Garry's Mod

Garry's Mod

Monstrum: The Fiend PM
33 Comments
kamdamaniscool 13 Apr, 2024 @ 4:53pm 
now this looks cool
boomerphone 10 Sep, 2022 @ 4:02pm 
really good:steamthumbsup:
RadKat 12 Jul, 2022 @ 4:03pm 
man i want brute npc ):
herron 12 Jun, 2022 @ 12:32pm 
first comment of 2022
✟GOD King Ghidorah✟ 19 Jul, 2021 @ 5:55pm 
Thats Not the Fiend Bray wyatt
zevdragon 9 May, 2021 @ 5:58pm 
make the brute and hunter as player models
Glitchtrap Pitbunny 8 Aug, 2020 @ 11:26am 
He's my fav.
Blue 21 Apr, 2020 @ 12:55pm 
Incrivel
Muito bem
BigPiggy 15 Feb, 2019 @ 6:11am 
i love the fiend
Wolven 29 Sep, 2018 @ 3:21pm 
I told him "Groot. Don't do drugs." but did he listen? NOOOOO!! Now he's like THIS!!
Skalog 19 Mar, 2018 @ 2:26am 
i scared the shit out of my friends
MrWoohoo 26 Sep, 2017 @ 10:58am 
he is cute not scary
Action Survivor Guy 3D 25 Sep, 2017 @ 5:42pm 
You can just technically use this for a fiend ragdoll, no need for a ragdoll mod i guess.
Pact Commander 18 Aug, 2017 @ 2:42pm 
Hey! This model is super amazing! It really reminds me of the Mordrem Guards, which are minions of the elder dragon "Mordremoth," from the game "Guild Wars 2." Speaking of which, can you please port some of their models? That would be epic! Jungle tendrils included, please? Keep up the amazing modeling/porting! :D
jQueary  [author] 17 Aug, 2017 @ 4:43am 
@FLEBZ Other monsters don't replicate an ordinary human structure which is an issue on making them as player models.
Plebber 64 6 Aug, 2017 @ 1:55pm 
SUPER NICE
Pact Commander 5 Aug, 2017 @ 10:25pm 
Wow, This thing kinda reminds me of Mordremoth's minions, from guild wars 2.
PolarHaze 5 Aug, 2017 @ 10:58am 
anyone else think the monstrum logo looks like the bioshock 2 logo
jQueary  [author] 3 Aug, 2017 @ 5:07pm 
@The_Antwonette_Starqweisha Hunter is already done. Brute is going to be next, possibly.
Twig 3 Aug, 2017 @ 4:54pm 
first the nextbot, now a playermodel, what's next, Brute, Hunter?
doc.valentine2014 1 Aug, 2017 @ 1:07pm 
B E A S T
수박스 1 Aug, 2017 @ 7:53am 
He is a very poor creature.

He can not open his mouth and eat nothing to eat.

And he is always a loser when he writes with others because his legs are short.

Poor for him

We all go to sleep.
jQueary  [author] 31 Jul, 2017 @ 2:49pm 
@SneakyAlba HD About the "model appearing as an error", It's probably just another addon conflicting with another addon, not sure. And the model will be going through testing with the jigglebones in-game so It's easier to identify what should be changed. Your comment about the jigglebones will be tested as well.
SneakyAlba 31 Jul, 2017 @ 2:40pm 
Actually, now that I think about it, I've worked with jigglebones before and have found that a low stiffness value combined with a mid-to-high dampening value can get the desired result.

Might try that myself, actually.
SneakyAlba 31 Jul, 2017 @ 2:38pm 
I see.

Also, I have noticed that every now and then when selecting the model and applying it you will appear as an error, but is fixed when reselecting or dying.
jQueary  [author] 31 Jul, 2017 @ 2:32pm 
@SneakyAlba HD If the jigglebones reacted good to air acceleration, I would have added it. The addon is still in WIP and will be updated in the future.
SneakyAlba 31 Jul, 2017 @ 2:28pm 
It would look good enough tbh.
What's so wrong-looking about it is the legs.
jQueary  [author] 31 Jul, 2017 @ 1:42pm 
@MagicalFruit🅱asket Air resistance doesn't work perfectly on jigglebones sadly.
MagicalFruitBasket 31 Jul, 2017 @ 1:27pm 
Legs should be jigglebones.
jQueary  [author] 31 Jul, 2017 @ 12:03pm 
@SneakyAlba HD That would ruin the mesh.
SneakyAlba 31 Jul, 2017 @ 11:58am 
Should've made the legs part of the hip. Would've looked more sp00ky.
LetMeDwight 30 Jul, 2017 @ 10:20am 
cool addon and cool pictures :D
MONKEY Child 30 Jul, 2017 @ 5:08am 
amazing mate