICER of a mod??
sexy af
s.games 19 Nov, 2021 @ 4:02pm 
A mod with potential but not perfect yet. IMHO:
(1) The order is wrong. Military policies must be at the top, then economy below, then diplomacy, then wildcard at the bottom.
(2) The width of each policy is much too wide. Hard to read at one glance.
(3) I must click on a policy first to slide open the "pool" of policies. However, the pool should be visible immediately, also when the changing mechanism is locked.
(4) Diplomatic favor and city state influence is indicated in the original government interface but is missing here.
(5) When there are more policies available, the pool panel does not become wider but instead I must scroll! This is maybe the worst part about this mod. All the policies (of the current gov and in the pool) should be compact and fit on one screen - preferrably as much as at all possible.
(6) Small bug: When I have not changed any policies, I can still click on "confirm" and then the whole policy change mechanism is locked without having changed anything.
srctimber 2 Mar, 2021 @ 3:33am 
Does this mod tell you what you will actually make from the card? Like in real time (so as of that turn)?
TheGimp 7 Jul, 2020 @ 12:31am 
do the the tool tip blurb show the predictable changes from policy cards that change income values, like increase to science or gold per turn? as per policy screen in better report screen
o_siyeza 27 May, 2020 @ 6:43pm 
Does this mod still work?, seems to not have been updated in a while.
BKGamesPI 20 May, 2020 @ 9:48am 
I would like to report a BUG to you. This mod allows you to slot the 20% tile reduction card, buy tiles and then slot something else on the same turn.
Ingolenuru 30 Oct, 2019 @ 2:19pm 
Can this mod be updated for the Sept patch please? Thank you.
Nizou 6 Aug, 2019 @ 12:48am 
Hey could you merge this policy screen with the vanilla one ? Cuz with this mod the vanilla is still active but useless (so the topbar is bigger and can glitch, what is sad)
Bains 17 Mar, 2019 @ 6:16am 
This Government in Nubia Scenario
johnmh2012 12 Mar, 2019 @ 12:06am 
Does anyone know what mod gives the Pharaoh government?
View The Phenom 3 Mar, 2019 @ 9:34am 
@sukritact I'm encountering an issue where the hotkey (i) for showing the policy manager is unresponsive until I've selected the "Change Policies" button on the pop-up reminder.

I use Final Freak's Alternate Policy Screen, not sure if that could be causing some conflict.
Sun Ce of Wu 26 Feb, 2019 @ 1:55pm 
@sukritact i have translated all the flavor text in italian, but i failed to make them work. if you are interested in the translation, here is the link https://drive.google.com/file/d/1BCtf822at5LcEnjAgzeeZsD5pO02X9sp/view?usp=sharing
Plerion 26 Feb, 2019 @ 7:51am 
Is there any way I can change the hotkey? :)
biffdit 25 Feb, 2019 @ 1:49pm 
YASSSSS. Thanks!
Shitdivers 25 Feb, 2019 @ 12:26pm 
It's updated now, @bif.
biffdit 23 Feb, 2019 @ 8:26am 
Did you have plans to update this one? This is my favorite policy manager, over the others. Could it be implemented into your Simplified UI mod?
Gopher 19 Feb, 2019 @ 12:15pm 
I hope this one doesn't get forgotten! I loved the little flavor texts to the policy cards! Really helped put things into context when I chose one policy over another
FLASK 11 Dec, 2018 @ 9:27am 
가시적이지 않아서 한 눈에 보기가 힘들어요.. but thank you !
NiceGary 5 Nov, 2018 @ 9:21pm 
Hi, awesome mod by the looks of it. It says that it's compatable with CQUI, though whenenever i try to play with both this mod and CQUI enabled, your mod seems to mess with the city view screen and such. I'm pretty sure it's just that part of CQUI that is gone when i have your mod enabled.

Is there any fix for this, do you think?

Thanks in advance.
Digihuman 7 Oct, 2018 @ 8:57am 
Hey Suk! I'd like to report an odd bug I encountered in a game earlier today where this mod suddenly stopped working. I think it stopped roughly when I unlocked my first government.

The error reads:
---
Runtime Error: D:\Steam\steamapps\workshop\content\289070\1092955906\UI\Suk_PolicyManager.lua:633: attempt to index a nil value
stack traceback:
D:\Steam\steamapps\workshop\content\289070\1092955906\UI\Suk_PolicyManager.lua:633: in function 'RefreshGovernment'
[C]: in function 'func'
[C]: in function '(anonymous)'
---

Line 633 in the lua (I went to check) is the section for "RefreshGovernment":

---
m_LaunchBarButton.Suk_PolicyManagerButton:SetTexture("LaunchBar_Hook_Suk_PolicyManager.dds")
---
Shitdivers 27 Mar, 2018 @ 3:04pm 
What did the latest update do? i'm not really sure what it means by "Added Policy Slot Labels"

Is it related to my bug report?
sylvrskies 21 Mar, 2018 @ 9:34pm 
Pharoh goverenment? What's that from?
weraptor 1 Mar, 2018 @ 12:55pm 
It doesn't let me start a new game (instead I get redirected into the main screen)
Laurana Kanan 28 Feb, 2018 @ 8:45pm 
Thank you so much for the update! Been waiting expectantly for this for eons it seems, but it's definitely well worth it. :steamhappy:
Laurana Kanan 21 Feb, 2018 @ 12:42pm 
Can anyone else confirm whether as @Hypereon wrote, "Dark Age policies can't be choosen [sic]."?
Magnum 9 Feb, 2018 @ 9:13am 
This worked for me in single player when the Poland DLC was disabled; otherwise game would not start since Rise and Fall
Hypereon 9 Feb, 2018 @ 12:21am 
Works with Rise and Fall, except that Dark Age policies can't be choosen.
Comrade Larry 27 Jan, 2018 @ 2:52am 
This mod (possibly) prevent me to see my great works ("great work" button doesn't work).
lcg3092 3 Jan, 2018 @ 7:42pm 
"I hate how every single game must have a "card" system. We're building a civilization here, we're not playing poker!"

But cards in civ games is nothing new though, actually the best civ boardgames have or are entirely based in cards, take Through the Ages for example...
Baleur 3 Jan, 2018 @ 12:10am 
LOVE this. I hate how every single game must have a "card" system. We're building a civilization here, we're not playing poker!
dimitree 29 Dec, 2017 @ 1:27pm 
How do I get the Pharaoh Policy
greyTiger 16 Dec, 2017 @ 8:13pm 
Hi. Great mod. Love the flavor text on the policies and the feel is better than the default policy screen.

I am trying to add a new policy type to the game. My policies show up in your mod with their own filter and the background icons for the policies load ok. However, the filter icon for my type is not showing.

I have named my dds file as "Governments_GT_Corporate" and my slot type in the database is "SLOT_GT_CORPORATE". Looking at the Initialize function of Suk_PolicyManager.lua I believe it should be finding my dds image.

local sTexture = titlecase(string.gsub(sType, "SLOT_", "GOVERNMENTS_"))

I expect that sTexture would be "Governments_GT_Corporate" at this point, due to the string.gsub and the titlecase function calls.

tInstance.Lower:SetTexture(sTexture)
tInstance.Upper:SetTexture(sTexture)

My image is part of the textures folder in ModBuddy and I have the file listed in the UserInterface.xlp. Is there something obvious I'm missing to include my image? Thanks.
B52Bombardier 4 Nov, 2017 @ 6:32am 
@sukritact: Love all your great work! Currently I am playing the beta CQUI and pressing "i" is the only way to get to this. Is there something between these 2 mods after the "Fall Update" that does not allow the button to appear in the top bar?
Daggerfall 21 Oct, 2017 @ 2:02am 
@sukrtact: ty for your answer!
sukritact  [author] 20 Oct, 2017 @ 7:33pm 
@Atlas: That isn't a problem with this mod. Check your other mods.

@Daggerfall: Unsure, I've been using it okay though.
Atlas 20 Oct, 2017 @ 5:12pm 
I was unable to end turn on turn 1 as Germany using this mod. It seems that it was trying to force me to slot a policy but I had no policies as it was turn 1. Every time I get new policies (in other games), I have to go into your Policy Selection screen and "Confirm Policies" before I can end turn, but I cannot Confirm Policies when there are empty slots!
Daggerfall 20 Oct, 2017 @ 3:46pm 
Is it working with the actual update?
Kepos 17 Oct, 2017 @ 11:05am 
Great addition, thx!
Khurso 3 Oct, 2017 @ 12:50pm 
You MUST add the "NEW" tag for the new policies like the default game has!
BTW, I think I'm subscribed the most if not all your mods! Thank you very much for all your great stuff!
The Kingle Mingle 24 Sep, 2017 @ 8:52am 
Can you use this to change your govornment type? Rule with Faith disables the normal govornment tab for me, so I've been using this, but I can't work out how to get more than two cards with this
Phlegmagicus 14 Sep, 2017 @ 7:07am 
Excellent Mod. But I can´t select policy cards from the list because 3/4 of it is blocked with s.th which I belive is the religion or pantheon screen (with constellations and stuff...). Any Ideas?
PS: It´s the only mod i have enabled
RileyRose31 13 Sep, 2017 @ 2:04pm 
Great mod. I absolutely adore how it tells you what those policies actually do, that makes it feel really neat!
Nesano 4 Sep, 2017 @ 1:56pm 
The buttons should be made smaller so we don't have to scroll as much. Because of this, I'd actually rather use the cards because I can see them all at once.

Plus, the card screen highlights new policies.