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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588681499
Am I missing smth?
Should I load them later? Would that fix it? Seems to be an XML problem, if that helps any. Not a modder, so I don't know much of what to tell you.
Is there a way to remove this mod safely?
But that's an extremely minor request.
im also exactly at the centre of the map.
also the predators spawning are not suitable for the biomes, i am in an arid biome... and getting polar bears, panthers, cougars and snow foxes.
if none of this is because of your mod, please ignore.
the only animal mods i have are this and the animal sex one.
I've chosen to go with the "OP" wool to make it worth the trouble of taming them.
So far I have big arachnids producing Hyperweave and Synthread; a giant insect that moults often leaving you with smeltable husks; the devilstrand producing sheep; the ferocious poison-bearer scorpion like; etc...
I still need to polish some more like the Tetraslug who is supposed to drops some sort of power-holding cells and fancy stuff like that.
Also, I'm really trying to make the ecosystem to feels real - respecting prey/predator ratio, having hunger rate well balanced, animal's DPS, etc ... but it's only achievable by trial and error - meaning I'm just running the game, observe the ecosystem for a couple of days while taking notes; then I make some more changes in the code and repeat the process.
Hope you'll enjoy those kinds of details as well.
Reading from users like you, who appreciate the effort is what keeps my motivated, so thank you
Yes both mods can works together well. Animal modification from my mod only concerning vanilla animals, though
@Flypaste
Not in this mod, I think I recall another one for that : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=859466666
In vanilla, some animals can nuzzle colonists already, giving them a mood bonus. This mechanics can be adjusted for each animal quite easily, yes (because it's just changing some already existing mechanics).
If we are talking about a complete new animal behavior though, it will be way beyond my knowledge (will surely require "C# modding" like the more complex mods you've seen, but I can't do things like that)
If not please let me know.
_____________
Just updated the mod to A18 code changes.
And corrected the bug that prevented animals from being trained in certain conditions.
I need to wait and see how the author of Animal Logic will handle his update because I need my mod to be compatible with it - else the modded pack animal races will not be able to be purchased from traders