Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Classic Player Jump Height for SS3 Fusion
9 Comments
orangeninja27 5 Aug, 2017 @ 12:26pm 
Wow, thanks. This is going to be great.
Biomechanoid  [author] 5 Aug, 2017 @ 8:15am 
Alright. My mod and kuber's double jump mod has been updated so you will now do higher double jumps if you have my mod installed.
orangeninja27 3 Aug, 2017 @ 7:03pm 
What I meant was could you make the second jump have the same jump height as the first jump (assuming it won't already)?
Biomechanoid  [author] 3 Aug, 2017 @ 6:47pm 
There's no need to do that. Double jump is compatible with this mod since it doesn't modify the player puppet file.
orangeninja27 3 Aug, 2017 @ 8:52am 
Could you combine this mod with the double jump mod so that we can have double jumps and the original jump height?
artzpiip 30 Jul, 2017 @ 4:20pm 
Thanks!
Biomechanoid  [author] 30 Jul, 2017 @ 4:09pm 
I think that might be the restored player-stacking physics mod that's causing it.
Maksman 30 Jul, 2017 @ 1:32pm 
yeah i noticed that too you can get stuck on small inclines.
artzpiip 30 Jul, 2017 @ 1:24pm 
Thanks. Makes fighting better. Though now the problem is that I get stuck on tiny steps.