Portal 2

Portal 2

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10 Comments
Wyld Drew 31 Jan, 2018 @ 1:06am 
Not bad, I did enjoy it, But kept on bouncing over the stairs in the long fall near the end.
Wasn't clear what the pedestal button did in that area too.
Used the cube from the first room in the second as well.

Thanks for making it! :p2cube:
Cyborg  [author] 2 Dec, 2012 @ 11:19am 
Thanks, smithkarena ! :)
J. Jungle Japeson 2 Dec, 2012 @ 6:17am 
That was verry fun!
Cyborg  [author] 25 Nov, 2012 @ 11:56am 
Yes :) The style will remain the same. New puzzle ideas are coming, maybe some new concepts.
LeeDavis 25 Nov, 2012 @ 11:45am 
Sweet...looking forward to playing it again..Thanks...Are you gonna do more? (I hope so)
Cyborg  [author] 25 Nov, 2012 @ 6:36am 
Just updated this map :)
Cyborg  [author] 23 Nov, 2012 @ 1:23pm 
@LeeDavis: No problem, there's no offence in what you say. I'll do the changes as you mentioned.

Thanks for testing :)
LeeDavis 23 Nov, 2012 @ 10:01am 
I want to encourage you to make more of these maps, so take this as constructive criticism. Please add a check mark for the end door and on the hidden button so we know when we find it. The trigger for the cube floor button door should be "Trigger_once" so the door does not keep closing every time I move in and out of it. LACK OF DETAIL refers to the exterior of your map. The distant testchambers look THROWN IN, as to say. They appear to be FLOATING and not attached to anything. Also, closer testchambers have good detail, add this to some of the distant testchambers. The fling chamber is easily cheated by not using a portal ans just jumping to the ledge than to the faithplate. Your broken hanging rails need end pieces so the meshes are not so obvious, or use more broken rails instead. I hope this helps.
Cyborg  [author] 23 Nov, 2012 @ 7:57am 
@LeeDavis: What do you mean lack of details?
LeeDavis 22 Nov, 2012 @ 9:17pm 
THIS WAS GREAT..PLEASE DO A SERIES...I LOVED IT (besides the lack of details, awesome) FAVORITED