Project Zomboid

Project Zomboid

Passive Skills Fix [41.66+]
33 Comments
LE Henry 3 Mar, 2024 @ 1:11pm 
Doesn't work anymore it feels like.
Jew_Santa 24 May, 2023 @ 11:28am 
Will it workin legacy build 40?
Fluffy89 11 Dec, 2022 @ 9:15pm 
Seems to be a minor problem and it's causing multiple errors anytime fitness/strength xp is gained whether through exercise or normal means. Mod seems to work, but the debug log is complaining about a missing function/operator by the looks of it?

Any help is appreciated

https://gyazo.com/5e7f8f041282b8c5218df90cde621999
DrownProofed 16 Nov, 2022 @ 11:32pm 
Such a mod does exist
Morry  [author] 1 Nov, 2022 @ 10:50am 
@Kuba, easiest way would be to use a mod that allows you to change sandbox values while running the game
Kuba 1 Nov, 2022 @ 4:01am 
How can you edit the passive skills modifier for a savegame?
Mod works well and applies the default modifier of 2 already.
Morry  [author] 26 Mar, 2022 @ 1:25pm 
@|ExT| Cori
It applies to all xp gained for passive skills, so it should work for exercises.
|ExT| Cori 25 Mar, 2022 @ 9:34pm 
Does this apply the sandbox multiplier to doing Exercise as well? Or just passive things like sprinting or chopping wood etc.
Morry  [author] 10 Mar, 2022 @ 8:05am 
@Red Fox
That's the IndieStone anti-cheat triggering. Use the latest unstable version and disable it if it isn't by default
Red Fox 10 Mar, 2022 @ 8:00am 
It crashes when i use it in multiplayer server.
saying malformed packet detected type9, should i disable this mod? i still want it badly
Uma Musume: Pretty Derby 7 Jul, 2021 @ 4:56am 
For anyone who can't find the file: Run the game and start a game with a (new?) character, the mod creates the PassiveSkillsFix.lua on the creation of a world, at least according to my most recent observation.
Victor 14 Jun, 2021 @ 3:04pm 
Well, I guess I've modified it myself. Look like the default 1 exp disappears if multiplied by anything less that 1 in lua. So I just divided exp by 20, that did the exp gain noticeable with my multipliers, but not too hot. Turns out lua is quite simple, like modifying .ini files. :steamthumbsup:
Victor 14 Jun, 2021 @ 2:29pm 
You seem to have used integer instead of float? Multiplier stops functioning if it's anything below 1. The great part about this mod is that it turns on exp multipliers from sandbox, which is a huge win. The bad part, that with default 1 multiplier being the lowest, there is no way to tweak this if you're using high multiplier for solo game and you get 10 strength and fitness after 5 minute of gameplay.
Zhake 14 Nov, 2020 @ 9:08am 
Tested and works on the latest IWBUMS.
LionelCG 23 May, 2020 @ 4:25pm 
Did anyone try this with build 41?
Struppimon 15 Jan, 2020 @ 7:24pm 
Hey i cant find the file does the mod work with the latest version?
Arthur 18 Feb, 2019 @ 1:09pm 
Hey, can I help with brazilian portuguese translation?
Morry  [author] 28 Jan, 2018 @ 11:32am 
As written in the description, the default multiplier is 2, but you can adjust it yourself.
Kras 27 Jan, 2018 @ 6:56pm 
How much is the mod multiplying the XP by?
LionelCG 11 Oct, 2017 @ 5:49am 
Comes in handy since I lost my savegame due to a new map I want to try out. Thanks :)
Jere 13 Sep, 2017 @ 11:52am 
Great job old buddy, works perfect
MY1VENGEANCE 12 Aug, 2017 @ 10:38am 
Thank you. I kept dying from carrying too much. Now I can carry the world..LOL!
Morry  [author] 6 Aug, 2017 @ 3:53am 
No you do not.
gorky_17b 6 Aug, 2017 @ 3:39am 
Simply ask: do I need to spend points during character creation on fitness and strength?
gorky_17b 5 Aug, 2017 @ 6:35am 
Read and translate through a translator. I couldn't understand.
To work mod have to choose these skills (strength and fitness) of the character?
If you do not choose whether to add these skills automatically after character creation?
Morry  [author] 5 Aug, 2017 @ 6:17am 
Choose what? Traits like Stout or Fit? Those increase passive skills as usual. The only thing this mod does is increase the amount of xp you gain for passive skills while playing the game.
gorky_17b 5 Aug, 2017 @ 5:57am 
And what will happen if they choose? Skills will be even more powerful?
Morry  [author] 5 Aug, 2017 @ 5:35am 
@gorky_17b You don't need to choose anything during character creation, passive skills increase automatically by things such as running around and hitting zombies. You can change the value of PassiveBaseModifier in PassiveSkillsFix to speed up how fast it increases.
gorky_17b 5 Aug, 2017 @ 5:12am 
do I need to choose skills at character creation?
Or they are added by default and you can not spend points on them?
Juanma_s8 3 Aug, 2017 @ 5:49pm 
yep!
MidnightCoffee 31 Jul, 2017 @ 2:01pm 
Seems good, no issues with it yet.
Jee\o/Pee 31 Jul, 2017 @ 8:51am 
yep finally. the passiv skill was so useless. almost no xp gain.
Wilhelm IX 30 Jul, 2017 @ 9:56am 
Simple
Useful
Small

That means this is great mod