The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

DZero
16 Comments
GodSlyferiux 5 Aug, 2022 @ 4:06am 
Nerf to make it less broken also update to Rep pls
Steel, my beloved 2 Jun, 2021 @ 4:31pm 
Wonder if this will be updated?
Butler  [author] 10 Aug, 2017 @ 12:26pm 
@robofries you should be able to open the console and type 'g c530' if you have no other mods active. It's also possible to search for the item by typing 'g d0' which should also work.
the_t0XXXik_1 10 Aug, 2017 @ 10:33am 
Why not The D2? Just a token on a spacebar. Collecting charges (max 20) for it and test your luck. If lucky- random stat boost, if no- random stat decrease. If you are using it without charges- destroys and summons 1 random drop (even pedestal) or charges itself fully.
Robofries 10 Aug, 2017 @ 9:30am 
what is the ID for the item so i can test it?
Jade 6 Aug, 2017 @ 6:50am 
Oh ok lol
Butler  [author] 5 Aug, 2017 @ 7:28pm 
There's a better sprite that's actually committed in the mod. That original one was just something I threw together in a minute or two
Jade 5 Aug, 2017 @ 4:47am 
What exactly is the sprite supposed to look like? I'm not trying to be rude, I just can't tell...
ElectricOverkil 4 Aug, 2017 @ 9:11pm 
Booster pack! Booster pack!
Chem_ 3 Aug, 2017 @ 7:07pm 
As for my actual review...

Pros:
+Good if you accidentally pick up an item that would ruin a run.
+Also good to use if you want to keep an item then reroll it later.

Cons:
-Too easy to charge. (Which is why I suggested a 4-room charge, though I know it's just to test it.)

Overall, I think it's pretty neat.
Chem_ 3 Aug, 2017 @ 6:59pm 
So basically Butter + D6, but it rerolls the last item you picked up? Interesting concept.

I think a 4 room charge should be good as you aren't rerolling more than one item at a time, and it prevents you from rerolling far too often. It also helps counteract 9 Volt a bit so that you can't just easily break a run with it.
Butler  [author] 3 Aug, 2017 @ 9:43am 
If anyone wants to change the charges to feel more balanced you can edit the items.xml file and set the maxcharges to whatever you want. Most of the feedback suggests 6 is a good number but I've left it at 2 so it's easier to test.

Thanks for everyone who's tried it out!
Tourten 3 Aug, 2017 @ 9:18am 
Shut up and get in the booster pack:happyBUD:
P.5000 2 Aug, 2017 @ 9:31pm 
Really cool! Being able to undo an item pickup is a clever addition to the dice family.

2-room charge seems a bit overpowered though. I know "overpowered" is kind of a buzzword, but the D0 could be seen as even superior to the D6 in certain circumstances. I mean, basically the only advantage the D6 has over the D0 is that it can reroll multiple item pedestals, right?

This is just my opinion, but I'd say that for balancing purposes, either make it a longer charge (maybe even 6?), or keep the charge as is but have it only erase the last item collected, without rerolling it. I mean, the main draw of being able to ditch the last item you grabbed is to be able to back out of a synergy that didn't work the way you expected, right? Also rerolling the item into something potentially better might be unnecessary.

I dunno though. Like I said, that's just, like... my opinion, man.
Tremis 1 Aug, 2017 @ 6:40pm 
Neat!
krzarb 1 Aug, 2017 @ 4:29pm 
This looks pretty dope!