Reassembly

Reassembly

The Aftermath
38 Comments
qwerty 3.14  [author] 20 Feb, 2020 @ 8:09am 
So the event could drop more resources.
test 20 Feb, 2020 @ 6:08am 
why does it change cvars
qwerty 3.14  [author] 2 Jan, 2020 @ 9:21am 
I tried making only one spawn.
sugmagondese 2 Jan, 2020 @ 9:20am 
Maybe make one The event spawn and is the only factory
mcnamara.ac 1 Nov, 2019 @ 4:16pm 
please make the aftermath playable
b1ackh0le 19 Apr, 2019 @ 9:46pm 
How would I use these ships in a tournament? I tried using the import and going to the folder, but every ship I tried importing just gave an error.
Spaceman333 5 Apr, 2019 @ 7:45pm 
amazing mod:steamhappy:
DaDrunkCow 26 Mar, 2018 @ 8:23pm 
lol whenever i load in a new world, the aftermath is just the cores for teh tiny ships and teh super large cool ships are nonexsistant sadly
Zetsua 26 Mar, 2018 @ 3:26pm 
Theres a problem when i use this mod. When the aftermath spawns it only spawns 3000p Command Modules all over the place.
qwerty 3.14  [author] 11 Mar, 2018 @ 8:05pm 
you mean the mod doesn't work properly anymore? is it that one galaxy or are they broken when you create a new one?

DaDrunkCow 11 Mar, 2018 @ 1:49pm 
i destroyed my aftermath due to mod overdoes. How do make them normal again?
Antares 26 Oct, 2017 @ 5:28pm 
thx you it took me and another friend of qwerty alot of effort to make them
Conga Lyne 5 Oct, 2017 @ 5:07am 
I really like the design of the ships here~!
qwerty 3.14  [author] 19 Sep, 2017 @ 7:51pm 
the aftermath are located at the center of the galaxy it is possible that the RNG just made it not spawn try regenerating your world
the observer 19 Sep, 2017 @ 7:38pm 
i mean find not fight

the observer 19 Sep, 2017 @ 7:38pm 
I searched the whole map with my missle cruiser and could not fight the event
Senhara 24 Aug, 2017 @ 4:09pm 
I am getting conflicting ID errors
DroopDoot 15 Aug, 2017 @ 5:05pm 
Oh.
qwerty 3.14  [author] 15 Aug, 2017 @ 4:50pm 
this faction was never intended to be playable if it was I would have made it from the ground up with it being playable in mind. if it was playable in the current state it's in I don't see it being that fun since there aren't that many weapons for flagships you have a sniper a shootgun and a rapid fire weapon that's it.
DroopDoot 15 Aug, 2017 @ 4:35pm 
Like make the other ships under 1000P and "The Event" 1,000,000P?
DroopDoot 15 Aug, 2017 @ 4:34pm 
Could you make a playable aftermath mod or when you kill "The Event" it lets you play as the faction?
the observer 11 Aug, 2017 @ 6:10pm 
Aleksander Wit has a good point
Aleo 10 Aug, 2017 @ 12:16pm 
Um, no. I did not talk about other ships drop their full potential as a negative thing, just positive. I think all ships should drop the same P to R ratio! Why defeat a huge ship if you get the same R from a much smaller one?
qwerty 3.14  [author] 10 Aug, 2017 @ 10:07am 
Do you know of a better way?
Aleo 10 Aug, 2017 @ 9:19am 
Ok. That makes big ships like "Promethium" also drop a shitload of shit.
qwerty 3.14  [author] 10 Aug, 2017 @ 8:53am 
kMaxResPocketQuant = 8000000.000
Aleo 10 Aug, 2017 @ 8:17am 
? Exactly what does that cvar affect? Is it the kResourceDropFraction thing? It makes all things drop more the higher you make the faraction (above 1 too).
qwerty 3.14  [author] 10 Aug, 2017 @ 8:13am 
update - I added a cvar that allows THE EVENT to drop A LOT of resources
Aleo 10 Aug, 2017 @ 7:38am 
Still, you get nothing for defeating them.. Also, OP. You will probably never defeat them.
qwerty 3.14  [author] 10 Aug, 2017 @ 6:59am 
the faction isn't playable so I didn't worry to much about P balance
Aleo 10 Aug, 2017 @ 5:38am 
I know it got the core gun thing.. To be honest, you should use auto P and balance your stuff..
qwerty 3.14  [author] 10 Aug, 2017 @ 5:35am 
actually the boss has an attack it saves until the core gets exposed so it doesn't get weaker
Aleo 10 Aug, 2017 @ 12:32am 
Um, when you first hit it, it will take long to heal. A good idea may be to have a ton of R production with farmers and attack one attack after another. The boss do not get weaker until you get to the core.
qwerty 3.14  [author] 9 Aug, 2017 @ 8:00pm 
the final boss is intended to be beat with a manuverable 8000p ship one that can dodge most of the attacks alternatlively you could beat it with a fleet of 8000p ships
the observer 9 Aug, 2017 @ 7:23pm 
How hard is the end boss? like really hard or something you can defeat with a load of small ships? i just want to know before i play
qwerty 3.14  [author] 9 Aug, 2017 @ 5:01am 
yes they do explode and with the EVENT thats EXACTLY what I did
Aleo 9 Aug, 2017 @ 2:49am 
Btw, you could make the regions.lua have "THE EVENT" as an unique thing and make it a very low % of the total stuff tha spawns.
Aleo 9 Aug, 2017 @ 2:47am 
Yeah, those blocks are good for making tiny ships! Btw, by kamikaze, do you mean those explode?