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-- MOVEMENT_WHILE_EMBARKED_BASE was 2
UPDATE GlobalParameters SET Value = 3 WHERE Name = 'MOVEMENT_WHILE_EMBARKED_BASE';
I changed your mod locally with this and it's great, but I would like everyone to not have movement 2 embarked units anymore ;)
nohomo
rlong9000, this mod didn't ever impact traders. A new mod would have to be created for such a purpose as traders are hardcoded at 1 hex per turn to allow for route creation, pillaging, and other factors.
Ranged units SHOULD be more vulnerable to flanking and all kinds of counter-attacks! In reality they are only strong when attacking but are quite easily killed/destroyed in case of one's failure to protect them (outside of walls) with units of other classes. It is pure realism so I suggest you learn to live with it...
Hello! I have a suggestion you could add to this mod...
+1 movement for embarked units also! This doesn't happen now, even though one would assume that right?
What's more, there seems to be an issue with Cartography tech. It should add +1 movement for embarked units but in reality this isn't true. Have others noticed this also? Anyway if this is a bug in the base game, maybe you could fix it at the same time with this mod - or make a separate one just for the fix?