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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2306285708
Hope it helps anyone!
He's alive, just on youtube.
I was keeping an eye out for a good looking mod with a nice pack of weapons and generators for a while.
For the generators there are others, and I have yet to try out RimArsenal, but I also like green a lot, and "green" is the lowest tier in the power generation pack I found last week, so I'd have to edit it myself to turn green into the strongest tier which I might still do.
Then your mod came along, and I saw all of what I was looking for in just simple relaxing green overpoweredness that would allow me to maybe move beyond sitting behind a wall of turrets in a mountain forever on the lowest difficulty setting.
So the mod itself is too big of a step for me to try out currently, but maybe with the items being separate, I could work my way up to it.
I understand what you're saying and thank you for writing out this clear reply.
I'm not too fuzzed about balance in vanilla though, so for me no additional rebalancing would be needed.
I'm a bit of a chicken sometimes who just wants to relax, and I wouldn't mind these weapons even in a vanilla setting. Maybe it would allow me to finally up the storyteller difficulty a bit and go beyond making a 5 star hotel.
The main reason barbed wire got to be a mod by itself is because I felt it was somthing that can be very useful in standard rimworld and there was no other barbed wire mod I could find that actually did damage so I felt there was some demand for it (I was right, more current subscribers to barbed with than there is to US by quite a bit)
From watching your youtube videos I think I really like what you did with the turrets, guns, gear and all that(not to mention I really like the green graphics touches), but I would like to try it out in a "normal" scenario and am a bit worried about the raids and what not.
You already did this for the barbed wire, but would it be too much work to do this for the other bits of the mod?
thanks