Team Fortress 2

Team Fortress 2

Welder's Gun
14 Comments
leminsc8 10 Apr, 2023 @ 6:53am 
the cable needs more dynamic!
chaim7games 31 Mar, 2018 @ 1:49pm 
cool
Rancho Relaxer 25 Aug, 2017 @ 1:38pm 
I really hope this gets added...:balloonicorn:
Bobbyp02 25 Aug, 2017 @ 6:11am 
I would rate the weapon a 10/10. Really great concept for a weapon, and has negatives to the weapon that doesn't make it overpowered. My friend is an engineer main and I was planning on being one but switched to heavy. But the engineer does need more secondaries. I hope valve notices this
DrIvanRadosivic 16 Aug, 2017 @ 12:01pm 
Amen.

And this needs to be good.
Sgt.Shovel101 15 Aug, 2017 @ 5:37am 
Can I get an amen to this?
Sgt.Shovel101 15 Aug, 2017 @ 5:36am 
Finally! We need more Engineer guns. Good on you man!
DrIvanRadosivic 11 Aug, 2017 @ 9:46am 
aw thanks guys. :D
Skeleton_Kostya 11 Aug, 2017 @ 2:55am 
Great idea!
::Egan:: 7 Aug, 2017 @ 2:17pm 
That's an awesome idea!
Alice Liddell B>Unu/Auss 2 Aug, 2017 @ 6:02pm 
needs t be a thing
♥ Renée ♥ 1 Aug, 2017 @ 8:39pm 
Very nice.
DrIvanRadosivic 1 Aug, 2017 @ 6:38am 
I think that it could be like the rivet gun from Bioshock 2. With the Heat mod meaning "on hit: ignite target" stat.

Which would be the second damage over time item for the engi. the first being the Southern hospitality.

Speaking of which the Southern Hospitality needs to be improved to be a actual combat wrench.

Like HP on hit that can overheal. and maybe minicrits on bleeding targets?
Blumberquack 1 Aug, 2017 @ 6:21am 
Build 'em up, break 'em down! :^)